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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/shaderlib/shaderlib.vpc
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/shaderlib/shaderlib.vpc')
-rw-r--r--materialsystem/shaderlib/shaderlib.vpc70
1 files changed, 70 insertions, 0 deletions
diff --git a/materialsystem/shaderlib/shaderlib.vpc b/materialsystem/shaderlib/shaderlib.vpc
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index 0000000..810d3fd
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+++ b/materialsystem/shaderlib/shaderlib.vpc
@@ -0,0 +1,70 @@
+//-----------------------------------------------------------------------------
+// SHADERLIB.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$macro SRCDIR "..\.."
+$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE;..\"
+ $PreprocessorDefinitions "$BASE;FAST_MATERIALVAR_ACCESS"
+ $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS]
+ }
+}
+
+
+$Project "shaderlib"
+{
+ $Folder "Source Files"
+ {
+ $File "BaseShader.cpp"
+ $File "ShaderDLL.cpp"
+ $File "shaderlib_cvar.cpp"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "shaderDLL_Global.h"
+ $File "shaderlib_cvar.h"
+ $File "$SRCDIR\public\shaderlib\BaseShader.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\tier0\commonmacros.h"
+ $File "$SRCDIR\public\shaderlib\cshader.h"
+ $File "$SRCDIR\public\tier0\dbg.h"
+ $File "$SRCDIR\public\tier0\fasttimer.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\tier0\icommandline.h"
+ $File "$SRCDIR\public\icvar.h"
+ $File "$SRCDIR\public\materialsystem\imaterial.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h"
+ $File "$SRCDIR\public\materialsystem\imaterialvar.h"
+ $File "$SRCDIR\public\materialsystem\imesh.h"
+ $File "$SRCDIR\public\materialsystem\IShader.h"
+ $File "$SRCDIR\public\materialsystem\ishaderapi.h"
+ $File "..\IShaderSystem.h"
+ $File "$SRCDIR\public\materialsystem\itexture.h"
+ $File "$SRCDIR\public\materialsystem\materialsystem_config.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\tier0\memdbgoff.h"
+ $File "$SRCDIR\public\tier0\memdbgon.h"
+ $File "$SRCDIR\public\tier0\platform.h"
+ $File "$SRCDIR\public\tier0\protected_things.h"
+ $File "$SRCDIR\public\shaderlib\ShaderDLL.h"
+ $File "$SRCDIR\public\string_t.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ }
+}