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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/UnlitGeneric_EnvMapMaskNoTexture.psh
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'materialsystem/stdshaders/UnlitGeneric_EnvMapMaskNoTexture.psh')
-rw-r--r--materialsystem/stdshaders/UnlitGeneric_EnvMapMaskNoTexture.psh17
1 files changed, 17 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/UnlitGeneric_EnvMapMaskNoTexture.psh b/materialsystem/stdshaders/UnlitGeneric_EnvMapMaskNoTexture.psh
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--- /dev/null
+++ b/materialsystem/stdshaders/UnlitGeneric_EnvMapMaskNoTexture.psh
@@ -0,0 +1,17 @@
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+; c2 - envmaptint
+;------------------------------------------------------------------------------
+
+tex t1 ; cube map
+tex t2 ; envmap mask
+
+mul r0, t1, t2
+mul r0.rgb, c2, r0
+mul r0, r0, v0