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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /launcher/ifilesystem.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'launcher/ifilesystem.h')
| -rw-r--r-- | launcher/ifilesystem.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/launcher/ifilesystem.h b/launcher/ifilesystem.h new file mode 100644 index 0000000..75d9cfe --- /dev/null +++ b/launcher/ifilesystem.h @@ -0,0 +1,37 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// +#ifndef IFILESYSTEM_H +#define IFILESYSTEM_H +#ifdef _WIN32 +#pragma once +#endif + +#include "interface.h" + + +class IFileSystem; + +//----------------------------------------------------------------------------- +// Loads, unloads the file system DLL +//----------------------------------------------------------------------------- +bool FileSystem_LoadFileSystemModule( void ); +void FileSystem_UnloadFileSystemModule( void ); + +CSysModule * FileSystem_LoadModule( const char* path ); +void FileSystem_UnloadModule( CSysModule *pModule ); + +bool FileSystem_Init( ); +void FileSystem_Shutdown( void ); + +// Sets the file system search path based on the game directory +bool FileSystem_SetGameDirectory( char const* pGameDir ); + +extern IFileSystem *g_pFileSystem; + +#endif // IFILESYSTEM_H
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