diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /linux/make_check | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'linux/make_check')
| -rw-r--r-- | linux/make_check/cache/dedicated.dsp.check | 395 | ||||
| -rw-r--r-- | linux/make_check/cache/engine.dsp.check | 5034 | ||||
| -rw-r--r-- | linux/make_check/cache/filesystem_stdio.dsp.check | 456 | ||||
| -rw-r--r-- | linux/make_check/cache/hk_base.dsp.check | 243 | ||||
| -rw-r--r-- | linux/make_check/cache/hk_math.dsp.check | 391 | ||||
| -rw-r--r-- | linux/make_check/cache/hl.dsp.check | 69398 | ||||
| -rw-r--r-- | linux/make_check/cache/materialsystem.dsp.check | 533 | ||||
| -rw-r--r-- | linux/make_check/cache/shaderempty.dsp.check | 141 | ||||
| -rw-r--r-- | linux/make_check/cache/shaderlib.dsp.check | 296 | ||||
| -rw-r--r-- | linux/make_check/cache/studiorender.dsp.check | 429 | ||||
| -rw-r--r-- | linux/make_check/cache/tier0.dsp.check | 288 | ||||
| -rw-r--r-- | linux/make_check/cache/unitlib.dsp.check | 152 | ||||
| -rw-r--r-- | linux/make_check/cache/vphysics.dsp.check | 415 | ||||
| -rw-r--r-- | linux/make_check/cache/vstdlib.dsp.check | 216 | ||||
| -rw-r--r-- | linux/make_check/cache/vtf.dsp.check | 144 | ||||
| -rw-r--r-- | linux/make_check/check_differences | 34 |
16 files changed, 78565 insertions, 0 deletions
diff --git a/linux/make_check/cache/dedicated.dsp.check b/linux/make_check/cache/dedicated.dsp.check new file mode 100644 index 0000000..831002d --- /dev/null +++ b/linux/make_check/cache/dedicated.dsp.check @@ -0,0 +1,395 @@ +# Microsoft Developer Studio Project File - Name="Dedicated" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=Dedicated - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "dedicated.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "dedicated.mak" CFG="Dedicated - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "Dedicated - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "Dedicated - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/Src/dedicated", DJEBAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "Dedicated - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir ".\Release" +# PROP Intermediate_Dir ".\Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /G6 /MT /W4 /GR /GX /Zi /O2 /I "." /I "..\public" /I "..\public\tier1" /I "..\engine" /I "..\common" /D "_WIN32" /D "NDEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /YX /FD /c +# SUBTRACT CPP /Fr +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /libpath:"..\lib\common" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to root +TargetDir=.\Release +TargetPath=.\Release\dedicated.dll +InputPath=.\Release\dedicated.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\game\bin\dedicated.dll attrib -r ..\..\game\bin\dedicated.dll \ + copy $(TargetPath) ..\..\game\bin\dedicated.dll \ + if exist $(TargetDir)\dedicated.map copy $(TargetDir)\dedicated.map ..\..\game\bin\dedicated.map \ + if exist ..\..\game\bin\dedicated.pdb attrib -r ..\..\game\bin\dedicated.pdb \ + copy $(TargetDir)\dedicated.pdb ..\..\game\bin\dedicated.pdb \ + + +"..\..\game\bin\dedicated.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\game\bin\dedicated.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "Dedicated - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\Debug" +# PROP Intermediate_Dir ".\Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /G6 /MTd /W4 /Gm /GR /GX /ZI /Od /I "." /I "..\public" /I "..\public\tier1" /I "..\engine" /I "..\common" /D "_WIN32" /D "_DEBUG" /D "_WINDOWS" /D "DEDICATED" /D "LAUNCHERONLY" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 +# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build +TargetDir=.\Debug +TargetPath=.\Debug\dedicated.dll +InputPath=.\Debug\dedicated.dll +SOURCE="$(InputPath)" + +"..\..\game\bin\dedicated.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\game\bin\dedicated.dll attrib -r ..\..\game\bin\dedicated.dll + copy $(TargetPath) ..\..\game\bin\dedicated.dll + if exist $(TargetDir)\dedicated.map copy $(TargetDir)\dedicated.map ..\..\game\bin\dedicated.map + +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "Dedicated - Win32 Release" +# Name "Dedicated - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Group "Console" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\console\conproc.cpp +# End Source File +# Begin Source File + +SOURCE=.\console\textconsole.cpp +# End Source File +# Begin Source File + +SOURCE=.\console\TextConsoleWin32.cpp +# End Source File +# End Group +# Begin Group "VGUI" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\vgui\CreateMultiplayerGameServerPage.cpp +# End Source File +# Begin Source File + +SOURCE=.\vgui\MainPanel.cpp +# End Source File +# Begin Source File + +SOURCE=.\vgui\vguihelpers.cpp +# End Source File +# End Group +# Begin Group "FileSystem" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\filesystem\filesystem_stdio\BaseFileSystem.cpp +# End Source File +# Begin Source File + +SOURCE=..\filesystem\filesystem_stdio\filesystem_stdio.cpp +# End Source File +# Begin Source File + +SOURCE=..\filesystem\filesystem_stdio\filesystem_steam.cpp +# End Source File +# End Group +# Begin Source File + +SOURCE=.\dedicated.rc +# End Source File +# Begin Source File + +SOURCE=.\filesystem.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\interface.cpp +# End Source File +# Begin Source File + +SOURCE=..\Public\Mathlib.cpp +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\memoverride.cpp +# End Source File +# Begin Source File + +SOURCE=..\common\netapi.cpp +# End Source File +# Begin Source File + +SOURCE=..\common\SteamAppStartup.cpp +# End Source File +# Begin Source File + +SOURCE=.\sys_common.cpp +# End Source File +# Begin Source File + +SOURCE=.\sys_ded.cpp +# End Source File +# Begin Source File + +SOURCE=.\sys_linux.cpp +# PROP Exclude_From_Build 1 +# End Source File +# Begin Source File + +SOURCE=.\sys_windows.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" +# Begin Group "Console Headers" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\console\conproc.h +# End Source File +# Begin Source File + +SOURCE=..\common\IObjectContainer.h +# End Source File +# Begin Source File + +SOURCE=.\console\ObjectList.h +# End Source File +# Begin Source File + +SOURCE=.\console\textconsole.h +# End Source File +# Begin Source File + +SOURCE=.\console\TextConsoleWin32.h +# End Source File +# End Group +# Begin Group "VGUI Headers" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\vgui\CreateMultiplayerGameServerPage.h +# End Source File +# Begin Source File + +SOURCE=.\vgui\MainPanel.h +# End Source File +# Begin Source File + +SOURCE=.\vgui\vguihelpers.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\Public\basetypes.h +# End Source File +# Begin Source File + +SOURCE=..\Public\commonmacros.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\dbg.h +# End Source File +# Begin Source File + +SOURCE=.\dedicated.h +# End Source File +# Begin Source File + +SOURCE=..\public\engine_hlds_api.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\fasttimer.h +# End Source File +# Begin Source File + +SOURCE=..\Public\FileSystem.h +# End Source File +# Begin Source File + +SOURCE=..\common\IAdminServer.h +# End Source File +# Begin Source File + +SOURCE=..\public\appframework\IAppSystem.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\ICommandLine.h +# End Source File +# Begin Source File + +SOURCE=..\public\idedicatedexports.h +# End Source File +# Begin Source File + +SOURCE=.\ifilesystem.h +# End Source File +# Begin Source File + +SOURCE=..\common\IManageServer.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\interface.h +# End Source File +# Begin Source File + +SOURCE=.\isys.h +# End Source File +# Begin Source File + +SOURCE=..\Public\MATHLIB.H +# End Source File +# Begin Source File + +SOURCE=..\common\netapi.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\platform.h +# End Source File +# Begin Source File + +SOURCE=..\public\protected_things.h +# End Source File +# Begin Source File + +SOURCE=..\common\SteamAppStartup.h +# End Source File +# Begin Source File + +SOURCE=..\public\string_t.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\strtools.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\vcr_shared.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\vcrmode.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vector.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vector2d.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\vstdlib.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\lib\public\vstdlib.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\public\tier0.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\common\Steam.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\public\vgui_controls.lib +# End Source File +# Begin Source File + +SOURCE=..\lib\public\appframework.lib +# End Source File +# End Target +# End Project diff --git a/linux/make_check/cache/engine.dsp.check b/linux/make_check/cache/engine.dsp.check new file mode 100644 index 0000000..6fe461f --- /dev/null +++ b/linux/make_check/cache/engine.dsp.check @@ -0,0 +1,5034 @@ +# Microsoft Developer Studio Project File - Name="engine" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=engine - Win32 Dedicated Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "engine.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "engine.mak" CFG="engine - Win32 Dedicated Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "engine - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "engine - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "engine - Win32 Dedicated Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "engine - Win32 Dedicated Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/Src/engine", BTEBAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "engine - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\quiver__" +# PROP BASE Intermediate_Dir ".\quiver__" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\GLDebug" +# PROP Intermediate_Dir ".\GLDebug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G5 /MT /GX /Zi /Od /I "..\scitech\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "THIRDPERSON" /D "~NEWPHYSICS" /D "QUAKE2" /FR /YX /c +# ADD CPP /nologo /G6 /MTd /W4 /Gm /GR /ZI /Od /Op /I ".\audio\public" /I "..\vgui2\include" /I "..\vgui2\controls" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\dx9sdk\include" /D "_DEBUG" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "PROTECT_FILEIO_FUNCTIONS" /FR /FD /GM /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /fo".\GLDebug\hw.res" /d "_DEBUG" /d "GLQUAKE" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo /o".\GLDebug\hw.bsc" +LINK32=link.exe +# ADD BASE LINK32 ..\scitech\lib\win32\vc\mglfx.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /nodefaultlib:"LIBC" +# SUBTRACT BASE LINK32 /nodefaultlib +# ADD LINK32 oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib ws2_32.lib wininet.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"LIBC" /nodefaultlib:"libcmt.lib" /nodefaultlib:"libcd" /libpath:"..\lib\public" /libpath:"..\lib\common\vc6" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib" +# SUBTRACT LINK32 /pdb:none /incremental:no /map +# Begin Custom Build - Copying to game dir +TargetDir=.\GLDebug +TargetPath=.\GLDebug\engine.dll +InputPath=.\GLDebug\engine.dll +SOURCE="$(InputPath)" + +"..\..\game\bin\engine.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\game\bin\engine.dll attrib -r ..\..\game\bin\engine.dll + if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\engine.dll + if exist $(TargetDir)\engine.map copy $(TargetDir)\engine.map ..\..\game\bin\engine.map + +# End Custom Build + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\quiver__" +# PROP BASE Intermediate_Dir ".\quiver__" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\GLRelease" +# PROP Intermediate_Dir ".\GLRelease" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G5 /MT /GX /Zi /Od /I "..\scitech\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "THIRDPERSON" /D "~NEWPHYSICS" /D "QUAKE2" /D "GLQUAKE" /FR /YX /c +# ADD CPP /nologo /G6 /MT /W4 /GR /Zi /Ox /Ot /Ow /Og /Op /Ob2 /Gf /Gy /I ".