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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/splash.cpp
downloadarchived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz
archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip
Diffstat (limited to 'hammer/splash.cpp')
-rw-r--r--hammer/splash.cpp362
1 files changed, 362 insertions, 0 deletions
diff --git a/hammer/splash.cpp b/hammer/splash.cpp
new file mode 100644
index 0000000..2826fe0
--- /dev/null
+++ b/hammer/splash.cpp
@@ -0,0 +1,362 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "stdafx.h"
+#include "resource.h"
+#include "Splash.h"
+
+
+#define SPLASH_MIN_SHOW_TIME_MS 500
+
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+// Sorry Tom... :(
+//#define HAMMER_TIME 1
+#ifdef HAMMER_TIME
+#include <io.h>
+#include <fcntl.h>
+#include <sys/stat.h>
+#include "StatusBarIDs.h"
+
+unsigned char g_CantTouchThis[] =
+{
+ 0x4D, 0x54, 0x68, 0x64, 0x00, 0x00, 0x00, 0x06, 0x00, 0x01, 0x00, 0x0B, 0x00, 0xF0, 0x4D, 0x54,
+ 0x72, 0x6B, 0x00, 0x00, 0x00, 0x13, 0x00, 0xFF, 0x58, 0x04, 0x04, 0x02, 0x18, 0x08, 0x00, 0xFF,
+ 0x51, 0x03, 0x06, 0xC8, 0x1C, 0x00, 0xFF, 0x2F, 0x00, 0x4D, 0x54, 0x72, 0x6B, 0x00, 0x00, 0x00,
+ 0x6E, 0x00, 0xFF, 0x03, 0x05, 0x45, 0x20, 0x50, 0x6E, 0x6F, 0x00, 0xC1, 0x02, 0x84, 0x58, 0x91,
+ 0x48, 0x39, 0x00, 0x4C, 0x43, 0x00, 0x51, 0x47, 0x3C, 0x48, 0x00, 0x00, 0x4C, 0x00, 0x00, 0x51,
+ 0x00, 0x3C, 0x48, 0x33, 0x00, 0x4C, 0x44, 0x00, 0x51, 0x48, 0x3C, 0x48, 0x00, 0x00, 0x4C, 0x00,
+ 0x00, 0x51, 0x00, 0x82, 0x2C, 0x47, 0x2E, 0x00, 0x4A, 0x3B, 0x00, 0x4F, 0x3B, 0x3C, 0x47, 0x00,
+ 0x00, 0x4A, 0x00, 0x00, 0x4F, 0x00, 0x3C, 0x47, 0x37, 0x00, 0x4A, 0x4B, 0x00, 0x4F, 0x46, 0x3C,
+ 0x47, 0x00, 0x00, 0x4A, 0x00, 0x00, 0x4F, 0x00, 0x82, 0x2C, 0x48, 0x3C, 0x00, 0x4C, 0x41, 0x00,
+ 0x51, 0x39, 0x3C, 0x48, 0x00, 0x00, 0x4C, 0x00, 0x00, 0x51, 0x00, 0x00, 0xFF, 0x2F, 0x00, 0x4D,
+ 0x54, 0x72, 0x6B, 0x00, 0x00, 0x00, 0x29, 0x00, 0xFF, 0x03, 0x0A, 0x4C, 0x65, 0x61, 0x64, 0x20,
+ 0x73, 0x79, 0x6E, 0x74, 0x68, 0x00, 0xC0, 0x5A, 0x00, 0xB0, 0x01, 0x3C, 0x87, 0x40, 0x90, 0x53,
+ 0x78, 0x81, 0x34, 0x53, 0x00, 0x81, 0x34, 0x54, 0x78, 0x78, 0x54, 0x00, 0x00, 0xFF, 0x2F, 0x00,
+ 0x4D, 0x54, 0x72, 0x6B, 0x00, 0x00, 0x00, 0x14, 0x00, 0xFF, 0x03, 0x09, 0x62, 0x61, 0x63, 0x20,
+ 0x76, 0x6F, 0x63, 0x20, 0x32, 0x00, 0xC2, 0x5B, 0x00, 0xFF, 0x2F, 0x00, 0x4D, 0x54, 0x72, 0x6B,
+ 0x00, 0x00, 0x00, 0x14, 0x00, 0xFF, 0x03, 0x09, 0x62, 0x61, 0x6B, 0x20, 0x76, 0x6F, 0x63, 0x20,
+ 0x31, 0x00, 0xC3, 0x55, 0x00, 0xFF, 0x2F, 0x00, 0x4D, 0x54, 0x72, 0x6B, 0x00, 0x00, 0x00, 0x45,
