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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/shaderapidx9/winutils.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/shaderapidx9/winutils.h')
| -rw-r--r-- | materialsystem/shaderapidx9/winutils.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/materialsystem/shaderapidx9/winutils.h b/materialsystem/shaderapidx9/winutils.h new file mode 100644 index 0000000..0874fba --- /dev/null +++ b/materialsystem/shaderapidx9/winutils.h @@ -0,0 +1,21 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// +// +//================================================================================================== +#ifndef WINUTILS_H +#define WINUTILS_H + +#include "togl/rendermechanism.h" // for win types + +#if !defined(_WIN32) + + void Sleep( unsigned int ms ); + bool IsIconic( VD3DHWND hWnd ); + BOOL ClientToScreen( VD3DHWND hWnd, LPPOINT pPoint ); + void* GetCurrentThread(); + void SetThreadAffinityMask( void *hThread, int nMask ); + void GlobalMemoryStatus( MEMORYSTATUS *pOut ); +#endif + +#endif // WINUTILS_H |