\audio\public" /I "..\vgui2\include" /I "..\vgui2\controls" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\dx9sdk\include" /D "NDEBUG" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "PROTECT_FILEIO_FUNCTIONS" /Fr /FD /GM /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /fo".\GLRelease\hw.res" /d "NDEBUG" /d "GLQUAKE" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo /o"debuggl/enginegl.bsc" +# ADD BSC32 /nologo /o".\GLRelease\hw.bsc" +LINK32=link.exe +# ADD BASE LINK32 ..\scitech\lib\win32\vc\mglfx.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /nodefaultlib:"LIBC" /out:"debuggl/enginegl.exe" +# SUBTRACT BASE LINK32 /nodefaultlib +# ADD LINK32 dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib ws2_32.lib wininet.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /nodefaultlib:"LIBCD" /nodefaultlib:"libc" /libpath:"..\lib\public" /libpath:"..\lib\common\vc6" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to game dir +TargetDir=.\GLRelease +TargetPath=.\GLRelease\engine.dll +InputPath=.\GLRelease\engine.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\game\bin\engine.dll attrib -r ..\..\game\bin\engine.dll \ + if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\engine.dll \ + if exist $(TargetDir)\engine.map copy $(TargetDir)\engine.map ..\..\game\bin\engine.map \ + if exist ..\..\game\bin\engine.pdb attrib -r ..\..\game\bin\engine.pdb \ + if exist $(TargetDir)\engine.pdb copy $(TargetDir)\engine.pdb ..\..\game\bin\engine.pdb \ + + +"..\..\game\bin\engine.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\game\bin\engine.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "engine___Win32_Dedicated_Debug0" +# PROP BASE Intermediate_Dir "engine___Win32_Dedicated_Debug0" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "engine_Dedicated_Debug" +# PROP Intermediate_Dir "engine_Dedicated_Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /Op /I ".\audio\public" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\vgui2\include" /I "..\vgui2\controls" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_DEBUG" /D "_WIN32" /FR /FD /GM /c +# SUBTRACT BASE CPP /YX +# ADD CPP /nologo /G6 /MTd /W4 /Gm /GR /ZI /Od /Op /I "audio\public" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\dx9sdk\include" /D "_DEBUG" /D "SWDS" /D "IMAGE_LOADER_NO_DXTC" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "PROTECT_FILEIO_FUNCTIONS" /FR /FD /GM /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /fo".\GLDebug\hw.res" /d "_DEBUG" /d "GLQUAKE" +# ADD RSC /l 0x409 /fo".\engine_Dedicated_Debug\swds.res" /d "_DEBUG" /d "GLQUAKE" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo /o".\GLDebug\hw.bsc" +# ADD BSC32 /nologo /o".\engine_Dedicated_Release\swds.bsc" +LINK32=link.exe +# ADD BASE LINK32 vgui_controls.lib oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"LIBC" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"libcmt.lib" /libpath:"..\lib\public" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib" +# SUBTRACT BASE LINK32 /pdb:none /incremental:no /map +# ADD LINK32 oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib ws2_32.lib wininet.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBC" /nodefaultlib:"libcmt.lib" /out:"engine_Dedicated_Debug/swds.dll" /libpath:"..\lib\public" /libpath:"..\lib\common\vc6" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib" +# SUBTRACT LINK32 /pdb:none /incremental:no +# Begin Custom Build - Copying to game dir +TargetDir=.\engine_Dedicated_Debug +TargetPath=.\engine_Dedicated_Debug\swds.dll +InputPath=.\engine_Dedicated_Debug\swds.dll +SOURCE="$(InputPath)" + +"..\..\game\bin\swds.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\game\bin\swds.dll attrib -r ..\..\game\bin\swds.dll + if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\swds.dll + if exist $(TargetDir)\engine.map copy $(TargetDir)\swds.map ..\..\game\bin\swds.map + +# End Custom Build + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "engine___Win32_Dedicated_Release" +# PROP BASE Intermediate_Dir "engine___Win32_Dedicated_Release" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "engine___Win32_Dedicated_Release" +# PROP Intermediate_Dir "engine___Win32_Dedicated_Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /Op /I "..\public" /I "..\public\tier1" /I "..\common" /I "audio\public" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_DEBUG" /D "_WIN32" /D "SWDS" /D "IMAGE_LOADER_NO_DXTC" /FR /FD /GM /c +# SUBTRACT BASE CPP /YX +# ADD CPP /nologo /G6 /MT /W4 /GR /Ox /Ot /Ow /Og /Op /Ob2 /Gf /Gy /I "audio\public" /I "..\public" /I "..\public\tier1" /I "..\common" /I "..\dx9sdk\include" /D "SWDS" /D "IMAGE_LOADER_NO_DXTC" /D fopen=dont_use_fopen /D "USE_CONVARS" /D "WIN32" /D "VOICE_OVER_IP" /D "BUMPMAP" /D "_WINDOWS" /D "__USEA3D" /D "_ADD_EAX_" /D "ENGINE_DLL" /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /D "PROTECT_FILEIO_FUNCTIONS" /Fr /FD /GM /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /fo".\GLDebug\hw.res" /d "_DEBUG" /d "GLQUAKE" +# ADD RSC /l 0x409 /fo".\engine_Dedicated_Release\swds.res" /d "GLQUAKE" /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo /o".\GLDebug\hw.bsc" +# ADD BSC32 /nologo /o".\engine_Dedicated_Release\swds.bsc" +LINK32=link.exe +# ADD BASE LINK32 vgui_controls.lib oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"LIBC" /nodefaultlib:"libcmtd.lib" /nodefaultlib:"libcmt.lib" /out:"engine_Dedicated_Debug/swds.dll" /libpath:"..\lib\public" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib" +# SUBTRACT BASE LINK32 /pdb:none /incremental:no /map +# ADD LINK32 oleaut32.lib dinput8.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib uuid.lib ws2_32.lib wininet.lib /nologo /base:"0x20000000" /subsystem:windows /dll /pdb:none /map /debug /machine:I386 /nodefaultlib:"LIBCD" /nodefaultlib:"libc" /out:"engine_Dedicated_Release/swds.dll" /libpath:"..\lib\public" /libpath:"..\lib\common\vc6" /libpath:"..\lib\common" /libpath:"..\dx9sdk\lib" +# Begin Custom Build - Copying to game dir +TargetDir=.\engine_Dedicated_Release +TargetPath=.\engine_Dedicated_Release\swds.dll +InputPath=.\engine_Dedicated_Release\swds.dll +SOURCE="$(InputPath)" + +"..\..\game\bin\swds.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\game\bin\swds.dll attrib -r ..\..\game\bin\swds.dll + if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\swds.dll + if exist $(TargetDir)\engine.map copy $(TargetDir)\swds.map ..\..\game\bin\swds.map + +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "engine - Win32 Debug" +# Name "engine - Win32 Release" +# Name "engine - Win32 Dedicated Debug" +# Name "engine - Win32 Dedicated Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" +# Begin Group "Audio Code" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\EngineSoundClient.cpp + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\EngineSoundServer.cpp +# End Source File +# Begin Source File + +SOURCE=.\EngSoundService.cpp + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\Public\riff.cpp + +!IF "$(CFG)" == "engine - Win32 Debug" + +# ADD CPP /I ".\audio\private" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\snd_io.cpp + +!IF "$(CFG)" == "engine - Win32 Debug" + +# ADD CPP /I ".\audio\private" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Group "VGUI Panels" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\common\vgui\vgui_basebudgetpanel.cpp +# End Source File +# Begin Source File + +SOURCE=..\common\vgui\vgui_basebudgetpanel.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_BasePanel.cpp + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\vgui_baseui_interface.cpp + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\vgui_baseui_interface.h + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\vgui\vgui_budgetbargraphpanel.cpp +# End Source File +# Begin Source File + +SOURCE=..\common\vgui\vgui_budgetbargraphpanel.h +# End Source File +# Begin Source File + +SOURCE=..\common\vgui\vgui_budgethistorypanel.cpp +# End Source File +# Begin Source File + +SOURCE=..\common\vgui\vgui_budgethistorypanel.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_budgetpanel.cpp +# End Source File +# Begin Source File + +SOURCE=.\vgui_budgetpanel.h +# End Source File +# Begin Source File + +SOURCE=..\common\vgui\vgui_budgetpanelshared.cpp +# End Source File +# Begin Source File + +SOURCE=..\common\vgui\vgui_budgetpanelshared.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_DebugSystemPanel.cpp + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\vgui_drawtreepanel.cpp +# End Source File +# Begin Source File + +SOURCE=.\vgui_helpers.cpp +# End Source File +# Begin Source File + +SOURCE=.\vgui_texturebudgetpanel.cpp +# End Source File +# Begin Source File + +SOURCE=.\vgui_texturebudgetpanel.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_vprofgraphpanel.cpp +# End Source File +# Begin Source File + +SOURCE=.\vgui_vprofgraphpanel.h +# End Source File +# Begin Source File + +SOURCE=.\vgui_vprofpanel.cpp +# End Source File +# Begin Source File + +SOURCE=.\vgui_vprofpanel.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\public\anorms.cpp +# End Source File +# Begin Source File + +SOURCE=.\baseautocompletefilelist.cpp +# End Source File +# Begin Source File + +SOURCE=.\baseautocompletefilelist.h +# 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+# PROP Exclude_From_Build 1 +# ADD CPP /Yu"glquake.h" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# ADD BASE CPP /Yu"glquake.h" +# ADD CPP /Yu"glquake.h" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\changeframelist.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\characterset.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\checksum_crc.cpp +# End Source File +# Begin Source File + +SOURCE=.\checksum_engine.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\checksum_md5.cpp +# End Source File +# Begin Source File + +SOURCE=.\Cl_demo.cpp + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cl_demoaction.cpp + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cl_demoaction.h + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cl_demoaction_types.cpp + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cl_demoaction_types.h + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cl_demoactioneditors.cpp + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cl_demoactioneditors.h + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cl_demoactionmanager.cpp + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cl_demoactionmanager.h + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cl_demoeditorpanel.cpp + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cl_demoeditorpanel.h + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cl_demosmootherpanel.cpp + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cl_demosmootherpanel.h + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cl_demouipanel.cpp + +!IF "$(CFG)" == "engine - Win32 Debug" + +!ELSEIF "$(CFG)" == "engine - Win32 Release" + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "engine - Win32 Dedicated Release" + +# PROP BASE 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SDK" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "hl - Win32 Debug SDK" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "hl - Win32 Debug HL2MP" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "hl - Win32 Release HL2MP" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/Src/dlls", ELEBAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "hl___Win32_hl2_Release" +# PROP BASE Intermediate_Dir "hl___Win32_hl2_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release_hl2" +# PROP Intermediate_Dir "Release_hl2" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G5 /MT /W3 /Zi /O2 /I "..\engine" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /Fr /YX /FD /c +# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def" +# SUBTRACT BASE LINK32 /profile +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl2/server.dll" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to HL2 +TargetDir=.