+ 0x00, 0xFF, 0x03, 0x04, 0x62, 0x61, 0x73, 0x73, 0x00, 0xC4, 0x21, 0x10, 0x94, 0x32, 0x5E, 0x81,
+ 0x71, 0x30, 0x58, 0x0F, 0x32, 0x00, 0x68, 0x2F, 0x57, 0x0A, 0x30, 0x00, 0x65, 0x2D, 0x60, 0x09,
+ 0x2F, 0x00, 0x53, 0x2D, 0x00, 0x82, 0x04, 0x28, 0x62, 0x74, 0x28, 0x00, 0x08, 0x2B, 0x62, 0x7D,
+ 0x2B, 0x00, 0x81, 0x71, 0x2F, 0x65, 0x81, 0x05, 0x2D, 0x66, 0x09, 0x2F, 0x00, 0x81, 0x21, 0x2D,
+ 0x00, 0x00, 0xFF, 0x2F, 0x00, 0x4D, 0x54, 0x72, 0x6B, 0x00, 0x00, 0x00, 0x1A, 0x00, 0xFF, 0x03,
+ 0x0F, 0x62, 0x61, 0x6B, 0x20, 0x76, 0x6F, 0x63, 0x20, 0x42, 0x72, 0x65, 0x61, 0x6B, 0x49, 0x74,
+ 0x00, 0xC5, 0x55, 0x00, 0xFF, 0x2F, 0x00, 0x4D, 0x54, 0x72, 0x6B, 0x00, 0x00, 0x00, 0x14, 0x00,
+ 0xFF, 0x03, 0x09, 0x62, 0x61, 0x6B, 0x20, 0x76, 0x6F, 0x63, 0x20, 0x32, 0x00, 0xC2, 0x55, 0x00,
+ 0xFF, 0x2F, 0x00, 0x4D, 0x54, 0x72, 0x6B, 0x00, 0x00, 0x00, 0x13, 0x00, 0xFF, 0x03, 0x0B, 0x62,
+ 0x72, 0x65, 0x61, 0x6B, 0x49, 0x74, 0x44, 0x6F, 0x77, 0x6E, 0x00, 0xFF, 0x2F, 0x00, 0x4D, 0x54,
+ 0x72, 0x6B, 0x00, 0x00, 0x00, 0x13, 0x00, 0xFF, 0x03, 0x0B, 0x62, 0x72, 0x65, 0x61, 0x6B, 0x49,
+ 0x74, 0x44, 0x6F, 0x77, 0x6E, 0x00, 0xFF, 0x2F, 0x00, 0x4D, 0x54, 0x72, 0x6B, 0x00, 0x00, 0x00,
+ 0xB1, 0x00, 0xFF, 0x03, 0x0C, 0x44, 0x72, 0x75, 0x6D, 0x20, 0x6D, 0x61, 0x63, 0x68, 0x69, 0x6E,
+ 0x65, 0x00, 0x99, 0x2A, 0x43, 0x00, 0x24, 0x71, 0x78, 0x2A, 0x00, 0x00, 0x24, 0x00, 0x00, 0x2A,
+ 0x51, 0x78, 0x2A, 0x00, 0x00, 0x27, 0x7F, 0x00, 0x39, 0x7F, 0x00, 0x2A, 0x5F, 0x78, 0x2A, 0x00,
+ 0x00, 0x2A, 0x58, 0x00, 0x24, 0x68, 0x78, 0x27, 0x00, 0x00, 0x39, 0x00, 0x00, 0x2A, 0x00, 0x00,
+ 0x24, 0x00, 0x00, 0x2A, 0x4D, 0x00, 0x24, 0x71, 0x78, 0x2A, 0x00, 0x00, 0x24, 0x00, 0x00, 0x2A,
+ 0x5A, 0x78, 0x2A, 0x00, 0x00, 0x27, 0x7F, 0x00, 0x39, 0x7F, 0x00, 0x2A, 0x40, 0x78, 0x2A, 0x00,
+ 0x00, 0x2A, 0x40, 0x78, 0x27, 0x00, 0x00, 0x39, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x2A, 0x47, 0x00,
+ 0x24, 0x71, 0x78, 0x2A, 0x00, 0x00, 0x24, 0x00, 0x00, 0x2A, 0x4C, 0x78, 0x2A, 0x00, 0x00, 0x27,
+ 0x7F, 0x00, 0x39, 0x7F, 0x00, 0x2A, 0x4C, 0x78, 0x2A, 0x00, 0x00, 0x2A, 0x50, 0x00, 0x24, 0x67,
+ 0x78, 0x27, 0x00, 0x00, 0x39, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x24, 0x00, 0x00, 0x2A, 0x50, 0x00,
+ 0x24, 0x73, 0x78, 0x2A, 0x00, 0x00, 0x24, 0x00, 0x00, 0x2A, 0x50, 0x78, 0x2A, 0x00, 0x00, 0xFF,
+ 0x2F, 0x00
+};
+
+/////////////////////////////////////////////////////////////////////////////
+
+#include <mmsystem.h>
+
+int m_uiMIDIPlayerID = 0;
+
+void CloseMIDIPlayer()
+{
+ // Close the MIDI player, if possible
+ if (m_uiMIDIPlayerID != 0)
+ {
