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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/shaderapidx9/winutils.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'materialsystem/shaderapidx9/winutils.h')
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diff --git a/materialsystem/shaderapidx9/winutils.h b/materialsystem/shaderapidx9/winutils.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//
+//
+//==================================================================================================
+#ifndef WINUTILS_H
+#define WINUTILS_H
+
+#include "togl/rendermechanism.h" // for win types
+
+#if !defined(_WIN32)
+
+ void Sleep( unsigned int ms );
+ bool IsIconic( VD3DHWND hWnd );
+ BOOL ClientToScreen( VD3DHWND hWnd, LPPOINT pPoint );
+ void* GetCurrentThread();
+ void SetThreadAffinityMask( void *hThread, int nMask );
+ void GlobalMemoryStatus( MEMORYSTATUS *pOut );
+#endif
+
+#endif // WINUTILS_H