\Release_hl2 +InputPath=.\Release_hl2\server.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\hl2\bin\server.dll attrib -r ..\..\hl2\bin\server.dll \ + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2\bin\server.dll \ + if exist ..\..\hl2\bin\server.pdb attrib -r ..\..\hl2\bin\server.pdb \ + if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\hl2\bin \ + + +"..\..\hl2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\hl2\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "hl___Win32_hl2_Debug" +# PROP BASE Intermediate_Dir "hl___Win32_hl2_Debug" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug_hl2" +# PROP Intermediate_Dir "Debug_hl2" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /ZI /Od /I "..\engine" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /FR /YX /FD /c +# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" +# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\hl.def" /implib:".\Debug\server.lib" +# SUBTRACT BASE LINK32 /profile +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl2/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public" +# SUBTRACT LINK32 /verbose /pdb:none +# Begin Custom Build - Copying to HL2 +TargetDir=.\Debug_hl2 +InputPath=.\Debug_hl2\server.dll +SOURCE="$(InputPath)" + +"..\..\hl2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\hl2\bin\server.dll attrib -r ..\..\hl2\bin\server.dll + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2\bin\server.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "hl___Win32_tf2_Debug" +# PROP BASE Intermediate_Dir "hl___Win32_tf2_Debug" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug_tf2" +# PROP Intermediate_Dir "Debug_tf2" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G5 /W3 /Gm /ZI /Od /I "..\engine" /I "ivp" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /FR /YX /FD /c +# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "." /I "../ivp/IVP_Physics" /I "../ivp/IVP_Collision" /I "../ivp/IVP_Controller" /I "../ivp/IVP_Utility" /I "../ivp/IVP_Surface_manager" /I "ivp/" /I "../ivp/IVP_Compact_Builder" /I "../statemachine" /I "../game_shared/tf2" /I "../../game_shared/tf2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/tf2_dll" /I "../../dlls/tf2_dll" /D "TF2_DLL" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" +# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib ivp/ivp_lib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\hl.def" /implib:".\Debug\server.lib" +# SUBTRACT BASE LINK32 /profile +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug_tf2/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to tf2 +TargetDir=.\Debug_tf2 +InputPath=.\Debug_tf2\server.dll +SOURCE="$(InputPath)" + +"..\..\tf2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\tf2\bin\server.dll attrib -r ..\..\tf2\bin\server.dll + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\tf2\bin\server.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "hl___Win32_tf2_Release" +# PROP BASE Intermediate_Dir "hl___Win32_tf2_Release" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release_tf2" +# PROP Intermediate_Dir "Release_tf2" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G5 /W3 /Zi /O2 /I "..\engine" /I "ivp" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /Fr /YX /FD /c +# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../ivp/IVP_Physics" /I "../ivp/IVP_Collision" /I "../ivp/IVP_Controller" /I "../ivp/IVP_Utility" /I "../ivp/IVP_Surface_manager" /I "ivp/" /I "../ivp/IVP_Compact_Builder" /I "../statemachine" /I "../game_shared/tf2" /I "../../game_shared/tf2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/tf2_dll" /I "../../dlls/tf2_dll" /D "TF2_DLL" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib ivp/ivp_lib.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def" +# SUBTRACT BASE LINK32 /profile +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_tf2/server.dll" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to tf2 +TargetDir=.\Release_tf2 +InputPath=.\Release_tf2\server.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\tf2\bin\server.dll attrib -r ..\..\tf2\bin\server.dll \ + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\tf2\bin\server.dll \ + if exist ..\..\tf2\bin\server.pdb attrib -r ..\..\tf2\bin\server.pdb \ + if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\tf2\bin \ + + +"..\..\tf2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\tf2\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "hl___Win32_Release_HL1" +# PROP BASE Intermediate_Dir "hl___Win32_Release_HL1" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release_hl1" +# PROP Intermediate_Dir "Release_hl1" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "NDEBUG" /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /Fr /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to HL1 +TargetDir=.\Release_hl1 +InputPath=.\Release_hl1\server.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\hl1\bin\server.dll attrib -r ..\..\hl1\bin\server.dll \ + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl1\bin\server.dll \ + if exist ..\..\hl1\bin\server.pdb attrib -r ..\..\hl1\bin\server.pdb \ + if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\hl1\bin \ + + +"..\..\hl1\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\hl1\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "hl___Win32_Debug_HL1" +# PROP BASE Intermediate_Dir "hl___Win32_Debug_HL1" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug_hl1" +# PROP Intermediate_Dir "Debug_hl1" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_DEBUG" /D fopen=dont_use_fopen /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /FR /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" +# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to HL1 +TargetDir=.\Debug_hl1 +InputPath=.\Debug_hl1\server.dll +SOURCE="$(InputPath)" + +"..\..\hl1\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\hl1\bin\server.dll attrib -r ..\..\hl1\bin\server.dll + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl1\bin\server.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "hl___Win32_Debug_CounterStrike" +# PROP BASE Intermediate_Dir "hl___Win32_Debug_CounterStrike" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug_CounterStrike" +# PROP Intermediate_Dir "Debug_CounterStrike" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_DEBUG" /D fopen=dont_use_fopen /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /FR /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /I "../dlls/cstrike/hostage" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" +# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to cstrike\bin +TargetDir=.\Debug_CounterStrike +InputPath=.\Debug_CounterStrike\server.dll +SOURCE="$(InputPath)" + +"..\..\cstrike\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\cstrike\bin\server.dll attrib -r ..\..\cstrike\bin\server.dll + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\cstrike\bin\server.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "hl___Win32_Release_CounterStrike" +# PROP BASE Intermediate_Dir "hl___Win32_Release_CounterStrike" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release_CounterStrike" +# PROP Intermediate_Dir "Release_CounterStrike" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "NDEBUG" /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /Fr /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /I "../dlls/cstrike/hostage" /D "NDEBUG" /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to HL1 +TargetDir=.\Release_CounterStrike +InputPath=.\Release_CounterStrike\server.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\cstrike\bin\server.dll attrib -r ..\..\cstrike\bin\server.dll \ + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\cstrike\bin\server.dll \ + if exist ..\..\cstrike\bin\server.pdb attrib -r ..\..\cstrike\bin\server.pdb \ + if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\cstrike\bin \ + + +"..\..\cstrike\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\cstrike\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "hl___Win32_Debug_DoD" +# PROP BASE Intermediate_Dir "hl___Win32_Debug_DoD" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "hl___Win32_Debug_DoD" +# PROP Intermediate_Dir "hl___Win32_Debug_DoD" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" +# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to dod\bin +TargetDir=.\Debug_CounterStrike +InputPath=.\Debug_CounterStrike\server.dll +SOURCE="$(InputPath)" + +"..\..\dod\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\dod\bin\server.dll attrib -r ..\..\dod\bin\server.dll + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\dod\bin\server.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "hl___Win32_Release_DoD" +# PROP BASE Intermediate_Dir "hl___Win32_Release_DoD" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "hl___Win32_Release_DoD" +# PROP Intermediate_Dir "hl___Win32_Release_DoD" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /D "NDEBUG" /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "NDEBUG" /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to dod\bin +TargetDir=.\Release_CounterStrike +InputPath=.\Release_CounterStrike\server.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\dod\bin\server.dll attrib -r ..\..\dod\bin\server.dll \ + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\dod\bin\server.dll \ + if exist ..\..\dod\bin\server.pdb attrib -r ..\..\dod\bin\server.pdb \ + if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\dod\bin \ + + +"..\..\dod\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\dod\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "hl___Win32_Release_SDK" +# PROP BASE Intermediate_Dir "hl___Win32_Release_SDK" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "hl___Win32_Release_SDK" +# PROP Intermediate_Dir "hl___Win32_Release_SDK" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "NDEBUG" /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/sdk" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/sdk" /D "NDEBUG" /D "BOTS" /D "SDK_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to HL1 +TargetDir=.\Release_CounterStrike +InputPath=.\Release_CounterStrike\server.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\sampleapp\bin\server.dll attrib -r ..\..\sampleapp\bin\server.dll \ + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\sampleapp\bin\server.dll \ + if exist ..\..\sampleapp\bin\server.pdb attrib -r ..\..\sampleapp\bin\server.pdb \ + if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\sampleapp\bin \ + + +"..\..\sampleapp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\sampleapp\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "hl___Win32_Debug_SDK" +# PROP BASE Intermediate_Dir "hl___Win32_Debug_SDK" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "hl___Win32_Debug_SDK" +# PROP Intermediate_Dir "hl___Win32_Debug_SDK" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/sdk" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/sdk" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "SDK_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" +# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" +# SUBTRACT LINK32 /pdb:none +# Begin Custom Build - Copying to cstrike\bin +TargetDir=.\Debug_CounterStrike +InputPath=.\Debug_CounterStrike\server.dll +SOURCE="$(InputPath)" + +"..\..\sampleapp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\sampleapp\bin\server.dll attrib -r ..\..\sampleapp\bin\server.dll + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\sampleapp\bin\server.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "hl___Win32_Debug_HL2MP" +# PROP BASE Intermediate_Dir "hl___Win32_Debug_HL2MP" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "hl___Win32_Debug_HL2MP" +# PROP Intermediate_Dir "hl___Win32_Debug_HL2MP" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "../dlls/hl2mp_dll" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /I "../game_shared/hl2mp" /D "HL2MP" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" +# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl2/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public" +# SUBTRACT BASE LINK32 /verbose /pdb:none +# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl2mp/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public" +# SUBTRACT LINK32 /verbose /pdb:none +# Begin Custom Build - Copying to HL2MP +TargetDir=.