diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/shaderlib/shaderlib.vpc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/shaderlib/shaderlib.vpc')
| -rw-r--r-- | materialsystem/shaderlib/shaderlib.vpc | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/materialsystem/shaderlib/shaderlib.vpc b/materialsystem/shaderlib/shaderlib.vpc new file mode 100644 index 0000000..810d3fd --- /dev/null +++ b/materialsystem/shaderlib/shaderlib.vpc @@ -0,0 +1,70 @@ +//----------------------------------------------------------------------------- +// SHADERLIB.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$macro SRCDIR "..\.." +$include "$SRCDIR\vpc_scripts\source_lib_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;..\" + $PreprocessorDefinitions "$BASE;FAST_MATERIALVAR_ACCESS" + $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS] + } +} + + +$Project "shaderlib" +{ + $Folder "Source Files" + { + $File "BaseShader.cpp" + $File "ShaderDLL.cpp" + $File "shaderlib_cvar.cpp" + } + + $Folder "Header Files" + { + $File "shaderDLL_Global.h" + $File "shaderlib_cvar.h" + $File "$SRCDIR\public\shaderlib\BaseShader.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\shaderlib\cshader.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\icvar.h" + $File "$SRCDIR\public\materialsystem\imaterial.h" + $File "$SRCDIR\public\materialsystem\imaterialsystem.h" + $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" + $File "$SRCDIR\public\materialsystem\imaterialvar.h" + $File "$SRCDIR\public\materialsystem\imesh.h" + $File "$SRCDIR\public\materialsystem\IShader.h" + $File "$SRCDIR\public\materialsystem\ishaderapi.h" + $File "..\IShaderSystem.h" + $File "$SRCDIR\public\materialsystem\itexture.h" + $File "$SRCDIR\public\materialsystem\materialsystem_config.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\tier0\memdbgoff.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\shaderlib\ShaderDLL.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + } +} |