diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/shaderapidx9/dx9hook.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/shaderapidx9/dx9hook.h')
| -rw-r--r-- | materialsystem/shaderapidx9/dx9hook.h | 1289 |
1 files changed, 1289 insertions, 0 deletions
diff --git a/materialsystem/shaderapidx9/dx9hook.h b/materialsystem/shaderapidx9/dx9hook.h new file mode 100644 index 0000000..a117f3e --- /dev/null +++ b/materialsystem/shaderapidx9/dx9hook.h @@ -0,0 +1,1289 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +/* +TODO: add option to null out drawprim calls. + +Also maybe hook the PIX_ENABLE stuff to Telemetry + + In imaterialsystem.h: + #define PIX_ENABLE 1 // set this to 1 and build engine/studiorender to enable pix events in the engine + + And in shaderapidx8.h: + #define PIX_ENABLE 1 // set this to 1 and build engine/studiorender to enable pix events in the engine + +Might be interesting to make it so dx9hook.h paid attention to the PIX_ENABLE names + and allowed you to filter drawprim calls based on those? +*/ + +#ifndef _DX9HOOK_H_ +#define _DX9HOOK_H_ + +#if D3D_BATCH_PERF_ANALYSIS + #include "../../thirdparty/miniz/miniz.c" + #include "../../thirdparty/miniz/simple_bitmap.h" + + extern ConVar d3d_batch_vis, d3d_batch_vis_abs_scale, d3d_batch_vis_y_scale, d3d_present_vis_abs_scale; + extern uint64 g_nTotalD3DCalls, g_nTotalD3DCycles; + + class CD3DCallTimer + { + public: + inline CD3DCallTimer() { g_nTotalD3DCalls++; g_nTotalD3DCycles -= tmFastTime(); } + inline ~CD3DCallTimer() { g_nTotalD3DCycles += tmFastTime(); } + }; + + #define D3D_BATCH_PERF(...) __VA_ARGS__ +#else + #define D3D_BATCH_PERF(...) +#endif + +#if D3D_BATCH_PERF_ANALYSIS + #define XXX \ + tmZone( TELEMETRY_LEVEL3, TMZF_NONE, "D3D9: %s", __FUNCTION__ ); \ + CD3DCallTimer scopedCallTimer; +#else + #define XXX \ + if( ThreadInMainThread() ) \ + { \ + tmMessage( TELEMETRY_LEVEL0, TMMF_ICON_NOTE | TMMF_SEVERITY_WARNING, "(source/d3d)%s", __FUNCTION__ ); \ + tmZoneFiltered( TELEMETRY_LEVEL0, 50, TMZF_NONE, "%s", __FUNCTION__ ); \ + } +#endif + +// Hooks for routines which return values. +#define _DOCALL0( _member ) ( m_Data.pHWObj->_member )() +#define _DOCALL( _member, ... ) ( m_Data.pHWObj->_member )( __VA_ARGS__ ) +// And hooks for routines which return squatola. +#define _DOCALL0_NORET( _member ) ( m_Data.pHWObj->_member )() +#define _DOCALL_NORET( _member, ... ) ( m_Data.pHWObj->_member )( __VA_ARGS__) + +#define DEF_HOOKCLASSES( X ) \ + template<> class CDx9HookBase< struct I ## X > \ + { \ + public: \ + typedef I ## X _D3DINTERFACE; \ + typedef class C ## X ## Hook _HOOKCLASS; \ + \ + public: \ + CDx9HookBase() { memset( &m_Data, 0, sizeof( m_Data ) ); } \ + virtual ~CDx9HookBase() {} \ + \ + public: \ + struct DATA \ + { \ + class CDirect3DDevice9Hook *pDevice; \ + _D3DINTERFACE *pHWObj; \ + }; \ + \ + DATA m_Data; \ + } + +template < class T > class CDx9HookBase; +DEF_HOOKCLASSES( Direct3DVertexDeclaration9 ); +DEF_HOOKCLASSES( Direct3DPixelShader9 ); +DEF_HOOKCLASSES( Direct3DVertexShader9 ); +DEF_HOOKCLASSES( Direct3DVertexBuffer9 ); +DEF_HOOKCLASSES( Direct3DIndexBuffer9 ); +DEF_HOOKCLASSES( Direct3DQuery9 ); +DEF_HOOKCLASSES( Direct3DStateBlock9 ); +DEF_HOOKCLASSES( Direct3DSurface9 ); +DEF_HOOKCLASSES( Direct3DBaseTexture9 ); +DEF_HOOKCLASSES( Direct3DTexture9 ); +DEF_HOOKCLASSES( Direct3DCubeTexture9 ); +DEF_HOOKCLASSES( Direct3DVolume9 ); +DEF_HOOKCLASSES( Direct3DVolumeTexture9 ); +DEF_HOOKCLASSES( Direct3DSwapChain9 ); +DEF_HOOKCLASSES( Direct3D9 ); +DEF_HOOKCLASSES( Direct3DDevice9 ); + +template < class _D3DINTERFACE > HRESULT AllocOverride( HRESULT *hr, class CDirect3DDevice9Hook *pDevice, _D3DINTERFACE **ppHWObj ) +{ + if( SUCCEEDED(*hr) && ppHWObj && *ppHWObj ) + { + CDx9HookBase< _D3DINTERFACE >::_HOOKCLASS *pClass = new CDx9HookBase< _D3DINTERFACE >::_HOOKCLASS; + + if(!pClass) + { + ( *ppHWObj )->Release(); + *hr = E_OUTOFMEMORY; + return NULL; + } + pClass->m_Data.pDevice = pDevice; + pClass->m_Data.pHWObj = *ppHWObj; + *ppHWObj = pClass; + return *hr; + } + + return *hr; +} + +template <class _D3DINTERFACE> _D3DINTERFACE *GetHWPtr( _D3DINTERFACE *pD3DInterface ) +{ + if( pD3DInterface ) + { + CDx9HookBase< _D3DINTERFACE >::_HOOKCLASS *pClass = ( CDx9HookBase< _D3DINTERFACE >::_HOOKCLASS * )pD3DInterface; + return pClass->m_Data.pHWObj; + } + return NULL; +} + +template <class _D3DINTERFACE> CDirect3DDevice9Hook *GetHookDevice( _D3DINTERFACE *pD3DInterface ) +{ + if( pD3DInterface ) + { + CDx9HookBase< _D3DINTERFACE >::_HOOKCLASS *pClass = ( CDx9HookBase< _D3DINTERFACE >::_HOOKCLASS * )pD3DInterface; + return pClass->m_Data.pDevice; + } + return NULL; +} + +//$ TODO: if(riid == IID_IDirect3DDevice9Ex, IID_IDirect3DDevice9, etc. +#define IMPL_QUERYINTERFACE() \ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) \ + { \ + __debugbreak(); \ + XXX; return _DOCALL(QueryInterface, riid, ppvObj); \ + } + +#define IMPL_IUNKOWN() \ + IMPL_QUERYINTERFACE(); \ + STDMETHOD_(ULONG,AddRef)(THIS) \ + { XXX; return _DOCALL0(AddRef); } \ + STDMETHOD_(ULONG,Release)(THIS) \ + { \ + XXX; \ + ULONG retval = _DOCALL0(Release); \ + if(retval == 0) \ + delete this; \ + return retval; \ + } + +#define IMPL_GETDEVICE() \ + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) \ + { \ + XXX; \ + HRESULT hr = _DOCALL( GetDevice, ppDevice ); \ + return AllocOverride( &hr, m_Data.pDevice, ppDevice ); \ + } + +#define IMPL_SETPRIVATEDATA() \ + STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags) \ + { XXX; return _DOCALL(SetPrivateData, refguid, pData, SizeOfData, Flags); } + +#define IMPL_GETPRIVATEDATA() \ + STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void* pData,DWORD* pSizeOfData) \ + { XXX; return _DOCALL(GetPrivateData, refguid, pData, pSizeOfData); } + +#define IMPL_FREEPRIVATEDATA() \ + STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) \ + { XXX; return _DOCALL(FreePrivateData, refguid); } + +#define IMPL_IDIRECT3DRESOURCE9() \ + IMPL_GETDEVICE(); \ + IMPL_SETPRIVATEDATA(); \ + IMPL_GETPRIVATEDATA(); \ + IMPL_FREEPRIVATEDATA(); \ + STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) \ + { XXX; return _DOCALL(SetPriority, PriorityNew); } \ + STDMETHOD_(DWORD, GetPriority)(THIS) \ + { XXX; return _DOCALL0(GetPriority); } \ + STDMETHOD_(void, PreLoad)(THIS) \ + { XXX; _DOCALL0_NORET(PreLoad); } \ + STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) \ + { XXX; return _DOCALL0(GetType); } + +class CDirect3DSwapChain9Hook : public CDx9HookBase<IDirect3DSwapChain9>, public IDirect3DSwapChain9 +{ +public: + /*** IUnknown methods ***/ + IMPL_IUNKOWN(); + + /*** IDirect3DSwapChain9 methods ***/ + STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion,DWORD dwFlags) + { XXX; return _DOCALL(Present, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags); } + + STDMETHOD(GetFrontBufferData)(THIS_ IDirect3DSurface9* pDestSurface) + { + XXX; return _DOCALL(GetFrontBufferData, GetHWPtr(pDestSurface)); + } + STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) + { + XXX; + HRESULT hr = _DOCALL(GetBackBuffer, iBackBuffer, Type, ppBackBuffer); + return AllocOverride( &hr, m_Data.pDevice, ppBackBuffer ); + } + + STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) + { XXX; return _DOCALL(GetRasterStatus, pRasterStatus); } + STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) + { XXX; return _DOCALL(GetDisplayMode, pMode); } + + IMPL_GETDEVICE(); + + STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) + { XXX; return _DOCALL(GetPresentParameters, pPresentationParameters); } +}; + +class CDirect3DVertexDeclaration9Hook : public CDx9HookBase<IDirect3DVertexDeclaration9>, public IDirect3DVertexDeclaration9 +{ +public: + /*** IUnknown methods ***/ + IMPL_IUNKOWN(); + + // IDirect3DVertexDeclaration9 methods + IMPL_GETDEVICE(); + + STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 *pVertElem, UINT* pNumElements) + { XXX; return _DOCALL(GetDeclaration, pVertElem, pNumElements); } +}; + +class CDirect3DPixelShader9Hook : public CDx9HookBase<IDirect3DPixelShader9>, public IDirect3DPixelShader9 +{ +public: + /*** IUnknown methods ***/ + IMPL_IUNKOWN(); + + // IDirect3DPixelShader9 methods + IMPL_GETDEVICE(); + + STDMETHOD(GetFunction)(THIS_ void *pData,UINT* pSizeOfData) + { XXX; return _DOCALL(GetFunction, pData, pSizeOfData); } +}; + +class CDirect3DVertexShader9Hook : public CDx9HookBase<IDirect3DVertexShader9>, public IDirect3DVertexShader9 +{ +public: + /*** IUnknown methods ***/ + IMPL_IUNKOWN(); + + // IDirect3DVertexDeclaration9 methods + IMPL_GETDEVICE(); + + STDMETHOD(GetFunction)(THIS_ void *pData,UINT* pSizeOfData) + { XXX; return _DOCALL(GetFunction, pData, pSizeOfData); } +}; + +class CDirect3DVertexBuffer9Hook : public CDx9HookBase<IDirect3DVertexBuffer9>, public IDirect3DVertexBuffer9 +{ +public: + /*** IUnknown methods ***/ + IMPL_IUNKOWN(); + + // IDirect3DResource9 methods + IMPL_IDIRECT3DRESOURCE9(); + + // IDirect3DVertexBuffer9 + STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,void** ppbData,DWORD Flags) + { XXX; return _DOCALL(Lock, OffsetToLock, SizeToLock, ppbData, Flags); } + STDMETHOD(Unlock)(THIS) + { XXX; return _DOCALL0(Unlock); } + + STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC *pDesc) + { XXX; return _DOCALL(GetDesc, pDesc); } +}; + +class CDirect3DIndexBuffer9Hook : public CDx9HookBase<IDirect3DIndexBuffer9>, public IDirect3DIndexBuffer9 +{ +public: + /*** IUnknown methods ***/ + IMPL_IUNKOWN(); + + // IDirect3DResource9 methods + IMPL_IDIRECT3DRESOURCE9(); + + // IDirect3DIndexBuffer9 + STDMETHOD(Lock)(THIS_ UINT OffsetToLock,UINT SizeToLock,void** ppbData,DWORD Flags) + { XXX; return _DOCALL(Lock, OffsetToLock, SizeToLock, ppbData, Flags); } + STDMETHOD(Unlock)(THIS) + { XXX; return _DOCALL0(Unlock); } + + STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC *pDesc) + { XXX; return _DOCALL(GetDesc, pDesc); } +}; + +class CDirect3DQuery9Hook : public CDx9HookBase<IDirect3DQuery9>, public IDirect3DQuery9 +{ +public: + /*** IUnknown methods ***/ + IMPL_IUNKOWN(); + + /*** IDirect3DQuery9 methods ***/ + IMPL_GETDEVICE(); + + // IDirect3DQuery9 + STDMETHOD_(D3DQUERYTYPE, GetType)(THIS) + { XXX; return _DOCALL0(GetType); } + STDMETHOD_(DWORD, GetDataSize)(THIS) + { XXX; return _DOCALL0(GetDataSize); } + STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) + { XXX; return _DOCALL(Issue, dwIssueFlags); } + STDMETHOD(GetData)(THIS_ void* pData,DWORD dwSize,DWORD dwGetDataFlags) + { XXX; return _DOCALL(GetData, pData, dwSize, dwGetDataFlags); } +}; + +class CDirect3DStateBlock9Hook : public CDx9HookBase<IDirect3DStateBlock9>, public IDirect3DStateBlock9 +{ +public: + CDirect3DStateBlock9Hook() {} + virtual ~CDirect3DStateBlock9Hook() {} + + /*** IUnknown methods ***/ + IMPL_IUNKOWN(); + + // IDirect3DStateBlock9 methods + IMPL_GETDEVICE(); + + STDMETHOD(Capture)(THIS) + { XXX; return _DOCALL0(Capture); } + STDMETHOD(Apply)(THIS) + { XXX; return _DOCALL0(Apply); } +}; + +class CDirect3DSurface9Hook : public CDx9HookBase<IDirect3DSurface9>, public IDirect3DSurface9 +{ +public: + /*** IUnknown methods ***/ + IMPL_IUNKOWN(); + + // IDirect3DResource9 methods + IMPL_IDIRECT3DRESOURCE9(); + + STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) + { + //$ TODO: do the call, check riid, and wrap the returned ppContainer + __debugbreak(); + XXX; return _DOCALL(GetContainer, riid, ppContainer); + } + STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC *pDesc) + { XXX; return _DOCALL(GetDesc, pDesc); } + + STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) + { XXX; return _DOCALL(LockRect, pLockedRect, pRect, Flags); } + STDMETHOD(UnlockRect)(THIS) + { XXX; return _DOCALL0(UnlockRect); } + + STDMETHOD(GetDC)(THIS_ HDC *phdc) + { XXX; return _DOCALL(GetDC, phdc); } + STDMETHOD(ReleaseDC)(THIS_ HDC hdc) + { XXX; return _DOCALL(ReleaseDC, hdc); } +}; + +class CDirect3DBaseTexture9Hook : public CDx9HookBase<IDirect3DBaseTexture9>, public IDirect3DBaseTexture9 +{ +public: + /*** IUnknown methods ***/ + IMPL_IUNKOWN(); + + /*** IDirect3DBaseTexture9 methods ***/ + IMPL_IDIRECT3DRESOURCE9(); + + STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) + { XXX; return _DOCALL(SetLOD, LODNew); } + STDMETHOD_(DWORD, GetLOD)(THIS) + { XXX; return _DOCALL0(GetLOD); } + STDMETHOD_(DWORD, GetLevelCount)(THIS) + { XXX; return _DOCALL0(GetLevelCount); } + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) + { XXX; return _DOCALL(SetAutoGenFilterType, FilterType); } + STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) + { XXX; return _DOCALL0(GetAutoGenFilterType); } + STDMETHOD_(void, GenerateMipSubLevels)(THIS) + { XXX; return _DOCALL0(GenerateMipSubLevels); } +}; + +class CDirect3DTexture9Hook : public CDx9HookBase<IDirect3DTexture9>, public IDirect3DTexture9 +{ +public: + /*** IUnknown methods ***/ + IMPL_IUNKOWN(); + + /*** IDirect3DBaseTexture9 methods ***/ + IMPL_IDIRECT3DRESOURCE9(); + + STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) + { XXX; return _DOCALL(SetLOD, LODNew); } + STDMETHOD_(DWORD, GetLOD)(THIS) + { XXX; return _DOCALL0(GetLOD); } + STDMETHOD_(DWORD, GetLevelCount)(THIS) + { XXX; return _DOCALL0(GetLevelCount); } + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) + { XXX; return _DOCALL(SetAutoGenFilterType, FilterType); } + STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) + { XXX; return _DOCALL0(GetAutoGenFilterType); } + + STDMETHOD_(void, GenerateMipSubLevels)(THIS) + { XXX; return _DOCALL0(GenerateMipSubLevels); } + + STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) + { XXX; return _DOCALL(GetLevelDesc, Level, pDesc); } + + STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface9** ppSurfaceLevel) + { + XXX; + HRESULT hr = _DOCALL(GetSurfaceLevel, Level, ppSurfaceLevel); + return AllocOverride( &hr, m_Data.pDevice, ppSurfaceLevel ); + } + STDMETHOD(LockRect)(THIS_ UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) + { XXX; return _DOCALL(LockRect, Level, pLockedRect, pRect, Flags); } + STDMETHOD(UnlockRect)(THIS_ UINT Level) + { XXX; return _DOCALL(UnlockRect, Level); } + + STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) + { XXX; return _DOCALL(AddDirtyRect, pDirtyRect); } +}; + +class CDirect3DCubeTexture9Hook : public CDx9HookBase<IDirect3DCubeTexture9>, public IDirect3DCubeTexture9 +{ +public: + /*** IUnknown methods ***/ + IMPL_IUNKOWN(); + + /*** IDirect3DBaseTexture9 methods ***/ + IMPL_IDIRECT3DRESOURCE9(); + + STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) + { XXX; return _DOCALL(SetLOD, LODNew); } + STDMETHOD_(DWORD, GetLOD)(THIS) + { XXX; return _DOCALL0(GetLOD); } + STDMETHOD_(DWORD, GetLevelCount)(THIS) + { XXX; return _DOCALL0(GetLevelCount); } + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) + { XXX; return _DOCALL(SetAutoGenFilterType, FilterType); } + STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) + { XXX; return _DOCALL0(GetAutoGenFilterType); } + + STDMETHOD_(void, GenerateMipSubLevels)(THIS) + { XXX; return _DOCALL0(GenerateMipSubLevels); } + + STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC *pDesc) + { XXX; return _DOCALL(GetLevelDesc, Level, pDesc); } + + STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface9** ppCubeMapSurface) + { + XXX; + HRESULT hr = _DOCALL(GetCubeMapSurface, FaceType, Level, ppCubeMapSurface); + return AllocOverride(&hr, m_Data.pDevice, ppCubeMapSurface); + } + STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) + { XXX; return _DOCALL(LockRect, FaceType, Level, pLockedRect, pRect, Flags); } + STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) + { XXX; return _DOCALL(UnlockRect, FaceType, Level); } + + STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) + { XXX; return _DOCALL(AddDirtyRect, FaceType, pDirtyRect); } +}; + +class CDirect3DVolume9Hook : public CDx9HookBase<IDirect3DVolume9>, public IDirect3DVolume9 +{ +public: + /*** IUnknown methods ***/ + IMPL_IUNKOWN(); + + /*** IDirect3DVolume9 methods ***/ + IMPL_GETDEVICE(); + + IMPL_SETPRIVATEDATA(); + IMPL_GETPRIVATEDATA(); + IMPL_FREEPRIVATEDATA() + + STDMETHOD(GetContainer)(THIS_ REFIID riid,void** ppContainer) + { + //$ TODO: do the call, check riid, and wrap the returned ppContainer + __debugbreak(); + XXX; return _DOCALL(GetContainer, riid, ppContainer); + } + + STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC *pDesc) + { XXX; return _DOCALL(GetDesc, pDesc); } + + STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) + { XXX; return _DOCALL(LockBox, pLockedVolume, pBox, Flags); } + STDMETHOD(UnlockBox)(THIS) + { XXX; return _DOCALL0(UnlockBox); } +}; + +class CDirect3DVolumeTexture9Hook : public CDx9HookBase<IDirect3DVolumeTexture9>, public IDirect3DVolumeTexture9 +{ +public: + /*** IUnknown methods ***/ + IMPL_IUNKOWN(); + + /*** IDirect3DBaseTexture9 methods ***/ + IMPL_IDIRECT3DRESOURCE9(); + + STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) + { XXX; return _DOCALL(SetLOD, LODNew); } + STDMETHOD_(DWORD, GetLOD)(THIS) + { XXX; return _DOCALL0(GetLOD); } + STDMETHOD_(DWORD, GetLevelCount)(THIS) + { XXX; return _DOCALL0(GetLevelCount); } + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) + { XXX; return _DOCALL(SetAutoGenFilterType, FilterType); } + STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) + { XXX; return _DOCALL0(GetAutoGenFilterType); } + + STDMETHOD_(void, GenerateMipSubLevels)(THIS) + { XXX; return _DOCALL0(GenerateMipSubLevels); } + + STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC *pDesc) + { XXX; return _DOCALL(GetLevelDesc, Level, pDesc); } + + STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume9** ppVolumeLevel) + { + XXX; + HRESULT hr = _DOCALL(GetVolumeLevel, Level, ppVolumeLevel); + return AllocOverride( &hr, m_Data.pDevice, ppVolumeLevel ); + } + STDMETHOD(LockBox)(THIS_ UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) + { XXX; return _DOCALL(LockBox, Level, pLockedVolume, pBox, Flags); } + STDMETHOD(UnlockBox)(THIS_ UINT Level) + { XXX; return _DOCALL(UnlockBox, Level); } + + STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) + { XXX; return _DOCALL(AddDirtyBox, pDirtyBox); } +}; + +class CDirect3DDevice9Hook : public CDx9HookBase<IDirect3DDevice9>, public IDirect3DDevice9 +{ +public: + /*** IUnknown methods ***/ + IMPL_IUNKOWN(); + + CDirect3DDevice9Hook() : CDx9HookBase<IDirect3DDevice9>(), IDirect3DDevice9() + { + D3D_BATCH_PERF( g_nTotalD3DCycles = 0; g_nTotalD3DCalls = 0; m_batch_state.Clear(); m_nTotalDraws = 0; m_nTotalPrims = 0; m_nTotalD3DCalls = 0; m_flTotalD3DTime = 0; m_nOverallDraws = 0; m_nOverallPrims = 0; m_nOverallD3DCalls = 0; m_flOverallD3DTime = 0; m_nTotalFrames = 0; m_pPrevRenderTarget0 = NULL; ) + } + + // IDirect3DDevice9 methods + STDMETHOD(TestCooperativeLevel)(THIS) + { XXX; return _DOCALL0(TestCooperativeLevel); } + STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) + { XXX; return _DOCALL0(GetAvailableTextureMem); } + STDMETHOD(EvictManagedResources)(THIS) + { XXX; return _DOCALL0(EvictManagedResources); } + STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) + { + XXX; + HRESULT hr = _DOCALL(GetDirect3D, ppD3D9); + return AllocOverride(&hr, this, ppD3D9); + } + STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) + { XXX; return _DOCALL(GetDeviceCaps, pCaps); } + STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain,D3DDISPLAYMODE* pMode) + { XXX; return _DOCALL(GetDisplayMode, iSwapChain, pMode); } + STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) + { XXX; return _DOCALL(GetCreationParameters, pParameters); } + STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap) + { XXX; return _DOCALL(SetCursorProperties, XHotSpot, YHotSpot, GetHWPtr(pCursorBitmap)); } + STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) + { XXX; _DOCALL_NORET(SetCursorPosition, X, Y, Flags); } + STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) + { XXX; return _DOCALL(ShowCursor, bShow); } + STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** ppSwapChain) + { + XXX; + HRESULT hr = _DOCALL(CreateAdditionalSwapChain, pPresentationParameters, ppSwapChain); + return AllocOverride(&hr, this, ppSwapChain); + } + STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain,IDirect3DSwapChain9** ppSwapChain) + { + XXX; + HRESULT hr = _DOCALL(GetSwapChain, iSwapChain, ppSwapChain); + return AllocOverride(&hr, this, ppSwapChain); + } + STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) + { XXX; return _DOCALL0(GetNumberOfSwapChains); } + STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) + { XXX; return _DOCALL( Reset, pPresentationParameters ); } + STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) + { + HRESULT hres; + +#if D3D_BATCH_PERF_ANALYSIS + uint64 nStartCycles = g_nTotalD3DCycles; + + CFastTimer tm; + tm.Start(); + + g_nTotalD3DCalls++; +#endif + + { + XXX; + hres = _DOCALL(Present, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); + } + +#if D3D_BATCH_PERF_ANALYSIS + const uint nFrameIndex = m_nTotalFrames; + m_nTotalFrames++; + + if (nFrameIndex >= 5) + { + double flPresentTime = tm.GetDurationInProgress().GetMillisecondsF(); + uint64 nEndCycles = g_nTotalD3DCycles; + + double flTotalPresentTime = ( nEndCycles - nStartCycles ) * s_rdtsc_to_ms; + + m_nTotalD3DCalls += g_nTotalD3DCalls; + m_flTotalD3DTime += g_nTotalD3DCycles * s_rdtsc_to_ms; + + static int bPrevBatchVis = -1; + + if ((bPrevBatchVis == 1) && m_batch_vis_bitmap.is_valid()) + { + m_nOverallDraws += m_nTotalDraws; + m_nOverallPrims += m_nTotalPrims; + m_nOverallD3DCalls += m_nTotalD3DCalls; + m_flOverallD3DTime += m_flTotalD3DTime; + + m_batch_vis_bitmap.fill_box(0, m_nBatchVisY, (uint)(.5f + flPresentTime / d3d_present_vis_abs_scale.GetFloat() * m_batch_vis_bitmap.width()), 10, 255, 16, 128); + m_batch_vis_bitmap.additive_fill_box(0, m_nBatchVisY, (uint)(.5f + flTotalPresentTime / d3d_present_vis_abs_scale.GetFloat() * m_batch_vis_bitmap.width()), 10, 0, 255, 128); + m_nBatchVisY += 10; + + uint y = MAX( 600, m_nBatchVisY + 20 ), l = 0; + m_batch_vis_bitmap.draw_formatted_text(0, y+8*(l++), 1, 255, 255, 255, "Frame: %u, Batches: %u, Prims: %u", nFrameIndex, m_nTotalDraws, m_nTotalPrims ); + m_batch_vis_bitmap.draw_formatted_text(0, y+8*(l++), 1, 255, 255, 255, "Frame: D3D Calls: %u, D3D Time: %3.3fms", m_nTotalD3DCalls, m_flTotalD3DTime); + l++; + m_batch_vis_bitmap.draw_formatted_text(0, y+8*(l++), 1, 255, 255, 255, "Overall: Batches: %u, Prims: %u", m_nOverallDraws, m_nOverallPrims ); + m_batch_vis_bitmap.draw_formatted_text(0, y+8*(l++), 1, 255, 255, 255, "Overall: D3D Calls: %u D3D Time: %4.3fms", m_nOverallD3DCalls, m_flOverallD3DTime ); + + size_t png_size = 0; + void *pPNG_data = tdefl_write_image_to_png_file_in_memory(m_batch_vis_bitmap.get_ptr(), m_batch_vis_bitmap.width(), m_batch_vis_bitmap.height(), 3, &png_size, true); + if (pPNG_data) + { + char filename[256]; + V_snprintf(filename, sizeof(filename), "left4dead2/batchvis_%u_%u.png", m_nBatchVisFileIdx, m_nBatchVisFrameIndex); + FILE* pFile = fopen(filename, "wb"); + if (pFile) + { + fwrite(pPNG_data, png_size, 1, pFile); + fclose(pFile); + } + free(pPNG_data); + } + m_nBatchVisFrameIndex++; + m_nBatchVisY = 0; + m_batch_vis_bitmap.cls(); + } + + if (bPrevBatchVis != (int)d3d_batch_vis.GetBool()) + { + bPrevBatchVis = d3d_batch_vis.GetBool(); + if (!bPrevBatchVis) + { + m_batch_vis_bitmap.clear(); + } + else + { + m_batch_vis_bitmap.init(768, 1024); + } + m_nBatchVisY = 0; + m_nBatchVisFrameIndex = 0; + m_nBatchVisFileIdx = (uint)time(NULL); //rand(); + + m_nOverallDraws = 0; + m_nOverallPrims = 0; + m_nOverallD3DCalls = 0; + m_flOverallD3DTime = 0; + } + } + + m_nTotalD3DCalls = 0; + m_nTotalPrims = 0; + m_flTotalD3DTime = 0; + g_nTotalD3DCycles = 0; + g_nTotalD3DCalls = 0; + m_nTotalDraws = 0; +#else + if ( d3d_batch_vis.GetBool() ) + { + d3d_batch_vis.SetValue( false ); + + ConMsg( "Must define D3D_BATCH_PERF_ANALYSIS to use this feature" ); + } +#endif + + return hres; + } + + STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) + { + XXX; + HRESULT hr = _DOCALL(GetBackBuffer, iSwapChain, iBackBuffer, Type, ppBackBuffer); + return AllocOverride(&hr, this, ppBackBuffer); + } + STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus) + { XXX; return _DOCALL(GetRasterStatus, iSwapChain, pRasterStatus); } + STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) + { XXX; return _DOCALL(SetDialogBoxMode, bEnableDialogs); } + STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp) + { XXX; _DOCALL_NORET(SetGammaRamp, iSwapChain, Flags, pRamp); } + STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain,D3DGAMMARAMP* pRamp) + { XXX; _DOCALL_NORET(GetGammaRamp, iSwapChain, pRamp); } + STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle) + { + XXX; + HRESULT hr = _DOCALL(CreateTexture, Width, Height, Levels, Usage, Format, Pool, ppTexture, pSharedHandle); + return AllocOverride(&hr, this, ppTexture); + } + STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle) + { + XXX; + HRESULT hr = _DOCALL(CreateVolumeTexture, Width, Height, Depth, Levels, Usage, Format, Pool, ppVolumeTexture, pSharedHandle); + return AllocOverride(&hr, this, ppVolumeTexture); + } + STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle) + { + XXX; + HRESULT hr = _DOCALL(CreateCubeTexture, EdgeLength, Levels, Usage, Format, Pool, ppCubeTexture, pSharedHandle); + return AllocOverride(&hr, this, ppCubeTexture); + } + STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle) + { + XXX; + HRESULT hr = _DOCALL(CreateVertexBuffer, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle); + return AllocOverride(&hr, this, ppVertexBuffer); + } + STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle) + { + XXX; + HRESULT hr = _DOCALL(CreateIndexBuffer, Length, Usage, Format, Pool, ppIndexBuffer, pSharedHandle); + return AllocOverride(&hr, this, ppIndexBuffer); + } + STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultiSampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) + { + XXX; + HRESULT hr = _DOCALL(CreateRenderTarget, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable, ppSurface, pSharedHandle); + return AllocOverride(&hr, this, ppSurface); + } + STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultiSampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) + { + XXX; + HRESULT hr = _DOCALL(CreateDepthStencilSurface, Width, Height, Format, MultiSample, MultiSampleQuality, Discard, ppSurface, pSharedHandle); + return AllocOverride(&hr, this, ppSurface); + } + STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) + { XXX; return _DOCALL(UpdateSurface, GetHWPtr(pSourceSurface), pSourceRect, GetHWPtr(pDestinationSurface), pDestPoint); } + STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture) + { XXX; return _DOCALL(UpdateTexture, GetHWPtr(pSourceTexture), GetHWPtr(pDestinationTexture)); } + STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface) + { XXX; return _DOCALL(GetRenderTargetData, GetHWPtr(pRenderTarget), GetHWPtr(pDestSurface)); } + STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,IDirect3DSurface9* pDestSurface) + { XXX; return _DOCALL(GetFrontBufferData, iSwapChain, GetHWPtr(pDestSurface)); } + STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter) + { XXX; return _DOCALL(StretchRect, GetHWPtr(pSourceSurface), pSourceRect, GetHWPtr(pDestSurface), pDestRect, Filter); } + STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color) + { XXX; return _DOCALL(ColorFill, GetHWPtr(pSurface), pRect, color); } + STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) + { + XXX; + HRESULT hr = _DOCALL(CreateOffscreenPlainSurface, Width, Height, Format, Pool, ppSurface, pSharedHandle); + return AllocOverride(&hr, this, ppSurface); + } + + STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget) + { + HRESULT hres; + { + XXX; + hres = _DOCALL(SetRenderTarget, RenderTargetIndex, GetHWPtr(pRenderTarget)); + } +#if D3D_BATCH_PERF_ANALYSIS + if ( m_batch_vis_bitmap.is_valid() && !RenderTargetIndex ) + { + if ( pRenderTarget != m_pPrevRenderTarget0 ) + { + m_batch_vis_bitmap.fill_box(0, m_nBatchVisY, m_batch_vis_bitmap.width(), 1, 30, 20, 20); + m_nBatchVisY += 1; + } + } + if ( !RenderTargetIndex ) + { + m_pPrevRenderTarget0 = pRenderTarget; + } +#endif + return hres; + } + + STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget) + { + XXX; + HRESULT hr = _DOCALL(GetRenderTarget, RenderTargetIndex, ppRenderTarget); + return AllocOverride(&hr, this, ppRenderTarget); + } + STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) + { XXX; return _DOCALL(SetDepthStencilSurface, GetHWPtr(pNewZStencil)); } + STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) + { + XXX; + HRESULT hr = _DOCALL(GetDepthStencilSurface, ppZStencilSurface); + return AllocOverride(&hr, this, ppZStencilSurface); + } + STDMETHOD(BeginScene)(THIS) + { XXX; return _DOCALL0(BeginScene); } + STDMETHOD(EndScene)(THIS) + { XXX; return _DOCALL0(EndScene); } + STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) + { XXX; return _DOCALL(Clear, Count, pRects, Flags, Color, Z, Stencil); } + STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) + { XXX; return _DOCALL(SetTransform, State, pMatrix); } + STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) + { XXX; return _DOCALL(GetTransform, State, pMatrix); } + STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX *pMatrix) + { XXX; return _DOCALL(MultiplyTransform, State, pMatrix); } + STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) + { XXX; return _DOCALL(SetViewport, pViewport); } + STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) + { XXX; return _DOCALL(GetViewport, pViewport); } + STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) + { XXX; return _DOCALL(SetMaterial, pMaterial); } + STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) + { XXX; return _DOCALL(GetMaterial, pMaterial); } + STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT9* pLight) + { XXX; return _DOCALL(SetLight, Index, pLight); } + STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT9* pLight) + { XXX; return _DOCALL(GetLight, Index, pLight); } + STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) + { XXX; return _DOCALL(LightEnable, Index, Enable); } + STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) + { XXX; return _DOCALL(GetLightEnable, Index, pEnable); } + STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) + { XXX; return _DOCALL(SetClipPlane, Index, pPlane);} + STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) + { XXX; return _DOCALL(GetClipPlane, Index, pPlane); } + STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) + { XXX; return _DOCALL(SetRenderState, State, Value); } + STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) + { XXX; return _DOCALL(GetRenderState, State, pValue); } + STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB) + { + XXX; + HRESULT hr = _DOCALL(CreateStateBlock, Type, ppSB); + return AllocOverride(&hr, this, ppSB); + } + STDMETHOD(BeginStateBlock)(THIS) + { XXX; return _DOCALL0(BeginStateBlock); } + STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) + { + XXX; + HRESULT hr = _DOCALL(EndStateBlock, ppSB); + return AllocOverride(&hr, this, ppSB); + } + STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) + { XXX; return _DOCALL(SetClipStatus, pClipStatus);} + STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) + { XXX; return _DOCALL(GetClipStatus, pClipStatus);} + STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9** ppTexture) + { + XXX; + HRESULT hr = _DOCALL(GetTexture, Stage, ppTexture); + return AllocOverride(&hr, this, ppTexture); + } + + STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9* pTexture) + { + HRESULT hres; + { + XXX; + hres = _DOCALL(SetTexture, Stage, GetHWPtr(pTexture)); + } + D3D_BATCH_PERF( m_batch_state.m_nNumSamplersChanged++; ) + return hres; + } + + STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) + { XXX; return _DOCALL(GetTextureStageState, Stage, Type, pValue); } + STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) + { XXX; return _DOCALL(SetTextureStageState, Stage, Type, Value); } + STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue) + { XXX; return _DOCALL(GetSamplerState, Sampler, Type, pValue); } + STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value) + { + HRESULT hres; + { + XXX; + hres = _DOCALL(SetSamplerState, Sampler, Type, Value); + } + D3D_BATCH_PERF( m_batch_state.m_nNumSamplerStatesChanged++; ) + return hres; + } + + STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) + { XXX; return _DOCALL(ValidateDevice, pNumPasses); } + STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) + { XXX; return _DOCALL(SetPaletteEntries, PaletteNumber, pEntries); } + STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) + { XXX; return _DOCALL(GetPaletteEntries, PaletteNumber, pEntries); } + STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) + { XXX; return _DOCALL(SetCurrentTexturePalette, PaletteNumber);} + STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) + { XXX; return _DOCALL(GetCurrentTexturePalette, PaletteNumber); } + STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) + { XXX; return _DOCALL(SetScissorRect, pRect); } + STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) + { XXX; return _DOCALL(GetScissorRect, pRect); } + STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) + { XXX; return _DOCALL(SetSoftwareVertexProcessing, bSoftware); } + STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) + { XXX; return _DOCALL0(GetSoftwareVertexProcessing); } + STDMETHOD(SetNPatchMode)(THIS_ float nSegments) + { XXX; return _DOCALL(SetNPatchMode, nSegments); } + STDMETHOD_(float, GetNPatchMode)(THIS) + { XXX; return _DOCALL0(GetNPatchMode);} + STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) + { XXX; m_nTotalDraws++; m_nTotalPrims += PrimitiveCount; return _DOCALL(DrawPrimitive, PrimitiveType, StartVertex, PrimitiveCount); } + STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) + { + m_nTotalDraws++; + m_nTotalPrims += primCount; + +#if D3D_BATCH_PERF_ANALYSIS + CFastTimer tm; + if ( m_batch_vis_bitmap.is_valid() ) + { + tm.Start(); + } +#endif + + HRESULT hres; + { + XXX; + hres = _DOCALL(DrawIndexedPrimitive, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); + } + +#if D3D_BATCH_PERF_ANALYSIS + if ( m_batch_vis_bitmap.is_valid() ) + { + double t = tm.GetDurationInProgress().GetMillisecondsF(); + + uint h = 1; + if ( d3d_batch_vis_y_scale.GetFloat() > 0.0f) + { + h = ceil( t / d3d_batch_vis_y_scale.GetFloat() ); + h = MAX(h, 1); + } + + m_batch_vis_bitmap.fill_box(0, m_nBatchVisY, (uint)(.5f + t / d3d_batch_vis_abs_scale.GetFloat() * m_batch_vis_bitmap.width()), h, 64, 64, 64); + + if ( s_rdtsc_to_ms == 0.0f ) + { + TmU64 t0 = tmFastTime(); + double d0 = Plat_FloatTime(); + + ThreadSleep( 1 ); + + TmU64 t1 = tmFastTime(); + double d1 = Plat_FloatTime(); + + s_rdtsc_to_ms = ( 1000.0f * ( d1 - d0 ) ) / ( t1 - t0 ); + } + + double flTotalD3DCallMS = g_nTotalD3DCycles * s_rdtsc_to_ms; + + m_batch_vis_bitmap.additive_fill_box(0, m_nBatchVisY, (uint)(.5f + flTotalD3DCallMS / d3d_batch_vis_abs_scale.GetFloat() * m_batch_vis_bitmap.width()), h, 96, 96, 128); + + if (m_batch_state.m_bVertexShaderChanged) m_batch_vis_bitmap.additive_fill_box(0, m_nBatchVisY, 8, h, 0, 0, 64); + if (m_batch_state.m_bPixelShaderChanged) m_batch_vis_bitmap.additive_fill_box(32, m_nBatchVisY, 8, h, 64, 0, 64); + + int lm = 80; + m_batch_vis_bitmap.fill_box(lm+0+0, m_nBatchVisY, m_batch_state.m_nNumVSConstants, h, 64, 255, 255); + m_batch_vis_bitmap.fill_box(lm+64+256+0, m_nBatchVisY, m_batch_state.m_nNumPSConstants, h, 64, 64, 255); + + m_batch_vis_bitmap.fill_box(lm+64+256+32, m_nBatchVisY, m_batch_state.m_nNumSamplersChanged, h, 255, 255, 255); + m_batch_vis_bitmap.fill_box(lm+64+256+32+16, m_nBatchVisY, m_batch_state.m_nNumSamplerStatesChanged, h, 92, 128, 255); + + if ( m_batch_state.m_bStreamSourceChanged) m_batch_vis_bitmap.fill_box(lm+64+256+32+16+64, m_nBatchVisY, 16, h, 128, 128, 128); + if ( m_batch_state.m_bIndicesChanged ) m_batch_vis_bitmap.fill_box(lm+64+256+32+16+64+16, m_nBatchVisY, 16, h, 128, 128, 255); + + m_nBatchVisY += h; + + m_nTotalD3DCalls += g_nTotalD3DCalls; + m_flTotalD3DTime += flTotalD3DCallMS; + + g_nTotalD3DCycles = 0; + g_nTotalD3DCalls = 0; + + m_batch_state.Clear(); + } +#endif + + return hres; + } + + STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) + { XXX; m_nTotalDraws++; m_nTotalPrims += PrimitiveCount; return _DOCALL(DrawPrimitiveUP, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); } + STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) + { XXX; m_nTotalDraws++; m_nTotalPrims += PrimitiveCount; return _DOCALL(DrawIndexedPrimitiveUP, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); } + STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags) + { XXX; return _DOCALL(ProcessVertices, SrcStartIndex, DestIndex, VertexCount, GetHWPtr(pDestBuffer), GetHWPtr(pVertexDecl), Flags); } + STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl) + { + XXX; + HRESULT hr = _DOCALL(CreateVertexDeclaration, pVertexElements, ppDecl); + return AllocOverride(&hr, this, ppDecl); + } + STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) + { XXX; return _DOCALL(SetVertexDeclaration, GetHWPtr(pDecl)); } + STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) + { + XXX; + HRESULT hr = _DOCALL(GetVertexDeclaration, ppDecl); + return AllocOverride(&hr, this, ppDecl); + } + STDMETHOD(SetFVF)(THIS_ DWORD FVF) + { XXX; return _DOCALL(SetFVF, FVF); } + STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) + { XXX; return _DOCALL(GetFVF, pFVF); } + STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader) + { + XXX; + HRESULT hr = _DOCALL(CreateVertexShader, pFunction, ppShader); + return AllocOverride(&hr, this, ppShader); + } + + STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) + { + HRESULT hres; + { + XXX; + hres = _DOCALL(SetVertexShader, GetHWPtr(pShader)); + } + D3D_BATCH_PERF( m_batch_state.m_bVertexShaderChanged = true; ) + return hres; + } + + STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) + { + XXX; + HRESULT hr = _DOCALL(GetVertexShader, ppShader); + return AllocOverride(&hr, this, ppShader); + } + + STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) + { + HRESULT hres; + { + XXX; + hres = _DOCALL(SetVertexShaderConstantF, StartRegister, pConstantData, Vector4fCount); + } + D3D_BATCH_PERF( m_batch_state.m_nNumVSConstants += Vector4fCount; ) + return hres; + } + + STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) + { XXX; return _DOCALL(GetVertexShaderConstantF, StartRegister, pConstantData, Vector4fCount);} + STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) + { XXX; return _DOCALL(SetVertexShaderConstantI, StartRegister, pConstantData, Vector4iCount); } + STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) + { XXX; return _DOCALL(GetVertexShaderConstantI, StartRegister, pConstantData, Vector4iCount); } + STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) + { XXX; return _DOCALL(SetVertexShaderConstantB, StartRegister, pConstantData, BoolCount); } + STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) + { XXX; return _DOCALL(GetVertexShaderConstantB, StartRegister, pConstantData, BoolCount); } + + STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride) + + { + HRESULT hres; + { + XXX; + hres = _DOCALL(SetStreamSource, StreamNumber, GetHWPtr(pStreamData), OffsetInBytes, Stride); + } + + D3D_BATCH_PERF( m_batch_state.m_bStreamSourceChanged = true; ) + + return hres; + } + + STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* OffsetInBytes,UINT* pStride) + { + XXX; + HRESULT hr = _DOCALL(GetStreamSource, StreamNumber, ppStreamData, OffsetInBytes, pStride); + return AllocOverride(&hr, this, ppStreamData); + } + STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT Divider) + { XXX; return _DOCALL(SetStreamSourceFreq, StreamNumber, Divider); } + + STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT* Divider) + { XXX; return _DOCALL(GetStreamSourceFreq, StreamNumber, Divider); } + + STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) + { + HRESULT hres; + + { + XXX; + hres = _DOCALL(SetIndices, GetHWPtr(pIndexData)); + } + + D3D_BATCH_PERF( m_batch_state.m_bIndicesChanged = true; ) + + return hres; + } + + STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) + { + XXX; + HRESULT hr = _DOCALL(GetIndices, ppIndexData); + return AllocOverride(&hr, this, ppIndexData); + } + STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader) + { + XXX; + HRESULT hr = _DOCALL(CreatePixelShader, pFunction, ppShader); + return AllocOverride(&hr, this, ppShader); + } + + STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) + { + HRESULT