\Debug_hl2mp +InputPath=.\Debug_hl2mp\server.dll +SOURCE="$(InputPath)" + +"..\..\hl2mp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\hl2mp\bin\server.dll attrib -r ..\..\hl2mp\bin\server.dll + if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2mp\bin\server.dll + +# End Custom Build + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "hl___Win32_Release_HL2MP" +# PROP BASE Intermediate_Dir "hl___Win32_Release_HL2MP" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "hl___Win32_Release_HL2MP" +# PROP Intermediate_Dir "hl___Win32_Release_HL2MP" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D 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Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\smoke_trail.h +# End Source File +# Begin Source File + +SOURCE=.\SmokeStack.cpp +# End Source File +# Begin Source File + +SOURCE=.\SmokeStack.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\SpriteTrail.cpp +# End Source File +# Begin Source File + +SOURCE=.\steamjet.cpp +# End Source File +# Begin Source File + +SOURCE=.\steamjet.h +# End Source File +# Begin Source File + +SOURCE=.\te.cpp +# End Source File +# Begin Source File + 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+# Begin Group "unused" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\hl2_dll\grenade_beam.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_beam.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_brickbat.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 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Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_energy.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_energy.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_homer.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_homer.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_hopwire.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_hopwire.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_molotov.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_molotov.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_pathfollower.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_pathfollower.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_satchel.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_satchel.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_spit.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_spit.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_tripmine.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_tripmine.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_tripwire.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_tripwire.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP 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1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_assassin.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + 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== "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP 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PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\player_manhack.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 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"$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\vehicle_apc.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + 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Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_brickbat.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl 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== "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP BASE Ignore_Default_Tool 1 +# PROP Exclude_From_Build 1 +# PROP Ignore_Default_Tool 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_cguard.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_flaregun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_flaregun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_gauss.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + 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+ +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_immolator.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 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Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_tripwire.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Source File + +SOURCE=.\hl2_dll\ai_allymanager.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_behavior_actbusy.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_behavior_actbusy.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_behavior_functank.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_behavior_functank.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_behavior_holster.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_behavior_holster.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_behavior_police.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_behavior_police.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_goal_police.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_goal_police.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\AI_Interactions.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_spotlight.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ai_spotlight.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\antlion_dust.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\antlion_dust.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\antlion_maker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\antlion_maker.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ar2_explosion.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\ar2_explosion.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\BaseBludgeonWeapon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\BaseBludgeonWeapon.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\basehlcombatweapon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\basehlcombatweapon.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\basehlcombatweapon_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\basehlcombatweapon_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\CBaseHelicopter.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\CBaseHelicopter.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\CBaseSpriteProjectile.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\CBaseSpriteProjectile.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\citadel_effects.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\citadel_effects_shared.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\combine_mine.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\combine_mine.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\energy_wave.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\env_alyxemp.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\env_alyxemp_shared.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\env_headcrabcanister.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\env_headcrabcanister_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\env_headcrabcanister_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\env_speaker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\env_starfield.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\func_recharge.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\func_tank.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\func_tank.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_ar2.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_ar2.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_bugbait.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_bugbait.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_frag.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\grenade_frag.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\hl2_ai_network.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\hl2_client.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\hl2_eventlog.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\hl2_gamerules.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\hl2_gamerules.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\HL2_Player.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\HL2_Player.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\hl2_player_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\hl2_playerlocaldata.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\hl2_playerlocaldata.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\hl2_shareddefs.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\hl2_triggers.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\hl2_usermessages.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\hl_gamemovement.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2\hl_movedata.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\hl_playermove.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\info_teleporter_countdown.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\item_ammo.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\item_battery.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\item_dynamic_resupply.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\item_dynamic_resupply.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\item_healthkit.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\item_itemcrate.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\item_suit.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\look_door.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\monster_dummy.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_alyx.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_alyx.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_antlion.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_antlion.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_antlionguard.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_apcdriver.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_attackchopper.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_attackchopper.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Barnacle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Barnacle.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Barney.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_BaseZombie.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_BaseZombie.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_breen.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_bullseye.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Bullseye.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_citizen17.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_citizen17.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Combine.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Combine.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_combinecamera.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_combinedropship.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_combinegunship.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_CombineS.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_CombineS.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_cranedriver.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_crow.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_crow.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_dog.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_eli.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_EnemyFinder.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_fastzombie.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_gman.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Headcrab.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Headcrab.