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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/LightmappedTranslucentTexture.psh
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'materialsystem/stdshaders/LightmappedTranslucentTexture.psh')
-rw-r--r--materialsystem/stdshaders/LightmappedTranslucentTexture.psh19
1 files changed, 19 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/LightmappedTranslucentTexture.psh b/materialsystem/stdshaders/LightmappedTranslucentTexture.psh
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+++ b/materialsystem/stdshaders/LightmappedTranslucentTexture.psh
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+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a alpha blended, translucent (alpha in texture) texture.
+; t0 - texture
+;
+; c0 - overbright value
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+;------------------------------------------------------------------------------
+
+; Get the color from the texture
+tex t0
+tex t1
+mul r0.rgb, t0, t1 ; base * lightmap
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
+
+mov r0.a, t0.a