hres; + { + XXX; + hres = _DOCALL(SetPixelShader, GetHWPtr(pShader)); + } + D3D_BATCH_PERF( m_batch_state.m_bPixelShaderChanged = true; ) + return hres; + } + + STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) + { + XXX; + HRESULT hr = _DOCALL(GetPixelShader, ppShader); + return AllocOverride(&hr, this, ppShader); + } + + STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) + { + HRESULT hres; + { + XXX; + hres = _DOCALL(SetPixelShaderConstantF, StartRegister, pConstantData, Vector4fCount); + } + D3D_BATCH_PERF( m_batch_state.m_nNumPSConstants += Vector4fCount; ) + return hres; + } + + STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) + { XXX; return _DOCALL(GetPixelShaderConstantF, StartRegister, pConstantData, Vector4fCount); } + STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) + { XXX; return _DOCALL(SetPixelShaderConstantI, StartRegister, pConstantData, Vector4iCount); } + STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) + { XXX; return _DOCALL(GetPixelShaderConstantI, StartRegister, pConstantData, Vector4iCount); } + STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) + { XXX; return _DOCALL(SetPixelShaderConstantB, StartRegister, pConstantData, BoolCount); } + STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) + { XXX; return _DOCALL(GetPixelShaderConstantB, StartRegister, pConstantData, BoolCount); } + STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) + { XXX; return _DOCALL(DrawRectPatch, Handle, pNumSegs, pRectPatchInfo);} + STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) + { XXX; return _DOCALL(DrawTriPatch, Handle, pNumSegs, pTriPatchInfo); } + STDMETHOD(DeletePatch)(THIS_ UINT Handle) + { XXX; return _DOCALL(DeletePatch, Handle);} + STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) + { + XXX; + HRESULT hr = _DOCALL(CreateQuery, Type, ppQuery); + return AllocOverride(&hr, this, ppQuery); + } + +private: + +#if D3D_BATCH_PERF_ANALYSIS + IDirect3DSurface9* m_pPrevRenderTarget0; + simple_bitmap m_batch_vis_bitmap; + uint m_nBatchVisY; + uint m_nBatchVisFrameIndex, m_nBatchVisFileIdx; + + struct BatchState_t + { + void Clear() { memset(this, 0, sizeof(*this)); } + + bool m_bStreamSourceChanged; + bool m_bIndicesChanged; + bool m_bPixelShaderChanged; + bool m_bVertexShaderChanged; + uint m_nNumPSConstants; + uint m_nNumVSConstants; + uint m_nNumSamplersChanged; + uint m_nNumSamplerStatesChanged; + }; + + BatchState_t m_batch_state; + + uint m_nTotalFrames; + + uint m_nTotalDraws; + uint m_nTotalPrims; + uint m_nTotalD3DCalls; + double m_flTotalD3DTime; + + uint m_nOverallDraws; + uint m_nOverallPrims; + uint m_nOverallD3DCalls; + double m_flOverallD3DTime; +#endif +}; + +class CDirect3D9Hook : public CDx9HookBase<IDirect3D9>, public IDirect3D9 +{ +public: + /*** IUnknown methods ***/ + IMPL_IUNKOWN(); + + // IDirect3D9 methods + STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) + { XXX; return _DOCALL(RegisterSoftwareDevice, pInitializeFunction); } + STDMETHOD_(UINT, GetAdapterCount)(THIS) + { XXX; return _DOCALL0(GetAdapterCount); } + STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter,DWORD Flags,D3DADAPTER_IDENTIFIER9* pIdentifier) + { XXX; return _DOCALL(GetAdapterIdentifier, Adapter, Flags, pIdentifier);} + STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter,D3DFORMAT Format) + { XXX; return _DOCALL(GetAdapterModeCount, Adapter, Format);} + STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter,D3DFORMAT Format,UINT Mode,D3DDISPLAYMODE* pMode) + { XXX; return _DOCALL(EnumAdapterModes, Adapter, Format, Mode, pMode); } + STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter,D3DDISPLAYMODE* pMode) + { XXX; return _DOCALL(GetAdapterDisplayMode, Adapter, pMode); } + STDMETHOD(CheckDeviceType)(THIS_ UINT iAdapter,D3DDEVTYPE DevType,D3DFORMAT DisplayFormat,D3DFORMAT BackBufferFormat,BOOL bWindowed) + { XXX; return _DOCALL(CheckDeviceType, iAdapter, DevType, DisplayFormat, BackBufferFormat, bWindowed); } + STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,DWORD Usage,D3DRESOURCETYPE RType,D3DFORMAT CheckFormat) + { XXX; return _DOCALL(CheckDeviceFormat, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat); } + STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels) + { XXX; return _DOCALL(CheckDeviceMultiSampleType, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels); } + STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) + { XXX; return _DOCALL(CheckDepthStencilMatch, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat); } + STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SourceFormat,D3DFORMAT TargetFormat) + { XXX; return _DOCALL(CheckDeviceFormatConversion, Adapter, DeviceType, SourceFormat, TargetFormat); } + STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps) + { XXX; return _DOCALL(GetDeviceCaps, Adapter, DeviceType, pCaps); } + STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) + { XXX; return _DOCALL(GetAdapterMonitor, Adapter); } + STDMETHOD(CreateDevice)(THIS_ UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface) + { + XXX; + HRESULT hr = _DOCALL(CreateDevice, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface); + + if( SUCCEEDED( hr ) && ppReturnedDeviceInterface && *ppReturnedDeviceInterface ) + { + CDirect3DDevice9Hook *pDevice = new CDirect3DDevice9Hook; + if(!pDevice) + { + ( *ppReturnedDeviceInterface )->Release(); + hr = E_OUTOFMEMORY; + return NULL; + } + pDevice->m_Data.pDevice = pDevice; + pDevice->m_Data.pHWObj = *ppReturnedDeviceInterface; + *ppReturnedDeviceInterface = pDevice; + } + return hr; + } +}; + +inline IDirect3D9 *Direct3DCreate9Hook( UINT SDKVersion ) +{ + HRESULT hr = S_OK; + IDirect3D9 *pD3D = Direct3DCreate9( D3D_SDK_VERSION ); + AllocOverride( &hr, NULL, &pD3D ); + return pD3D; +} + +#endif // _DX9HOOK_H_ |