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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/new16.txt | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'hammer/new16.txt')
| -rw-r--r-- | hammer/new16.txt | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/hammer/new16.txt b/hammer/new16.txt new file mode 100644 index 0000000..4585419 --- /dev/null +++ b/hammer/new16.txt @@ -0,0 +1,88 @@ + +--- 02/10 + +* fixed crash when loading same .fgd twice ++ added new "build programs" field - "bsp directory". this is used + in the non-expert compile for a location to save the compiled + BSP. also is a new parameter variable in expert mode - "$bspdir". + +--- 02/02 + +(b) * fixed problem loading old cmdseq.wc files + +* default pointentity wasn't working - fixed. (default solid + entity always did work.) +* fixed map directory being ignored. +* fixed about box version. +* fixed semicolon separation problem in multiple .WADs. +* fixed problem with lockup after running game in NORMAL + run-map mode. + +--- 01/30 + +* fixed the texture applicator "apply" button. +* fixed non-expert run map - works now for all games. +* solids keep their shape when resized way down, then back up. +* took out 3-4-5-6 keys in 3d window (changed front clip plane + and fov.) + +--- 01/28 + +* pointfile loader now tries to find a default pointfile (same + directory as the loaded map, with a .pts or a .lin extension) + and asks if you'd like to load it (if found) instead of + picking one yourself. +* visgroups are displayed when you load a map now. they had to + be fiddled with before. ++ new expert run map variables for use in the COMMAND part of an + expert compile step, that are replaced with the BUILD PROGRAMS + tab info (that was meant to be confusing): + $vis_exe + $bsp_exe + $light_exe + $game_exe + +--- 01/27 + +* the map size limit is back to -4096 to +4096. +* fixed more of the non-expert run map dialog. should work better + now. +* the default pointentity/solidentity feature works now. ++ added pointfile loader. access it from the MAP menu. when the + pointfile is loaded, use the HOME/END keys to cycle through the + points. + +--- + +* quake2 maps were being saved with "wad" "" - fixed. +* added "build programs" tab - set up the build utilities/game + executable for each game configuration. +* moved game directory and map directory fields from the general + tab to the game configs tab. +* run map NON-expert dialog doesn't totally work yet. it should + be alright for now, though. + +--- + +* fixed the pick color button showing up where it's not supposed to +* fixed the face attributes getting all mixed up in a carve +* can no longer edit a game config that is not selected (used to + crash - now you just can't do it) +* PAK files are now never saved in the wad file list of a MAP file. + also a check is now made for each WAD file to make sure it is + the same texture format as the document before saving to the MAP's + WAD list. + +--- + + ++ added two new variable types to the FGD file - color255 and color1. + these tell worldcraft to display a "pick color" button in entity + smartedit to aid selection of colors. the difference between the + two is that color255 uses integer components of 0-255, and color1 + uses fractional components of 0.0-1.0. + +* face properties window no longer docks - easiest UI choice because + it's so big +* fixed texture browser - changing filters did not redraw the + texture list properly sometimes. |