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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/shader_dll_verify.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/shader_dll_verify.h')
| -rw-r--r-- | materialsystem/shader_dll_verify.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/materialsystem/shader_dll_verify.h b/materialsystem/shader_dll_verify.h new file mode 100644 index 0000000..daefe9f --- /dev/null +++ b/materialsystem/shader_dll_verify.h @@ -0,0 +1,38 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: This is temporary obfuscation code to verify that a base shader +// DLL comes from us (because it includes some interfaces that we don't +// give out with the SDK). +// +//============================================================================= + +#ifndef SHADER_DLL_VERIFY_H +#define SHADER_DLL_VERIFY_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tier0/platform.h" +#include "tier1/checksum_crc.h" +#include "tier1/checksum_md5.h" + + +#define SHADER_DLL_VERIFY_DATA_LEN1 4101 +#define SHADER_DLL_VERIFY_DATA_PTR_OFFSET 43 + +#define SHADER_DLL_FNNAME_1 "_ftol3" +typedef void (*ShaderDLLVerifyFn)( char *pData ); + +abstract_class IShaderDLLVerification +{ +public: + + virtual CRC32_t Function1( unsigned char *pData ) = 0; + virtual void Function2( int a, int b, int c ) = 0; + virtual void Function3( int a, int b, int c ) = 0; + virtual void Function4( int a, int b, int c ) = 0; + virtual CRC32_t Function5() = 0; +}; + + +#endif // SHADER_DLL_VERIFY_H |