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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/mapsprite.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'hammer/mapsprite.h')
| -rw-r--r-- | hammer/mapsprite.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/hammer/mapsprite.h b/hammer/mapsprite.h new file mode 100644 index 0000000..8a3fa52 --- /dev/null +++ b/hammer/mapsprite.h @@ -0,0 +1,93 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef MAPSPRITE_H +#define MAPSPRITE_H +#pragma once + + +#include "MapHelper.h" +#include "Sprite.h" + + +class CRender3D; +class CSpriteModel; + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CMapSprite : public CMapHelper +{ + public: + + // + // Factories. + // + static CMapClass *CreateMapSprite(CHelperInfo *pHelperInfo, CMapEntity *pParent); + static CMapSprite *CreateMapSprite(const char *pszSpritePath); + + // + // Construction/destruction: + // + CMapSprite(void); + ~CMapSprite(void); + + DECLARE_MAPCLASS(CMapSprite, CMapHelper) + + void CalcBounds(BOOL bFullUpdate = FALSE); + + virtual CMapClass *Copy(bool bUpdateDependencies); + virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies); + + void Initialize(void); + void Render2D(CRender2D *pRender); + void Render3D(CRender3D *pRender); + + // Called by entity code to render sprites + void RenderLogicalAt(CRender2D *pRender, const Vector2D &vecMins, const Vector2D &vecMaxs ); + + void GetAngles(QAngle &Angles); + + int SerializeRMF(std::fstream &File, BOOL bRMF); + int SerializeMAP(std::fstream &File, BOOL bRMF); + + static void SetRenderDistance(float fRenderDistance); + static void EnableAnimation(BOOL bEnable); + + bool ShouldRenderLast(void); + + bool IsVisualElement(void) { return(true); } + + const char* GetDescription() { return("Sprite"); } + + void OnParentKeyChanged(const char* szKey, const char* szValue); + + protected: + + // + // Implements CMapAtom transformation functions. + // + void DoTransform(const VMatrix &matrix); + + int GetNextSpriteFrame( CRender3D* pRender ); + void SetRenderMode( int mode ); + void SpriteColor(unsigned char *pColor, int eRenderMode, colorVec RenderColor, int alpha); + + QAngle m_Angles; + + CSpriteModel *m_pSpriteInfo; // Pointer to a sprite model in the cache. + int m_nCurrentFrame; // Current sprite frame for rendering. + float m_fSecondsPerFrame; // How many seconds to render each frame before advancing. + float m_fElapsedTimeThisFrame; // How many seconds we have rendered this sprite frame so far. + float m_fScale; // Sprite scale along sprite axes. + int m_eRenderMode; // Our render mode (transparency, etc.). + colorVec m_RenderColor; // Our render color. + bool m_bIsIcon; // If true, this sprite is an iconic representation of an entity. +}; + +#endif // MAPSPRITE_H |