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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/VertexLitGeneric_MaskedEnvMapNoTexture.psh
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Diffstat (limited to 'materialsystem/stdshaders/VertexLitGeneric_MaskedEnvMapNoTexture.psh')
-rw-r--r--materialsystem/stdshaders/VertexLitGeneric_MaskedEnvMapNoTexture.psh15
1 files changed, 15 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/VertexLitGeneric_MaskedEnvMapNoTexture.psh b/materialsystem/stdshaders/VertexLitGeneric_MaskedEnvMapNoTexture.psh
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+++ b/materialsystem/stdshaders/VertexLitGeneric_MaskedEnvMapNoTexture.psh
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+; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
+ps.1.1
+
+tex t1 ; cube map
+tex t2 ; envmap mask
+
+mul r1, t1, t2 ; Envmap * mask
+mul r0.rgb, r1, c2 ; envmap * mask * tint
+mul r0.rgb, v0, r0 ; apply vertex lighting
+mul_x2 r0.rgb, c0, r0 + ; * 2 * (overbrightFactor/2)
+mul r0.a, c3.a, t2.a ; alpha = modulation * mask alpha
+
+#if WRITEONETODESTALPHA
+mov r0.a, c4 ; make alpha 255
+#endif