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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/textureconverter.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TEXTURECONVERT_H
+#define TEXTURECONVERT_H
+#pragma once
+
+
+#include "MapWorld.h"
+#include "MapSolid.h"
+#include "MapFace.h"
+#include "MapDecal.h"
+#include "IEditorTexture.h"
+#include "resource.h"
+#include "ProgDlg.h"
+
+class CTextureConverter
+{
+public:
+ static void ConvertWorldTextures( CMapWorld * pWorld );
+
+private:
+ static void Initialize( void );
+ static void ConvertSolids( CMapWorld * pWorld );
+ static void ConvertDecals( CMapWorld * pWorld );
+ static bool CountMapSolids( CMapSolid * pSolid, DWORD );
+ static bool CountMapDecals( CMapEntity *, DWORD );
+ static bool CheckSolidTextures( CMapSolid * pSolid, DWORD );
+ static bool CheckDecalTextures( CMapEntity * pEnt, DWORD );
+ static void CheckFaceTexture( CMapFace * pFace );
+ static void ConvertFaceTexture( CMapFace * pFace );
+ static void ConvertDecalTexture( CMapEntity * pEnt );
+ static void GetNewTextureMatches( const char * pszOldName, EditorTextureList_t &MatchList );
+ static bool TextureNameMatchesMaterialName( const char * pszTextureName, const char * pszMaterialName );
+ static void ReplaceFaceTexture( CMapFace * pFace, IEditorTexture * pNewTexture );
+ static void ReplaceDecalTexture( CMapEntity * pEnt, IEditorTexture * pNewTexture );
+ static IEditorTexture * FindWAD3Texture( const char * pszName );
+ static void RescaleFaceTexture( CMapFace * pFace, IEditorTexture * pNewTexture );
+ static void MsgConvertFace( CMapFace * pFace, PRINTF_FORMAT_STRING const char * format, ... );
+ static void MsgConvertDecal( CMapEntity * pEnt, PRINTF_FORMAT_STRING const char * format, ... );
+ static void DisplayStatistics( void );
+
+ static CProgressDlg * m_pProgDlg;
+ static int m_nSolidCount;
+ static int m_nFaceCount;
+ static int m_nDecalCount;
+ static int m_nCurrentSolid;
+ static int m_nCurrentDecal;
+ static int m_nSuccesses;
+ static int m_nErrors;
+ static int m_nSkipped;
+ static int m_nWarnings;
+};
+
+
+#endif // TEXTURECONVERT_H