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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/WorldTwoTextureBlend_SelfIlluminated.psh | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/WorldTwoTextureBlend_SelfIlluminated.psh')
| -rw-r--r-- | materialsystem/stdshaders/WorldTwoTextureBlend_SelfIlluminated.psh | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/WorldTwoTextureBlend_SelfIlluminated.psh b/materialsystem/stdshaders/WorldTwoTextureBlend_SelfIlluminated.psh new file mode 100644 index 0000000..75ce4b5 --- /dev/null +++ b/materialsystem/stdshaders/WorldTwoTextureBlend_SelfIlluminated.psh @@ -0,0 +1,27 @@ +ps.1.1 + +;------------------------------------------------------------------------------ +; Draw a texture . . woo hoo! +; t0 - texture +; +; The texture coordinates need to be defined as follows: +; tc0 - texcoords +;------------------------------------------------------------------------------ + +tex t0 +tex t1 +tex t2 + +mov r0.rgb, t0 + +mov r0.a, v0.a ; Grab alpha from vertex color + +lrp r0.rgb, t2.a, t2, r0 ; Base = base * (1 - detail alpha) + detail * detail alpha +mul r0.rgb, r0, v0 ; modulate by vertex color +mul r0.rgb, t1, r0 ; fold in lightmap (color only) +mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) + +mul r1.rgb, c1, t0 ; Self illum * tint ++ mul r1.a, t0.a, 1-t2.a ; Reduce self-illum amount based on 1 - detailalpha + +lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lightmap + |