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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/runmap.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'hammer/runmap.cpp')
-rw-r--r--hammer/runmap.cpp89
1 files changed, 89 insertions, 0 deletions
diff --git a/hammer/runmap.cpp b/hammer/runmap.cpp
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index 0000000..446ec00
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+++ b/hammer/runmap.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: The UI for simple map compiles.
+//
+//=============================================================================//
+
+#include "stdafx.h"
+#include "hammer.h"
+#include "RunMap.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+
+static LPCTSTR pszSection = "Run Map";
+
+
+CRunMap::CRunMap(CWnd* pParent /*=NULL*/)
+ : CDialog(CRunMap::IDD, pParent)
+{
+ m_bSwitchMode = FALSE;
+
+ //{{AFX_DATA_INIT(CRunMap)
+ m_iVis = -1;
+ m_bNoQuake = FALSE;
+ m_strQuakeParms = _T("");
+ m_iLight = -1;
+ m_iQBSP = -1;
+ m_bHDRLight = FALSE;
+ //}}AFX_DATA_INIT
+
+ // read from ini
+ CWinApp *App = AfxGetApp();
+ m_iQBSP = App->GetProfileInt(pszSection, "QBSP", 1);
+
+ m_iVis = App->GetProfileInt(pszSection, "Vis", 1);
+ m_iLight = App->GetProfileInt(pszSection, "Light", 1);
+ m_bHDRLight = App->GetProfileInt(pszSection, "HDRLight", 0);
+ m_bNoQuake = App->GetProfileInt(pszSection, "No Game", 0);
+ m_strQuakeParms = App->GetProfileString(pszSection, "Game Parms", "");
+}
+
+
+void CRunMap::DoDataExchange(CDataExchange* pDX)
+{
+ CDialog::DoDataExchange(pDX);
+ //{{AFX_DATA_MAP(CRunMap)
+ DDX_Check(pDX, IDC_NOQUAKE, m_bNoQuake);
+ DDX_Text(pDX, IDC_QUAKEPARMS, m_strQuakeParms);
+ DDX_Radio(pDX, IDC_BSP0, m_iQBSP);
+ DDX_Radio(pDX, IDC_VIS0, m_iVis);
+ DDX_Radio(pDX, IDC_RAD0, m_iLight);
+ DDX_Check(pDX, IDC_RAD_HDR, m_bHDRLight);
+ //}}AFX_DATA_MAP
+}
+
+
+void CRunMap::SaveToIni(void)
+{
+ CWinApp *App = AfxGetApp();
+ App->WriteProfileInt(pszSection, "QBSP", m_iQBSP);
+ App->WriteProfileInt(pszSection, "Vis", m_iVis);
+ App->WriteProfileInt(pszSection, "Light", m_iLight);
+ App->WriteProfileInt(pszSection, "HDRLight", m_bHDRLight);
+ App->WriteProfileInt(pszSection, "No Game", m_bNoQuake);
+ App->WriteProfileString(pszSection, "Game Parms", m_strQuakeParms);
+}
+
+
+BEGIN_MESSAGE_MAP(CRunMap, CDialog)
+ //{{AFX_MSG_MAP(CRunMap)
+ ON_BN_CLICKED(IDC_EXPERT, OnExpert)
+ //}}AFX_MSG_MAP
+END_MESSAGE_MAP()
+
+/////////////////////////////////////////////////////////////////////////////
+// CRunMap message handlers
+
+void CRunMap::OnExpert()
+{
+ m_bSwitchMode = TRUE;
+ EndDialog(IDOK);
+}
+
+BOOL CRunMap::OnInitDialog()
+{
+ CDialog::OnInitDialog();
+ return TRUE;
+}