+ mciSendCommand(m_uiMIDIPlayerID, MCI_CLOSE, 0, NULL);
+ m_uiMIDIPlayerID = 0;
+ }
+}
+void PlayMIDISong(LPTSTR szMIDIFileName, BOOL bRestart)
+{
+ // See if the MIDI player needs to be opened
+ if (m_uiMIDIPlayerID == 0)
+ {
+ // Open the MIDI player by specifying the device and filename
+ MCI_OPEN_PARMS mciOpenParms;
+ mciOpenParms.lpstrDeviceType = "sequencer";
+ mciOpenParms.lpstrElementName = szMIDIFileName;
+ if (mciSendCommand(NULL, MCI_OPEN, MCI_OPEN_TYPE | MCI_OPEN_ELEMENT,
+ (DWORD)&mciOpenParms) == 0)
+ // Get the ID for the MIDI player
+ m_uiMIDIPlayerID = mciOpenParms.wDeviceID;
+ else
+ // There was a problem, so just return
+ return;
+ }
+
+ // Restart the MIDI song, if necessary
+ if (bRestart)
+ {
+ MCI_SEEK_PARMS mciSeekParms;
+ if (mciSendCommand(m_uiMIDIPlayerID, MCI_SEEK, MCI_SEEK_TO_START,
+ (DWORD)&mciSeekParms) != 0)
+ // There was a problem, so close the MIDI player
+ CloseMIDIPlayer();
+ }
+
+ // Play the MIDI song
+ MCI_PLAY_PARMS mciPlayParms;
+ if (mciSendCommand(m_uiMIDIPlayerID, MCI_PLAY, MCI_WAIT,
+ (DWORD)&mciPlayParms) != 0)
+ // There was a problem, so close the MIDI player
+ CloseMIDIPlayer();
+}
+
+void CantTouchThisThread( void * )
+{
+ int file = _open( "hamrtime.mid", _O_BINARY| _O_CREAT | _O_RDWR, _S_IREAD | _S_IWRITE );
+ if ( file != -1 )
+ {
+ AfxGetApp()->GetMainWnd()->SetWindowText( "Hammer time!" );
+ SetStatusText(SBI_PROMPT, "Stop, Hammer time!");
+ bool fPlay = ( _write( file, g_CantTouchThis, sizeof( g_CantTouchThis ) ) == sizeof( g_CantTouchThis ) );
+ _close( file );
+ PlayMIDISong("hamrtime.mid", false );
+ CloseMIDIPlayer();
+ _unlink( "hamrtime.mid" );
+ SetStatusText(SBI_PROMPT, "You can't touch this");
+ AfxGetApp()->GetMainWnd()->SetWindowText( "Hammer" );
+ Sleep(1500);
+ SetStatusText(SBI_PROMPT, "For Help, press F1");
+ }
+}
+
+void CantTouchThis()
+{
+ if ( !AfxGetApp()->GetProfileInt("General", "Hammer time", 0))
+ {
+ AfxGetApp()->WriteProfileInt("General", "Hammer time", 1);
+ _beginthread( CantTouchThisThread, 0, NULL );
+ }
+}
+
+#else
+#define CantTouchThis() ((void)0)
+#endif
+
+
+static CSplashWnd *s_pSplashWnd = NULL;
+static bool s_bShowSplashWnd = true;
+
+
+BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)
+ //{{AFX_MSG_MAP(CSplashWnd)
+ ON_WM_CREATE()
+ ON_WM_PAINT()
+ ON_WM_TIMER()
+ //}}AFX_MSG_MAP
+END_MESSAGE_MAP()
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CSplashWnd::CSplashWnd()
+{
+ m_bHideRequested = false;
+ m_bMinTimerExpired = false;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CSplashWnd::~CSplashWnd()
+{
+ // Clear the static window pointer.
