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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/UnlitGeneric_DetailEnvMap.psh | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/UnlitGeneric_DetailEnvMap.psh')
| -rw-r--r-- | materialsystem/stdshaders/UnlitGeneric_DetailEnvMap.psh | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/UnlitGeneric_DetailEnvMap.psh b/materialsystem/stdshaders/UnlitGeneric_DetailEnvMap.psh new file mode 100644 index 0000000..6e8fde9 --- /dev/null +++ b/materialsystem/stdshaders/UnlitGeneric_DetailEnvMap.psh @@ -0,0 +1,25 @@ +ps.1.1 + +;------------------------------------------------------------------------------ +; Draw a texture . . woo hoo! +; t0 - texture +; +; The texture coordinates need to be defined as follows: +; tc0 - texcoords +; c2 - envmaptint +;------------------------------------------------------------------------------ + +tex t0 ; base color +tex t1 ; cube map +tex t3 ; detail texture + +; version 1: applies the mod2x *after* environment map +;mul r1, c2, t1 +;mad r0.rgb, t0, v0, r1 +;+ mul r0.a, t0, v0 +;mul_x2 r0.rgb, r0, t3 ; mod2x detail texture + +; version 2: applies the mod2x *before* environment map +mul r0, t0, v0 ; Base times modulation color +mul_x2 r0.rgb, r0, t3 ; mod2x detail texture +mad r0.rgb, c2, t1, r0 ; add in tinted envmap |