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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/ShadowBuildTexture.psh | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'materialsystem/stdshaders/ShadowBuildTexture.psh')
| -rw-r--r-- | materialsystem/stdshaders/ShadowBuildTexture.psh | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/ShadowBuildTexture.psh b/materialsystem/stdshaders/ShadowBuildTexture.psh new file mode 100644 index 0000000..a0d2f11 --- /dev/null +++ b/materialsystem/stdshaders/ShadowBuildTexture.psh @@ -0,0 +1,12 @@ +ps.1.1 + +;------------------------------------------------------------------------------ +; Use the vertex color, modulate vertex alpha by texture alpha +;------------------------------------------------------------------------------ +def c0, 1.0f, 1.0f, 1.0f, 1.0f + +tex t0 + +; relevant data is in alpha channel +mov r0.rgb, c0 + +mul r0.a, v0.a, t0.a |