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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/debugmorphaccumulator_vs30.fxc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/debugmorphaccumulator_vs30.fxc')
-rw-r--r--materialsystem/stdshaders/debugmorphaccumulator_vs30.fxc23
1 files changed, 23 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/debugmorphaccumulator_vs30.fxc b/materialsystem/stdshaders/debugmorphaccumulator_vs30.fxc
new file mode 100644
index 0000000..4ff8a74
--- /dev/null
+++ b/materialsystem/stdshaders/debugmorphaccumulator_vs30.fxc
@@ -0,0 +1,23 @@
+#include "common_vs_fxc.h"
+
+struct VS_INPUT
+{
+ float4 vPos : POSITION;
+ float2 vTexCoord : TEXCOORD0;
+};
+
+struct VS_OUTPUT
+{
+ float4 vProjPos : POSITION;
+ float2 vTexCoord : TEXCOORD0;
+};
+
+VS_OUTPUT main( const VS_INPUT v )
+{
+ VS_OUTPUT o = ( VS_OUTPUT )0;
+
+ o.vProjPos = mul( v.vPos, cModelViewProj );
+ o.vTexCoord = v.vTexCoord;
+
+ return o;
+} \ No newline at end of file