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\NPC_Ichthyosaur.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_kleiner.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_launcher.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Manhack.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Manhack.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_metropolice.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_metropolice.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_monk.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_mossman.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_playercompanion.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_playercompanion.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_PoisonZombie.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_rollermine.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_rollermine.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Scanner.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_stalker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_stalker.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_strider.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_strider.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\npc_Talker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\npc_Talker.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_turret_ceiling.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_turret_floor.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_turret_ground.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Vortigaunt.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_Vortigaunt.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\npc_zombie.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\player_control.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\player_control.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\point_apc_controller.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\prop_combine_ball.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\prop_combine_ball.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\prop_thumper.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\proto_sniper.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\rotorwash.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\rotorwash.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\script_intro.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\script_intro.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\vehicle_airboat.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\vehicle_apc.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\vehicle_crane.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\vehicle_crane.h +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\vehicle_jeep.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\vehicle_prisoner_pod.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\vehicle_viewcontroller.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\WaterLODControl.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_357.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_alyxgun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_alyxgun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_annabelle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_ar2.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_ar2.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_bugbait.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_citizenpackage.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_crossbow.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_crowbar.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_crowbar.h +# End Source File +# Begin Source File + +SOURCE=.\weapon_cubemap.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_frag.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_physcannon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_physcannon.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_pistol.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_rpg.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_rpg.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_shotgun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_smg1.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_stunstick.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# ADD CPP /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# ADD BASE CPP /Yu +# ADD CPP /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2_dll\weapon_stunstick.h +# End Source File +# End Group +# Begin Group "TF2 DLL" + +# PROP Default_Filter "h;cpp" +# Begin Group "TF2 Classes" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_commando.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_commando.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_defender.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_defender.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_escort.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP 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PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_infiltrator.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 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Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP 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Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_pyro.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF 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Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_recon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_recon.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_sapper.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_sapper.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_sniper.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_sniper.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_support.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_class_support.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Group "TF2 Movement" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_chooser.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_chooser.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_commando.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_commando.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_defender.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_defender.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_escort.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_escort.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE 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File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_medic.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP 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Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_sapper.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_sniper.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" 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Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_support.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF 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+!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamemovement_support.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_movedata.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_playermove.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Source File + +SOURCE=.\tf2_dll\basecombatcharacter_tf2.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\baseobject_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\baseobject_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\basetfcombatweapon_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\basetfcombatweapon_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\basetfplayer_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\basetfplayer_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\basetfvehicle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\basetfvehicle.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\bot_base.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + 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PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\bot_base.h +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\ControlZone.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\controlzone.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\debugoverlay_shared.h +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\demo_entities.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\entity_burn_effect.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\entity_burn_effect.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\env_fallingrocks.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\env_laserdesignation.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\env_laserdesignation.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\env_meteor.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\env_meteor.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\env_meteor_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\env_meteor_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\fire_damage_mgr.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\fire_damage_mgr.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\gasoline_blob.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\gasoline_blob.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\gasoline_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_antipersonnel.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_antipersonnel.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_base_empable.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_base_empable.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_emp.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_emp.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_limpetmine.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_limpetmine.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_objectsapper.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_objectsapper.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_rocket.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_rocket.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\grenade_stickybomb.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\ihasbuildpoints.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_act.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_act.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_add_resources.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_buildpoint.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_buildpoint.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_customtech.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_customtech.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_input_playsound.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_input_resetbanks.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_input_resetobjects.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_input_respawnplayers.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_minimappulse.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_output_team.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_vehicle_bay.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\info_vehicle_bay.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\iscorer.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\mapdata_server.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\mapdata_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\menu_base.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\menu_base.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\mortar_round.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\mortar_round.h +# End Source File +# Begin Source File + +SOURCE=.\movetype_push.h +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\npc_bug_builder.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\npc_bug_builder.