+ Assert(s_pSplashWnd == this);
+ s_pSplashWnd = NULL;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : bEnable -
+//-----------------------------------------------------------------------------
+void CSplashWnd::EnableSplashScreen(bool bEnable)
+{
+ s_bShowSplashWnd = bEnable;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pParentWnd -
+//-----------------------------------------------------------------------------
+void CSplashWnd::ShowSplashScreen(CWnd* pParentWnd /*= NULL*/)
+{
+ if (!s_bShowSplashWnd || s_pSplashWnd != NULL)
+ return;
+
+ // Allocate a new splash screen, and create the window.
+ s_pSplashWnd = new CSplashWnd;
+ if (s_pSplashWnd->Create(pParentWnd))
+ {
+ s_pSplashWnd->UpdateWindow();
+ CantTouchThis();
+ }
+ else
+ {
+ delete s_pSplashWnd;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Called by the app to hide the splash screen.
+//-----------------------------------------------------------------------------
+void CSplashWnd::HideSplashScreen()
+{
+ if (!s_pSplashWnd)
+ return;
+
+ // Only do the hide if we've been up for long enough. Otherwise, it'll be
+ // done in the OnTimer callback.
+ if (s_pSplashWnd->m_bMinTimerExpired)
+ {
+ s_pSplashWnd->DoHide();
+ }
+ else
+ {
+ s_pSplashWnd->m_bHideRequested = true;
+ }
+}
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Guarantees that the splash screen stays up long enough to see.
+//-----------------------------------------------------------------------------
+void CSplashWnd::OnTimer(UINT nIDEvent)
+{
+ m_bMinTimerExpired = true;
+ KillTimer(nIDEvent);
+
+ if (m_bHideRequested)
+ {
+ DoHide();
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CSplashWnd::DoHide()
+{
+ DestroyWindow();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+BOOL CSplashWnd::PreTranslateAppMessage(MSG* pMsg)
+{
+ if (s_pSplashWnd == NULL)
+ return FALSE;
+
+ // If we get a keyboard or mouse message, hide the splash screen.
+ if (pMsg->message == WM_KEYDOWN ||
+ pMsg->message == WM_SYSKEYDOWN ||
+ pMsg->message == WM_LBUTTONDOWN ||
+ pMsg->message == WM_RBUTTONDOWN ||
+ pMsg->message == WM_MBUTTONDOWN ||
+ pMsg->message == WM_NCLBUTTONDOWN ||
+ pMsg->message == WM_NCRBUTTONDOWN ||
+ pMsg->message == WM_NCMBUTTONDOWN)
+ {
+ s_pSplashWnd->HideSplashScreen();
+ return TRUE; // message handled here
+ }
+
+ return FALSE; // message not handled
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pParentWnd -
+// Output : Returns TRUE on success, FALSE on failure.
+//-----------------------------------------------------------------------------
+BOOL CSplashWnd::Create(CWnd* pParentWnd /*= NULL*/)
+{
+ if (!m_bitmap.LoadBitmap(IDB_SPLASH))
+ return FALSE;
+
+ BITMAP bm;
+ m_bitmap.GetBitmap(&bm);
+
+ return CreateEx(0,
+ AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW)),
+ NULL, WS_POPUP | WS_VISIBLE, 0, 0, bm.bmWidth, bm.bmHeight, pParentWnd->GetSafeHwnd(), NULL);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CSplashWnd::PostNcDestroy()
+{
+ delete this;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
+{
+ if (CWnd::OnCreate(lpCreateStruct) == -1)
+ return -1;
+
+ // Center the window.
+ CenterWindow();
+
+ // set topmost
+ SetWindowPos(&wndTop, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE |
+ SWP_NOREDRAW);
+
+ // Set a timer to destroy the splash screen.
+ SetTimer(1, SPLASH_MIN_SHOW_TIME_MS, NULL);
+
+ return 0;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CSplashWnd::OnPaint()
+{
+ CPaintDC dc(this);
+
+ CDC dcImage;
+ if (!dcImage.CreateCompatibleDC(&dc))
+ return;
+
+ BITMAP bm;
+ m_bitmap.GetBitmap(&bm);
+
+ // Paint the image.
+ CBitmap* pOldBitmap = dcImage.SelectObject(&m_bitmap);
+ dc.BitBlt(0, 0, bm.bmWidth, bm.bmHeight, &dcImage, 0, 0, SRCCOPY);
+ dcImage.SelectObject(pOldBitmap);
+}