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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/aftershock_helper.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/aftershock_helper.h')
-rw-r--r--materialsystem/stdshaders/aftershock_helper.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/aftershock_helper.h b/materialsystem/stdshaders/aftershock_helper.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+
+#ifndef AFTERSHOCK_HELPER_H
+#define AFTERSHOCK_HELPER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <string.h>
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CBaseVSShader;
+class IMaterialVar;
+class IShaderDynamicAPI;
+class IShaderShadow;
+
+//-----------------------------------------------------------------------------
+// Init params/ init/ draw methods
+//-----------------------------------------------------------------------------
+struct AftershockVars_t
+{
+ AftershockVars_t() { memset( this, 0xFF, sizeof(AftershockVars_t) ); }
+
+ int m_nColorTint;
+ int m_nRefractAmount;
+
+ int m_nBumpmap;
+ int m_nBumpFrame;
+ int m_nBumpTransform;
+
+ int m_nSilhouetteThickness;
+ int m_nSilhouetteColor;
+ int m_nGroundMin;
+ int m_nGroundMax;
+ int m_nBlurAmount;
+
+ int m_nTime;
+};
+
+// Default values (Arrays should only be vec[4])
+static const float kDefaultColorTint[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
+static const float kDefaultRefractAmount = 0.1f;
+static const float kDefaultSilhouetteThickness = 0.2f;
+static const float kDefaultSilhouetteColor[4] = { 0.3f, 0.3f, 0.5f, 1.0f };
+static const float kDefaultGroundMin = -0.3f;
+static const float kDefaultGroundMax = -0.1f;
+static const float kDefaultBlurAmount = 0.01f;
+
+void InitParamsAftershock( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, AftershockVars_t &info );
+void InitAftershock( CBaseVSShader *pShader, IMaterialVar** params, AftershockVars_t &info );
+void DrawAftershock( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
+ IShaderShadow* pShaderShadow, AftershockVars_t &info, VertexCompressionType_t vertexCompression );
+
+#endif // AFTERSHOCK_HELPER_H