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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/buildallshaders.bat
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/buildallshaders.bat')
-rw-r--r--materialsystem/stdshaders/buildallshaders.bat77
1 files changed, 77 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/buildallshaders.bat b/materialsystem/stdshaders/buildallshaders.bat
new file mode 100644
index 0000000..66970d9
--- /dev/null
+++ b/materialsystem/stdshaders/buildallshaders.bat
@@ -0,0 +1,77 @@
+@echo off
+setlocal
+
+set TTEXE=..\..\devtools\bin\timeprecise.exe
+if not exist %TTEXE% goto no_ttexe
+goto no_ttexe_end
+
+:no_ttexe
+set TTEXE=time /t
+:no_ttexe_end
+
+
+rem echo.
+rem echo ~~~~~~ buildallshaders %* ~~~~~~
+%TTEXE% -cur-Q
+set tt_all_start=%ERRORLEVEL%
+set tt_all_chkpt=%tt_start%
+
+
+
+set sourcedir="shaders"
+set targetdir="..\..\..\game\hl2\shaders"
+
+set BUILD_SHADER=call buildshaders.bat
+
+set ARG_X360=-x360
+set ARG_EXTRA=
+
+
+
+REM ****************
+REM usage: buildallshaders [-pc | -x360]
+REM ****************
+set ALLSHADERS_CONFIG=pc
+if /i "%1" == "-x360" goto shcfg_x360
+goto shcfg_end
+:shcfg_x360
+ set ALLSHADERS_CONFIG=x360
+:shcfg_end
+
+
+REM ****************
+REM PC SHADERS
+REM ****************
+if /i "%ALLSHADERS_CONFIG%" == "pc" (
+ %BUILD_SHADER% stdshader_dx9_20b
+ %BUILD_SHADER% stdshader_dx9_20b_new -dx9_30
+ %BUILD_SHADER% stdshader_dx9_30 -dx9_30 -force30
+ rem %BUILD_SHADER% stdshader_dx10 -dx10
+)
+
+REM ****************
+REM X360 SHADERS
+REM ****************
+if /i "%ALLSHADERS_CONFIG%" == "x360" (
+ %BUILD_SHADER% stdshader_dx9_20b %ARG_X360% %ARG_EXTRA%
+ %BUILD_SHADER% stdshader_dx9_20b_new %ARG_X360% %ARG_EXTRA%
+ rem %BUILD_SHADER% stdshader_dx9_30 %ARG_X360% %ARG_EXTRA%
+ rem %BUILD_SHADER% stdshader_dx10 %ARG_X360% %ARG_EXTRA%
+)
+
+REM ****************
+REM END
+REM ****************
+:end
+
+
+
+rem echo.
+if not "%dynamic_shaders%" == "1" (
+ rem echo Finished full buildallshaders %*
+) else (
+ rem echo Finished dynamic buildallshaders %*
+)
+
+rem %TTEXE% -diff %tt_all_start% -cur
+rem echo.