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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/Eyes.psh | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/Eyes.psh')
| -rw-r--r-- | materialsystem/stdshaders/Eyes.psh | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/Eyes.psh b/materialsystem/stdshaders/Eyes.psh new file mode 100644 index 0000000..6909dcf --- /dev/null +++ b/materialsystem/stdshaders/Eyes.psh @@ -0,0 +1,16 @@ +ps.1.1 + +;------------------------------------------------------------------------------ +; Draw the eyes +; t0 - texture +; t1 - iris +; t2 - glint +;------------------------------------------------------------------------------ + +tex t0 +tex t1 +tex t2 + +lrp r0, t1.a, t1, t0 ; Blend in the iris with the background +mad r0.rgb, r0, v0, t2 + ; Modulate by the illumination, add in the glint +mov r0.a, t0.a |