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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /launcher_main/launcher_main.vpc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'launcher_main/launcher_main.vpc')
| -rw-r--r-- | launcher_main/launcher_main.vpc | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/launcher_main/launcher_main.vpc b/launcher_main/launcher_main.vpc new file mode 100644 index 0000000..72dbce3 --- /dev/null +++ b/launcher_main/launcher_main.vpc @@ -0,0 +1,110 @@ +//----------------------------------------------------------------------------- +// LAUNCHER_MAIN.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$MacroRequired "PLATSUBDIR" + +$Macro SRCDIR ".." +$Macro OUTBINDIR "$SRCDIR\..\game" + +// Must be built explicitly as "default" in order to build a compliant submittable Disc. +// Renames will not work. +$Macro OUTBINNAME "default" +$Macro OUTBINNAME "hl2_osx" [$OSXALL] +$Macro OUTBINNAME "hl2_linux" [$LINUXALL] + +$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc" + +$Configuration +{ + $General + { + $AdditionalProjectDependencies "$BASE;newdat" [$WIN32 && !$ANALYZE] + } + + $Compiler + { + $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" + $ForceIncludes " " + } + + $Linker [$WIN32] + { + $EnableLargeAddresses "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)" [$WIN32] + $FixedBaseAddress "Generate a relocation section (/FIXED:NO)" [$WIN32] + } + + $Xbox360ImageConversion [$X360] + { + // General + $AdditionalSections "4541080F=$SRCDIR\common\hl2orange.spa" + } + + $PreBuildEvent [$WIN32] + { + $CommandLine "if EXIST $OUTBINDIR\hl2.exe for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\hl2.exe$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \ + "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \ + "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ + "$CRCCHECK" + } + + $PostBuildEvent [$X360] + { + // inherit and add + $CommandLine "$BASE" \ + "call $SRCDIR\vpc_scripts\valve_xbcp_wrapper.cmd $(TargetDir)$(TargetName).xex xE:\Valve\default.xex" "\n" + } + + $PostBuildEvent [$WIN32 && !$ANALYZE] + { + // Note that the PDB must be checked in with the name it is linked as or else the debugger + // will not be able to find it. That's why it is checked in as default.pdb. + // override with specific behavior + $CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\hl2.exe $SRCDIR" "\n" \ + "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\default.pdb $SRCDIR" "\n" \ + "copy $(TargetPath) $OUTBINDIR\hl2.exe" "\n" \ + "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ + "copy $(TargetDir)\default.pdb $OUTBINDIR\default.pdb" "\n" \ + "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ + "if exist $(TargetDir)$(TargetName).map copy $(TargetDir)$(TargetName).map $OUTBINDIR\hl2.map" "\n" \ + "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\hl2.dat $SRCDIR" "\n" \ + "$OUTBINDIR\bin\newdat $OUTBINDIR\hl2.exe" "\n" \ + "goto BuildEventOK" "\n" \ + ":BuildEventFailed" "\n" \ + "echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \ + "del /q $(TargetPath)" "\n" \ + "exit 1" "\n" \ + ":BuildEventOK" "\n" + } +} + +$Project +{ + $Folder "Source Files" + { + -$File "$SRCDIR\public\tier0\memoverride.cpp" + } + + $Folder "Link Libraries" + { + -$Lib tier0 [$WINDOWS] + -$Lib tier1 [$WINDOWS] + -$ImpLib vstdlib [$WINDOWS] + } +} + +$Project "launcher_main" +{ + $Folder "Source Files" + { + $File "main.cpp" + } + + $Folder "Resources" [$WIN32] + { + $File "launcher_main.rc" + $File "$SRCDIR\launcher\res\launcher.ico" + } +} |