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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc')
-rw-r--r--materialsystem/stdshaders/UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc20
1 files changed, 20 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc b/materialsystem/stdshaders/UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc
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+++ b/materialsystem/stdshaders/UnlitGeneric_MaskBaseByDetailAlpha_ps11.fxc
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+#define HDRTYPE HDR_TYPE_NONE
+#include "common_ps_fxc.h"
+
+struct PS_INPUT
+{
+ float2 texCoord0 : TEXCOORD0;
+ float2 texCoord1 : TEXCOORD3;
+};
+
+sampler BaseTextureSampler : register( s0 );
+sampler DetailTextureSampler : register( s3 );
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ // Sample frames from texture 0
+ float4 base= tex2D( BaseTextureSampler, i.texCoord0 );
+ float4 detail=tex2D( DetailTextureSampler, i.texCoord1 );
+
+ return float4(base.rgb, base.a * detail.a);
+}