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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/stdshaders/DebugDrawDepth_ps2x.fxc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/stdshaders/DebugDrawDepth_ps2x.fxc')
-rw-r--r--materialsystem/stdshaders/DebugDrawDepth_ps2x.fxc23
1 files changed, 23 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/DebugDrawDepth_ps2x.fxc b/materialsystem/stdshaders/DebugDrawDepth_ps2x.fxc
new file mode 100644
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--- /dev/null
+++ b/materialsystem/stdshaders/DebugDrawDepth_ps2x.fxc
@@ -0,0 +1,23 @@
+// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
+// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
+
+#define HDRTYPE HDR_TYPE_NONE
+#include "common_ps_fxc.h"
+
+struct PS_INPUT
+{
+ float4 projPos : POSITION;
+ float3 zValue : TEXCOORD0;
+};
+
+const float3 g_ZFilter : register( c1 );
+const float3 g_ModulationColor : register( c2 );
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ float z = dot( i.zValue, g_ZFilter );
+ z = saturate( z );
+ float4 color = float4( z, z, z, 1.0f );
+ color.rgb *= g_ModulationColor;
+ return FinalOutput( color, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+}