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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/VertexLitGeneric_SelfIlluminatedEnvMapV2.psh
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Diffstat (limited to 'materialsystem/stdshaders/VertexLitGeneric_SelfIlluminatedEnvMapV2.psh')
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diff --git a/materialsystem/stdshaders/VertexLitGeneric_SelfIlluminatedEnvMapV2.psh b/materialsystem/stdshaders/VertexLitGeneric_SelfIlluminatedEnvMapV2.psh
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+++ b/materialsystem/stdshaders/VertexLitGeneric_SelfIlluminatedEnvMapV2.psh
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+; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
+ps.1.1
+
+; Get the color from the texture
+tex t0
+tex t1
+
+mul r0.rgb, t0, c3 + ; base times modulation
+mov r0.a, c3.a ; use modulation alpha (don't use texture alpha)
+
+mul r0.rgb, v0, r0 ; Apply lighting
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
+
+mul r1, t0, c1 ; Self illum * tint
+lrp r0.rgb, t0.a, r1, r0 ; Blend between self-illum + base * lighting
+
+mad r0.rgb, t1, c2, r0 ; + envmap * envmaptint (color only)
+
+#if WRITEONETODESTALPHA
++mov r0.a, c4 ; make alpha 255
+#endif