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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /linux/make_check/cache/tier0.dsp.check
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'linux/make_check/cache/tier0.dsp.check')
-rw-r--r--linux/make_check/cache/tier0.dsp.check288
1 files changed, 288 insertions, 0 deletions
diff --git a/linux/make_check/cache/tier0.dsp.check b/linux/make_check/cache/tier0.dsp.check
new file mode 100644
index 0000000..8b5a8b5
--- /dev/null
+++ b/linux/make_check/cache/tier0.dsp.check
@@ -0,0 +1,288 @@
+# Microsoft Developer Studio Project File - Name="tier0" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=TIER0 - WIN32 DEBUG
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "tier0.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "tier0.mak" CFG="TIER0 - WIN32 DEBUG"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "tier0 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "tier0 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "tier0"
+# PROP Scc_LocalPath "."
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "tier0 - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "TIER0_DLL_EXPORT" /D "_WIN32" /FD /c
+# ADD CPP /nologo /G6 /MT /W4 /Zi /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /libpath:"..\lib\common\\" /libpath:"..\lib\public\\"
+# ADD LINK32 ws2_32.lib advapi32.lib /nologo /subsystem:windows /dll /incremental:yes /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public"
+# Begin Custom Build - Publishing to target directory (..\..\game\bin\)...
+TargetDir=.\Release
+TargetPath=.\Release\tier0.dll
+InputPath=.\Release\tier0.dll
+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\game\bin\tier0.dll attrib -r ..\..\game\bin\tier0.dll \
+ copy $(TargetPath) ..\..\game\bin\tier0.dll \
+ if exist $(TargetDir)\tier0.map copy $(TargetDir)\tier0.map ..\..\game\bin\tier0.map \
+ if exist ..\lib\public\tier0.lib attrib -r ..\lib\public\tier0.lib \
+ if exist $(TargetDir)\tier0.lib copy $(TargetDir)\tier0.lib ..\lib\public\tier0.lib \
+ if exist ..\..\game\bin\tier0.pdb attrib -r ..\..\game\bin\tier0.pdb \
+ copy $(TargetDir)\tier0.pdb ..\..\game\bin \
+
+
+"..\..\game\bin\tier0.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\game\bin\tier0.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\lib\public\tier0.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "tier0 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G6 /W4 /Gm /ZI /Od /Op /I "..\common" /I "..\public" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c
+# ADD CPP /nologo /G6 /MTd /W4 /Gm /GX /ZI /Od /Op /I "..\common" /I "..\public" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common\\" /libpath:"..\lib\public\\"
+# ADD LINK32 ws2_32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public"
+# Begin Custom Build - Publishing to target directory (..\..\game\bin\)...
+TargetDir=.\Debug
+TargetPath=.\Debug\tier0.dll
+InputPath=.\Debug\tier0.dll
+SOURCE="$(InputPath)"
+
+BuildCmds= \
+ if exist ..\..\game\bin\tier0.dll attrib -r ..\..\game\bin\tier0.dll \
+ copy $(TargetPath) ..\..\game\bin\tier0.dll \
+ if exist $(TargetDir)\tier0.map copy $(TargetDir)\tier0.map ..\..\game\bin\tier0.map \
+ if exist ..\lib\public\tier0.lib attrib -r ..\lib\public\tier0.lib \
+ if exist $(TargetDir)\tier0.lib copy $(TargetDir)\tier0.lib ..\lib\public\tier0.lib \
+
+
+"..\..\game\bin\tier0.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\lib\public\tier0.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# Begin Target
+
+# Name "tier0 - Win32 Release"
+# Name "tier0 - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\assert_dialog.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\assert_dialog.rc
+# End Source File
+# Begin Source File
+
+SOURCE=.\cpu.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\dbg.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\fasttimer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\mem.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\mem_helpers.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\mem_helpers.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\memdbg.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\memstd.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\memvalidate.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\minidump.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\platform.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\pme.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\PMELib.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\security.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\thread.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\vcrmode.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\vprof.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\Public\tier0\dbg.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\tier0\fasttimer.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\l2cache.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\tier0\mem.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\public\tier0\memalloc.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\tier0\memdbgoff.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\tier0\memdbgon.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\tier0\platform.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\resource.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\tier0\vcr_shared.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\tier0\vcrmode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\Public\tier0\vprof.h
+# End Source File
+# End Group
+# Begin Group "DESKey"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\DESKey\ALGO.H
+# End Source File
+# Begin Source File
+
+SOURCE=.\DESKey\DK2WIN32.H
+# End Source File
+# Begin Source File
+
+SOURCE=.\DESKey\DK2WIN32.LIB
+# End Source File
+# Begin Source File
+
+SOURCE=.\DESKey\ALGO32.LIB
+# End Source File
+# End Group
+# End Target
+# End Project