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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/ScreenSpaceEffect.vsh | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/ScreenSpaceEffect.vsh')
| -rw-r--r-- | materialsystem/stdshaders/ScreenSpaceEffect.vsh | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/ScreenSpaceEffect.vsh b/materialsystem/stdshaders/ScreenSpaceEffect.vsh new file mode 100644 index 0000000..8fd8113 --- /dev/null +++ b/materialsystem/stdshaders/ScreenSpaceEffect.vsh @@ -0,0 +1,29 @@ +vs.1.1 + +# DYNAMIC: "DOWATERFOG" "0..1" + +;------------------------------------------------------------------------------ +; Constants specified by the app +; c0 = (0, 1, 2, 0.5) +; c1 = (1/2.2, 3, 255, overbright factor) +; c2 = camera position *in world space* +; c4-c7 = modelViewProj matrix (transpose) +; c8-c11 = ViewProj matrix (transpose) +; c12-c15 = model->view matrix (transpose) +; c16 = [fogStart, fogEnd, fogRange, 1.0/fogRange] +; $SHADER_SPECIFIC_CONST_0-$SHADER_SPECIFIC_CONST_1 = Base texture transform +; $SHADER_SPECIFIC_CONST_2-$SHADER_SPECIFIC_CONST_3 = Mask texture transform +;------------------------------------------------------------------------------ + +#include "macros.vsh" + +;------------------------------------------------------------------------------ +; No vertex blending required. Input vertex data is in screen space +;------------------------------------------------------------------------------ +mov oPos.xyz, $vPos.xyz +mov oPos.w, $cOne + +;------------------------------------------------------------------------------ +; Pass any and all texture coordinates through +;------------------------------------------------------------------------------ +mov oT0, $vTexCoord0 |