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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/shaderapidx9/inputlayoutdx10.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//===========================================================================//
+
+#ifndef INPUTLAYOUTDX10_H
+#define INPUTLAYOUTDX10_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "materialsystem/imaterial.h"
+
+
+//-----------------------------------------------------------------------------
+// Forward declaration
+//-----------------------------------------------------------------------------
+struct ID3D10InputLayout;
+struct ID3D10ShaderReflection;
+
+
+//-----------------------------------------------------------------------------
+// Gets the input layout associated with a vertex format
+// FIXME: Note that we'll need to change this from a VertexFormat_t
+//-----------------------------------------------------------------------------
+ID3D10InputLayout *CreateInputLayout( VertexFormat_t fmt,
+ ID3D10ShaderReflection* pReflection, const void *pByteCode, size_t nByteCodeLen );
+
+
+#endif // INPUTLAYOUTDX10_H
+