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\npc_bug_hole.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\npc_bug_hole.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\npc_bug_warrior.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\npc_bug_warrior.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_assist.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_assist.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_buildsentrygun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_buildsentrygun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_buildshieldwall.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_buildshieldwall.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_events.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_events.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_heal.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_heal.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_helpers.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_helpers.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_killmortarguy.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_killmortarguy.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_mortar_attack.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_mortar_attack.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_player.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_player.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_repair.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_repair.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_resourcepump.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_resourcepump.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_resupply.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\order_resupply.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\orders.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\orders.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\plasmaprojectile.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\plasmaprojectile.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\plasmaprojectile_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\plasmaprojectile_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\ragdoll_shadow.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\ragdoll_shadow.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\resource_chunk.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\resource_chunk.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\sensor_tf_team.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\team_messages.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\team_messages.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\techtree.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\techtree.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\techtree_parse.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_ai_hint.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_basecombatweapon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_basecombatweapon.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_basefourwheelvehicle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_basefourwheelvehicle.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_client.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_eventlog.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_filters.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_flare.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_flare.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_construction_yard.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_construction_yard.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_mass_teleport.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_mass_teleport.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_no_build.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_no_build.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_resource.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_resource.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_weldable_door.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_func_weldable_door.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + 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+ +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamerules.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_gamerules.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_hintmanager.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_hintmanager.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_armor_upgrade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_armor_upgrade.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_barbed_wire.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_barbed_wire.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_base_manned_gun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_base_manned_gun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_basedrivergun_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_basedrivergun_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_baseupgrade_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_baseupgrade_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_buff_station.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_buff_station.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_bunker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_bunker.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_dragonsteeth.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_dragonsteeth.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_driver_machinegun_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_driver_machinegun_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_empgenerator.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_empgenerator.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_explosives.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_manned_missilelauncher.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_manned_missilelauncher.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_manned_shield.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_mapdefined.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_mapdefined.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_mcv_selection_panel.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_mcv_selection_panel.h +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_mortar.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_mortar.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_powerpack.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_powerpack.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_rallyflag.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_rallyflag.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_resourcepump.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_resourcepump.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_respawn_station.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_respawn_station.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_resupply.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_resupply.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_sandbag_bunker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_sandbag_bunker.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_selfheal.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_selfheal.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_sentrygun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_sentrygun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_shieldwall.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_shieldwall.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_tower.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_tower.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_tunnel.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_vehicleboost.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_obj_vehicleboost.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_player.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_player.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_player_death.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_player_resource.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_player_resource.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + 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+ +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_playerclass.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_playerlocaldata.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_playerlocaldata.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_reconvars.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_reconvars.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_shareddefs.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_shareddefs.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_shield.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_shield.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_shield_flat.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_shield_flat.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_shield_mobile_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_shieldgrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_shieldgrenade.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_shieldshared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_shieldshared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_stats.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_stats.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_stressentities.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_tacticalmap.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 +# SUBTRACT BASE CPP /YX /Yc /Yu +# SUBTRACT CPP /YX /Yc /Yu + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_team.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_team.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_teamspawnpoint.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_usermessages.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_battering_ram.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_battering_ram.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_flatbed.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_flatbed.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_mortar.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_mortar.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_motorcycle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_siege_tower.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_siege_tower.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_tank.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_tank.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_teleport_station.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_teleport_station.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_wagon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_vehicle_wagon.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tf_vehicleshared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_walker_base.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_walker_base.h +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_walker_ministrider.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_walker_ministrider.h +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_walker_strider.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\tf_walker_strider.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\tfclassdata_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\TFClassData_Shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\trigger_fall.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tf2_dll\trigger_skybox.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\vehicle_mortar_shared.h +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_arcwelder.