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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /materialsystem/materialsystem_global.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'materialsystem/materialsystem_global.cpp')
| -rw-r--r-- | materialsystem/materialsystem_global.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/materialsystem/materialsystem_global.cpp b/materialsystem/materialsystem_global.cpp new file mode 100644 index 0000000..f64c155 --- /dev/null +++ b/materialsystem/materialsystem_global.cpp @@ -0,0 +1,20 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=====================================================================================// + +#include "materialsystem_global.h" +#include "shaderapi/ishaderapi.h" +#include "shadersystem.h" +#include <malloc.h> +#include "filesystem.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +int g_FrameNum; +IShaderAPI *g_pShaderAPI = 0; +IShaderDeviceMgr* g_pShaderDeviceMgr = 0; +IShaderDevice *g_pShaderDevice = 0; +IShaderShadow* g_pShaderShadow = 0; |