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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/DecalBaseTimesLightmapAlphaBlendSelfIllum_dx6.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/DecalBaseTimesLightmapAlphaBlendSelfIllum_dx6.cpp')
| -rw-r--r-- | materialsystem/stdshaders/DecalBaseTimesLightmapAlphaBlendSelfIllum_dx6.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/DecalBaseTimesLightmapAlphaBlendSelfIllum_dx6.cpp b/materialsystem/stdshaders/DecalBaseTimesLightmapAlphaBlendSelfIllum_dx6.cpp new file mode 100644 index 0000000..d8ccd56 --- /dev/null +++ b/materialsystem/stdshaders/DecalBaseTimesLightmapAlphaBlendSelfIllum_dx6.cpp @@ -0,0 +1,83 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Header: $ +// $NoKeywords: $ +//===========================================================================// + +#include "shaderlib/cshader.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +DEFINE_FALLBACK_SHADER( DecalBaseTimesLightmapAlphaBlendSelfIllum, DecalBaseTimesLightmapAlphaBlendSelfIllum_DX6 ) + +BEGIN_SHADER( DecalBaseTimesLightmapAlphaBlendSelfIllum_DX6, + "Help for DecalBaseTimesLightmapAlphaBlendSelfIllum_DX6" ) + + BEGIN_SHADER_PARAMS + SHADER_PARAM_OVERRIDE( BASETEXTURE, SHADER_PARAM_TYPE_TEXTURE, "decals/decalporthole001b", "decal base texture", 0 ) + SHADER_PARAM( SELFILLUMTEXTURE, SHADER_PARAM_TYPE_TEXTURE, "decals/decalporthole001b_mask", "self-illum texture" ) + SHADER_PARAM( SELFILLUMTEXTUREFRAME, SHADER_PARAM_TYPE_INTEGER, "0", "self-illum texture frame" ) + END_SHADER_PARAMS + + SHADER_INIT_PARAMS() + { + SET_FLAGS( MATERIAL_VAR_NO_DEBUG_OVERRIDE ); + SET_FLAGS2( MATERIAL_VAR2_LIGHTING_LIGHTMAP ); + } + + SHADER_INIT + { + LoadTexture( BASETEXTURE ); + LoadTexture( SELFILLUMTEXTURE ); + } + + SHADER_DRAW + { + if( g_pHardwareConfig->GetSamplerCount() < 2 ) + { + ShaderWarning( "DecalBaseTimesLightmapAlphaBlendSelfIllum: not implemented for single-texturing hardware\n" ); + return; + } + + + SHADOW_STATE + { + pShaderShadow->EnableDepthWrites( false ); + pShaderShadow->EnablePolyOffset( SHADER_POLYOFFSET_DECAL ); + pShaderShadow->EnableBlending( true ); + pShaderShadow->BlendFunc( SHADER_BLEND_SRC_ALPHA, SHADER_BLEND_ONE_MINUS_SRC_ALPHA ); + pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); + pShaderShadow->EnableTexture( SHADER_SAMPLER1, true ); + pShaderShadow->OverbrightValue( SHADER_TEXTURE_STAGE1, OVERBRIGHT ); + pShaderShadow->DrawFlags( SHADER_DRAW_POSITION | + SHADER_DRAW_TEXCOORD1 | SHADER_DRAW_LIGHTMAP_TEXCOORD0 ); + FogToFogColor(); + } + DYNAMIC_STATE + { + pShaderAPI->BindStandardTexture( SHADER_SAMPLER0, TEXTURE_LIGHTMAP ); + BindTexture( SHADER_SAMPLER1, BASETEXTURE, FRAME ); + } + Draw(); + + SHADOW_STATE + { + SetInitialShadowState( ); + pShaderShadow->EnableDepthWrites( false ); + pShaderShadow->EnablePolyOffset( SHADER_POLYOFFSET_DECAL ); + pShaderShadow->EnableBlending( true ); + pShaderShadow->BlendFunc( SHADER_BLEND_SRC_ALPHA, SHADER_BLEND_ONE_MINUS_SRC_ALPHA ); + pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); + pShaderShadow->DrawFlags( SHADER_DRAW_POSITION | SHADER_DRAW_TEXCOORD0 ); + FogToBlack(); + } + DYNAMIC_STATE + { + BindTexture( SHADER_SAMPLER0, SELFILLUMTEXTURE, SELFILLUMTEXTUREFRAME ); + } + Draw(); + } +END_SHADER |