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# SUBTRACT CPP /YX /Yc /Yu + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_basecombatobject.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_basecombatobject.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_builder.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_builder.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_basegrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_basegrenade.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_burstrifle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_grenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_grenade_emp.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_laserrifle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_plasma_grenade_launcher.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_plasmarifle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_shotgun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_usedwithshieldbase.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combat_usedwithshieldbase.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combatshield.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_combatshield.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_drainbeam.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_drainbeam.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_flame_thrower.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_flame_thrower.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_gas_can.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_gas_can.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_grenade_rocket.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_grenade_rocket.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_harpoon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_limpetmine.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_limpetmine.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_minigun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_obj_empgenerator.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_obj_rallyflag.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_objectselection.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_objectselection.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_plasmarifle.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_repairgun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_repairgun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_rocketlauncher.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_rocketlauncher.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 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Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_shieldgrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tf2\weapon_twohandedcontainer.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 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Release CounterStrike" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Group "HL1 DLL" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\actanimating.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF 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"$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\actanimating.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 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Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release 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Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl1\hl1_basecombatweapon_shared.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl1\hl1_basecombatweapon_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_basegrenade.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_basegrenade.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug 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PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_env_speaker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE 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Begin Source File + +SOURCE=.\hl1_dll\hl1_func_recharge.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == 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Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - 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"$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_items.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_items.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_monstermaker.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_monstermaker.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 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Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF 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"$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_rpg.h + +!IF "$(CFG)" == "hl - 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+ +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_satchel.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_satchel.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_shotgun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug 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Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weapon_tripmine.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl1_dll\hl1_weaponbox.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Group "CounterStrike DLL" + +# PROP Default_Filter "" +# Begin Group "Bot" + +# PROP Default_Filter "" +# Begin Group "States" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_attack.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_buy.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_defuse_bomb.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_escape_from_bomb.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_fetch_bomb.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_follow.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\states\cs_bot_hide.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 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PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_nav.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release 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Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP 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PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\bot\cs_bot_weapon_id.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 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Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP 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Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\hostage\cs_simple_hostage.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\game_shared\cstrike\basecsgrenade_projectile.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP 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PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\cstrike\cs_autobuy.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF 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Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_player_shared.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF 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Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_playeranimstate.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tfc\tfc_playermove.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_shareddefs.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_shareddefs.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tfc\tfc_team.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\tfc\tfc_team.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_usermessages.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_weapon_parse.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\tfc\tfc_weapon_parse.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# Begin Group "HL2MP DLL" + +# PROP Default_Filter "" +# Begin Group "Weapons" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_357.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_ar2.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_ar2.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_crossbow.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_frag.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase_machinegun.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase_machinegun.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_physcannon.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_physcannon.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_pistol.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_rpg.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_rpg.h + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF 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"$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\game_shared\hl2mp\weapon_smg1.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# End Group +# Begin Source File + +SOURCE=.\hl2mp_dll\hl2mp_client.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\hl2mp_dll\hl2mp_gameinterface.cpp + +!IF "$(CFG)" == "hl - Win32 Release HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" + +# PROP 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "materialsystem.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "materialsystem.mak" CFG="MATERIALSYSTEM - WIN32 RELEASE" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "MaterialSystem - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "MaterialSystem - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/Src/common/MaterialSystem", FEACAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "MaterialSystem - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /YX /FD /c +# ADD CPP /nologo /G6 /W4 /Zi /O2 /Ob2 /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WIN32" /D "DEFINE_MATERIALSYSTEM_INTERFACE" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "PROTECTED_THINGS_ENABLE" /Fr /FD /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"libcd.lib" /libpath:"..\..\lib\public" /libpath:"..\..\lib\common" +# SUBTRACT LINK32 /profile /map +# Begin Custom Build +TargetDir=.\Release +TargetPath=.\Release\materialsystem.dll +InputPath=.\Release\materialsystem.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\game\bin\MaterialSystem.dll attrib -r ..\..\game\bin\MaterialSystem.dll \ + if exist ..\..\game\bin\MaterialSystem.map attrib -r ..\..\game\bin\MaterialSystem.map \ + if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\MaterialSystem.dll \ + if exist $(TargetDir)\MaterialSystem.map copy $(TargetDir)\MaterialSystem.map ..\..\game\bin\MaterialSystem.map \ + if exist ..\..\game\bin\MaterialSystem.pdb attrib -r ..\..\game\bin\MaterialSystem.pdb \ + if exist $(TargetDir)\MaterialSystem.pdb copy $(TargetDir)\MaterialSystem.pdb ..\..\game\bin \ + + +"..\..\game\bin\MaterialSystem.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\game\bin\MaterialSystem.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "MaterialSystem - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "MaterialSystem___Win32_Debug" +# PROP BASE Intermediate_Dir "MaterialSystem___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /G6 /W4 /Gm /ZI /Od /I "..\common" /I "..\public" /I "..\public\tier1" /D fopen=dont_use_fopen /D "_DEBUG" /D "_WIN32" /D "DEFINE_MATERIALSYSTEM_INTERFACE" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "MATERIALSYSTEM_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "PROTECTED_THINGS_ENABLE" /FR /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x28000000" /dll /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\..\lib\public" /libpath:"..\..\lib\common" +# SUBTRACT LINK32 /nodefaultlib +# Begin Custom Build +TargetDir=.\Debug +TargetPath=.\Debug\materialsystem.dll +InputPath=.\Debug\materialsystem.dll +SOURCE="$(InputPath)" + +"..\..\game\bin\MaterialSystem.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\game\bin\MaterialSystem.dll attrib -r ..\..\game\bin\MaterialSystem.dll + if exist ..