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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/DebugDrawDepth_vs20.fxc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/stdshaders/DebugDrawDepth_vs20.fxc')
| -rw-r--r-- | materialsystem/stdshaders/DebugDrawDepth_vs20.fxc | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/DebugDrawDepth_vs20.fxc b/materialsystem/stdshaders/DebugDrawDepth_vs20.fxc new file mode 100644 index 0000000..647acde --- /dev/null +++ b/materialsystem/stdshaders/DebugDrawDepth_vs20.fxc @@ -0,0 +1,38 @@ +// DYNAMIC: "COMPRESSED_VERTS" "0..1" +// DYNAMIC: "SKINNING" "0..1" + +#include "common_vs_fxc.h" + +static const bool g_bSkinning = SKINNING ? true : false; + +const float2 cDepthFactor : register( SHADER_SPECIFIC_CONST_0 ); + +struct VS_INPUT +{ + float4 vPos : POSITION; + float4 vBoneWeights : BLENDWEIGHT; + float4 vBoneIndices : BLENDINDICES; +}; + +struct VS_OUTPUT +{ + float4 projPos : POSITION; + float2 zValue : TEXCOORD0; +}; + +VS_OUTPUT main( const VS_INPUT v ) +{ + VS_OUTPUT o = ( VS_OUTPUT )0; + + float3 worldPos; + SkinPosition( g_bSkinning, v.vPos, v.vBoneWeights, v.vBoneIndices, worldPos ); + float4 projPos = mul( float4( worldPos, 1 ), cViewProj ); + o.projPos = projPos; + o.zValue.x = (o.projPos.z - cDepthFactor.y) / cDepthFactor.x; + o.zValue.y = (o.projPos.w - cDepthFactor.y) / cDepthFactor.x; + return o; +} + + + + |