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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/ShatteredGlass_vs20.fxc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/ShatteredGlass_vs20.fxc')
| -rw-r--r-- | materialsystem/stdshaders/ShatteredGlass_vs20.fxc | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/ShatteredGlass_vs20.fxc b/materialsystem/stdshaders/ShatteredGlass_vs20.fxc new file mode 100644 index 0000000..33fa004 --- /dev/null +++ b/materialsystem/stdshaders/ShatteredGlass_vs20.fxc @@ -0,0 +1,70 @@ +// DYNAMIC: "DOWATERFOG" "0..1" +// STATIC: "ENVMAP_MASK" "0..1" +#include "common_vs_fxc.h" + +static const int g_FogType = DOWATERFOG; +static const bool g_UseSeparateEnvmapMask = ENVMAP_MASK; + +const float4 cBaseTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_0 ); +const float4 cDetailTexCoordTransform[2] : register( SHADER_SPECIFIC_CONST_2 ); + +struct VS_INPUT +{ + float3 vPos : POSITION; + float4 vNormal : NORMAL; + float2 vBaseTexCoord : TEXCOORD0; + float2 vLightmapTexCoord : TEXCOORD1; + float2 vDetailTexCoord : TEXCOORD2; +}; + +struct VS_OUTPUT +{ + float4 projPos : POSITION; +#if !defined( _X360 ) + float fog : FOG; +#endif + float2 baseTexCoord : TEXCOORD0; + float2 detailTexCoord : TEXCOORD1; + float2 lightmapTexCoord : TEXCOORD2; + float2 envmapMaskTexCoord : TEXCOORD3; + float4 worldPos_projPosZ : TEXCOORD4; + float3 worldNormal : TEXCOORD5; + float4 vertexColor : COLOR; + float4 fogFactorW : COLOR1; +}; + +VS_OUTPUT main( const VS_INPUT v ) +{ + VS_OUTPUT o = ( VS_OUTPUT )0; + + float3 vObjNormal; + DecompressVertex_Normal( v.vNormal, vObjNormal ); + + float4 projPos; + projPos = mul( float4( v.vPos, 1 ), cModelViewProj ); + o.projPos = projPos; + projPos.z = dot( float4( v.vPos, 1 ), cModelViewProjZ ); + + o.worldPos_projPosZ.w = projPos.z; + o.worldPos_projPosZ.xyz = mul( float4( v.vPos, 1 ), cModel[0] ); + o.worldNormal = mul( vObjNormal, ( float3x3 )cModel[0] ); + o.baseTexCoord.x = dot( v.vBaseTexCoord, cBaseTexCoordTransform[0] ) + cBaseTexCoordTransform[0].w; + o.baseTexCoord.y = dot( v.vBaseTexCoord, cBaseTexCoordTransform[1] ) + cBaseTexCoordTransform[1].w; + o.detailTexCoord.x = dot( v.vDetailTexCoord, cDetailTexCoordTransform[0] ) + cDetailTexCoordTransform[0].w; + o.detailTexCoord.y = dot( v.vDetailTexCoord, cDetailTexCoordTransform[1] ) + cDetailTexCoordTransform[1].w; + o.envmapMaskTexCoord.x = dot( v.vDetailTexCoord, cDetailTexCoordTransform[0] ) + cDetailTexCoordTransform[0].w; + o.envmapMaskTexCoord.y = dot( v.vDetailTexCoord, cDetailTexCoordTransform[1] ) + cDetailTexCoordTransform[1].w; + o.lightmapTexCoord = v.vLightmapTexCoord; + + + + o.fogFactorW = CalcFog( o.worldPos_projPosZ.xyz, projPos, g_FogType ); +#if !defined( _X360 ) + o.fog = o.fogFactorW; +#endif + o.vertexColor = cModulationColor; + + return o; +} + + |