\..\game\bin\MaterialSystem.map attrib -r ..\..\game\bin\MaterialSystem.map + if exist $(TargetPath) copy $(TargetPath) ..\..\game\bin\MaterialSystem.dll + if exist $(TargetDir)\MaterialSystem.map copy $(TargetDir)\MaterialSystem.map ..\..\game\bin\MaterialSystem.map + +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "MaterialSystem - Win32 Release" +# Name "MaterialSystem - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\tier1\characterset.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\checksum_crc.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\checksum_md5.cpp +# End Source File +# Begin Source File + 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "shaderempty.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. 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Name="StudioRender" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=StudioRender - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "studiorender.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "studiorender.mak" CFG="StudioRender - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "StudioRender - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "StudioRender - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName ""$/Src/StudioRender", MNSDAAAA" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "StudioRender - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D 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/machine:I386 +# ADD LINK32 /nologo /base:"0x26000000" /dll /map /debug /machine:I386 /nodefaultlib:"libc.lib" /libpath:"..\lib\public" /libpath:"..\lib\common" /libpath:"..\ivp\havana\hk_library\win32\release\\" /libpath:"..\ivp\ivp_library\win32_release" +# Begin Custom Build - Copying to Game Directory +TargetDir=.\Release +TargetPath=.\Release\vphysics.dll +InputPath=.\Release\vphysics.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\game\bin\vphysics.dll attrib -r ..\..\game\bin\vphysics.dll \ + copy $(TargetPath) ..\..\game\bin\vphysics.dll \ + if exist $(TargetDir)\vphysics.map copy $(TargetDir)\vphysics.map ..\..\game\bin\vphysics.map \ + if exist ..\..\game\bin\vphysics.pdb attrib -r ..\..\game\bin\vphysics.pdb \ + copy $(TargetDir)\vphysics.pdb ..\..\game\bin \ + + +"..\..\game\bin\vphysics.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\game\bin\vphysics.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "vphysics - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "ENABLE_IVP_MOPP" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /G6 /MTd /W4 /Gm /ZI /Od /I "..\ivp\IVP_INTERN" /I "..\ivp\IVP_COLLISION" /I "..\ivp\IVP_PHYSICS" /I "..\ivp\IVP_SURFACE_MANAGER" /I "..\ivp\IVP_UTILITY" /I "..\ivp\IVP_CONTROLLER" /I "..\ivp\IVP_COMPACT_BUILDER" /I "..\ivp\havana\havok" /I "..\ivp\havana" /I "..\public" /I "..\public\tier1" /D "DEBUG" /D "_DEBUG" /D "_WIN32" /D "WIN32" /D "_MBCS" /D "_USRDLL" /D "VPHYSICS_EXPORTS" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WINDOWS" /D "HAVANA_CONSTRAINTS" /D "HAVOK_MOPP" /FR /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 /nologo /base:"0x26000000" /dll /debug /machine:I386 /nodefaultlib:"libc.lib" /pdbtype:sept /libpath:"..\lib\public" /libpath:"..\lib\common" /libpath:"..\ivp\havana\hk_library\win32\release\\" /libpath:"..\ivp\ivp_library\win32_release" +# Begin Custom Build - Copying to Game Directory +TargetDir=.\Debug +TargetPath=.\Debug\vphysics.dll +InputPath=.\Debug\vphysics.dll +SOURCE="$(InputPath)" + +"..\..\game\bin\vphysics.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\..\game\bin\vphysics.dll attrib -r ..\..\game\bin\vphysics.dll + copy $(TargetPath) ..\..\game\bin\vphysics.dll + if exist $(TargetDir)\vphysics.map copy $(TargetDir)\vphysics.map ..\..\game\bin\vphysics.map + +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "vphysics - Win32 Release" +# Name "vphysics - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\tier1\characterset.cpp +# SUBTRACT CPP /YX +# End Source File +# Begin Source File + +SOURCE=.\convert.cpp +# SUBTRACT CPP /YX +# End Source File +# Begin Source File + +SOURCE=..\public\filesystem_helpers.cpp +# SUBTRACT CPP /YX +# End Source File +# Begin Source File + +SOURCE=..\tier1\interface.cpp +# SUBTRACT CPP /YX +# End Source File +# Begin Source File + +SOURCE=.\main.cpp +# ADD CPP /Yc"cbase.h" +# End Source File +# Begin Source File + +SOURCE=..\Public\Mathlib.cpp +# SUBTRACT CPP /YX +# End 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To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "vstdlib.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "vstdlib.mak" CFG="vstdlib - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "vstdlib - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "vstdlib - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "vstdlib" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "vstdlib - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "VSTDLIB_DLL_EXPORT" /D "_WIN32" /FD /c +# ADD CPP /nologo /G6 /W4 /Z7 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VSTDLIB_DLL_EXPORT" /D "_WIN32" /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /libpath:"..\..\src\lib\common\\" /libpath:"..\..\src\lib\public\\" +# ADD LINK32 /nologo /subsystem:windows /dll /map /debug /machine:I386 /libpath:"..\lib\common\\" /libpath:"..\lib\public\\" +# Begin Custom Build - Publishing to target directory (..\..\game\bin\)... +TargetDir=.\Release +TargetPath=.\Release\vstdlib.dll +InputPath=.\Release\vstdlib.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\game\bin\vstdlib.dll attrib -r ..\..\game\bin\vstdlib.dll \ + copy $(TargetPath) ..\..\game\bin\vstdlib.dll \ + if exist ..\..\game\bin\vstdlib.pdb attrib -r ..\..\game\bin\vstdlib.pdb \ + copy $(TargetDir)\vstdlib.pdb ..\..\game\bin \ + if exist $(TargetDir)\vstdlib.map copy $(TargetDir)\vstdlib.map ..\..\game\bin\vstdlib.map \ + if exist ..\lib\public\vstdlib.lib attrib -r ..\lib\public\vstdlib.lib \ + if exist $(TargetDir)\vstdlib.lib copy $(TargetDir)\vstdlib.lib ..\lib\public\vstdlib.lib \ + + +"..\..\game\bin\vstdlib.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\game\bin\vstdlib.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\lib\public\vstdlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "vstdlib - 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Publishing to target directory (..\..\game\bin\)... +TargetDir=.\Debug +TargetPath=.\Debug\vstdlib.dll +InputPath=.\Debug\vstdlib.dll +SOURCE="$(InputPath)" + +BuildCmds= \ + if exist ..\..\game\bin\vstdlib.dll attrib -r ..\..\game\bin\vstdlib.dll \ + copy $(TargetPath) ..\..\game\bin\vstdlib.dll \ + if exist $(TargetDir)\vstdlib.map copy $(TargetDir)\vstdlib.map ..\..\game\bin\vstdlib.map \ + if exist ..\lib\public\vstdlib.lib attrib -r ..\lib\public\vstdlib.lib \ + if exist $(TargetDir)\vstdlib.lib copy $(TargetDir)\vstdlib.lib ..\lib\public\vstdlib.lib \ + + +"..\..\game\bin\vstdlib.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\lib\public\vstdlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "vstdlib - Win32 Release" +# Name "vstdlib - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\commandline.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\convar.cpp +# End Source File +# Begin Source File + +SOURCE=.\cvar.cpp +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\cvar.h +# End Source File +# Begin Source File + +SOURCE=..\tier1\interface.cpp +# End Source File +# Begin Source File + +SOURCE=.\KeyValuesSystem.cpp +# End Source File +# Begin Source File + +SOURCE=..\public\tier0\memoverride.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\mempool.cpp +# End Source File +# Begin Source File + +SOURCE=.\random.cpp +# End Source File +# Begin Source File + +SOURCE=.\strtools.cpp +# End Source File +# Begin Source File + +SOURCE=..\tier1\utlsymbol.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\public\vstdlib\ICommandLine.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\IKeyValuesSystem.h +# End Source File +# Begin Source File + +SOURCE=..\public\tier1\mempool.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\random.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\strtools.h +# End Source File +# Begin Source File + +SOURCE=..\public\vstdlib\vstdlib.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\lib\public\tier0.lib +# End Source File +# End Target +# End Project diff --git a/linux/make_check/cache/vtf.dsp.check b/linux/make_check/cache/vtf.dsp.check new file mode 100644 index 0000000..ab7c2aa --- /dev/null +++ b/linux/make_check/cache/vtf.dsp.check @@ -0,0 +1,144 @@ +# Microsoft Developer Studio Project File - Name="vtf" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=vtf - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "vtf.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "vtf.mak" CFG="vtf - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "vtf - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "vtf - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "vtf" +# PROP Scc_LocalPath "." +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "vtf - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\..\src\common" /I "..\..\src\public" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FD /c +# ADD CPP /nologo /G6 /W4 /Z7 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo +# Begin Custom Build - Publishing to target directory (..\lib\public\)... +TargetDir=.\Release +TargetPath=.\Release\vtf.lib +InputPath=.\Release\vtf.lib +SOURCE="$(InputPath)" + +"..\lib\public\vtf.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\lib\public\vtf.lib attrib -r ..\lib\public\vtf.lib + copy $(TargetPath) ..\lib\public\vtf.lib + if exist $(TargetDir)\vtf.map copy $(TargetDir)\vtf.map ..\lib\public\vtf.map + +# End Custom Build + +!ELSEIF "$(CFG)" == "vtf - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /W4 /Gm /Zi /Od /Op /I "..\..\src\common" /I "..\..\src\public" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FR /FD /GZ /c +# ADD CPP /nologo /G6 /W4 /Z7 /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FR /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo +# Begin Custom Build - Publishing to target directory (..\lib\public\)... +TargetDir=.\Debug +TargetPath=.\Debug\vtf.lib +InputPath=.\Debug\vtf.lib +SOURCE="$(InputPath)" + +"..\lib\public\vtf.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + if exist ..\lib\public\vtf.lib attrib -r ..\lib\public\vtf.lib + copy $(TargetPath) ..\lib\public\vtf.lib + if exist $(TargetDir)\vtf.map copy $(TargetDir)\vtf.map ..\lib\public\vtf.map + +# End Custom Build + +!ENDIF + +# Begin Target + +# Name "vtf - Win32 Release" +# Name "vtf - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\Public\imageloader.cpp +# End Source File +# Begin Source File + +SOURCE=.\s3tc_decode.cpp +# End Source File +# Begin Source File + +SOURCE=.\vtf.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\public\s3_intrf.h +# End Source File +# Begin Source File + +SOURCE=.\s3tc_decode.h +# End Source File +# Begin Source File + +SOURCE=..\Public\vtf\vtf.h +# End Source File +# End Group +# Begin Source File + +SOURCE=..\lib\public\nvtc.lib +# End Source File +# End Target +# End Project diff --git a/linux/make_check/check_differences b/linux/make_check/check_differences new file mode 100644 index 0000000..6ea5863 --- /dev/null +++ b/linux/make_check/check_differences @@ -0,0 +1,34 @@ +#!/bin/bash + +############################################################## +# +# Check to see if two MSVC dsp files differ and if they +# do then print out the changes +# +############################################################## + +cd make_check +mkdir cache > /dev/null + +IN_DSP=../$1 +OUT_DSP=cache/`basename $1`.check + +p4 edit $OUT_DSP + +if [ ! -f "$OUT_DSP" ]; then + cp $IN_DSP $OUT_DSP + chmod +w $OUT_DSP +fi + +IN_SUM=`md5sum $IN_DSP | cut -f1 -d" "` +OUT_SUM=`md5sum $OUT_DSP| cut -f1 -d" "` + +if test "$IN_SUM" != "$OUT_SUM" ; then + diff $IN_DSP $OUT_DSP > $OUT_DSP.diff.`date +%H:%M:%S-%d%m%y` + less $OUT_DSP.diff.`date +%H:%M:%S-%d%m%y` +fi + +cp $IN_DSP $OUT_DSP +#chmod +w $OUT_DSP +p4 revert -a $OUT_DSP +cd .. |