diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/splash.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'hammer/splash.h')
| -rw-r--r-- | hammer/splash.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/hammer/splash.h b/hammer/splash.h new file mode 100644 index 0000000..ef80421 --- /dev/null +++ b/hammer/splash.h @@ -0,0 +1,61 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef SPLASH_H +#define SPLASH_H +#ifdef _WIN32 +#pragma once +#endif + + +class CSplashWnd : public CWnd +{ +// Construction +protected: + CSplashWnd(); + +// Attributes: +public: + CBitmap m_bitmap; + +// Operations +public: + static void EnableSplashScreen(bool bEnable = TRUE); + static void ShowSplashScreen(CWnd *pParentWnd = NULL); + static BOOL PreTranslateAppMessage(MSG* pMsg); + static void HideSplashScreen(); + +// Overrides + // ClassWizard generated virtual function overrides + //{{AFX_VIRTUAL(CSplashWnd) + //}}AFX_VIRTUAL + +// Implementation +public: + ~CSplashWnd(); + virtual void PostNcDestroy(); + + BOOL Create(CWnd* pParentWnd = NULL); + +// Generated message map functions +protected: + + void DoHide(); + + //{{AFX_MSG(CSplashWnd) + afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); + afx_msg void OnPaint(); + afx_msg void OnTimer(UINT nIDEvent); + //}}AFX_MSG + + DECLARE_MESSAGE_MAP() + + bool m_bHideRequested; // Set when the app signals the splash screen to hide. + bool m_bMinTimerExpired; // Set when OnTimer is called -- ensures that we stay up long enough to be seen. +}; + + +#endif // SPLASH_H |