summaryrefslogtreecommitdiff
path: root/hammer/mapdisp.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/mapdisp.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'hammer/mapdisp.h')
-rw-r--r--hammer/mapdisp.h947
1 files changed, 947 insertions, 0 deletions
diff --git a/hammer/mapdisp.h b/hammer/mapdisp.h
new file mode 100644
index 0000000..ec07cb8
--- /dev/null
+++ b/hammer/mapdisp.h
@@ -0,0 +1,947 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef MAPDISP_H
+#define MAPDISP_H
+#pragma once
+
+//=============================================================================
+
+#pragma warning(push, 1)
+#pragma warning(disable:4701 4702 4530)
+#include <fstream>
+#pragma warning(pop)
+#include <utlvector.h>
+#include "MapAtom.h"
+#include "Render3D.h"
+#include "mathlib/VMatrix.h"
+#include "DispMapImageFilter.h"
+#include "builddisp.h"
+#include "DispManager.h"
+
+class CChunkFile;
+class CMapClass;
+class CMapFace;
+class CSaveInfo;
+class IWorldEditDispMgr;
+class CToolDisplace;
+class Color;
+class CSelection;
+
+struct Shoreline_t;
+struct ExportDXFInfo_s;
+
+enum ChunkFileResult_t;
+
+// Painting Defines
+#define DISPPAINT_CHANNEL_POSITION 0
+#define DISPPAINT_CHANNEL_ALPHA 1
+
+#define WALKABLE_NORMAL_VALUE 0.7f
+#define BUILDABLE_NORMAL_VALUE 0.8f
+
+//=============================================================================
+//
+// Displacement Map Class
+//
+class CMapDisp : public CMapAtom
+{
+private:
+
+ typedef struct
+ {
+ Vector min;
+ Vector max;
+ } BBox_t;
+
+ typedef struct
+ {
+ Vector normal;
+ float dist;
+ } Plane_t;
+
+ typedef struct
+ {
+ Vector v[3];
+ } Tri_t;
+
+public:
+
+ enum { MAPDISP_MAX_VERTS = 289 }; // 17x17
+ enum { MAPDISP_MAX_FACES = 512 }; // ( 16x16 ) x 2
+ enum { MAPDISP_MAX_NEIGHBORS = 8 }; // 4 edges + 4 corners -- always four-sided
+
+ //=========================================================================
+ //
+ // Constructor/Deconstructor (Initialization)
+ //
+ CMapDisp();
+ ~CMapDisp();
+
+ inline void SetEditHandle( EditDispHandle_t handle ) { m_EditHandle = handle; }
+ inline EditDispHandle_t GetEditHandle( void ) { return m_EditHandle; }
+
+ bool InitDispSurfaceData( CMapFace *pFace, bool bGenerateStartPoint );
+ void ResetFieldData( void );
+ void InitData( int power );
+// void InitData( int power, int minTess, float smoothingAngle, Vector **dispVectorField, Vector **dispVectorOffset, float *dispDistances );
+
+ //=========================================================================
+ //
+ // Creation, Copy
+ //
+ bool Create( void );
+ CMapDisp *CopyFrom( CMapDisp *pMapDisp, bool bUpdateDependencies );
+
+ //=========================================================================
+ //
+ // Update/Modification/Editing Functions
+ //
+ void UpdateSurfData( CMapFace *pFace );
+ void UpdateSurfDataAndVectorField( CMapFace *pFace );
+ void UpdateData( void );
+ void UpdateDataAndNeighborData( void );
+
+ void InvertAlpha( void );
+
+ void Resample( int power );
+ void Elevate( float elevation );
+
+ bool TraceLine( Vector &HitPos, Vector &HitNormal, Vector const &RayStart, Vector const &RayEnd );
+ bool TraceLineSnapTo( Vector &HitPos, Vector &HitNormal, Vector const &RayStart, Vector const &RayEnd );
+
+ void DoTransform(const VMatrix &matrix);
+
+ void ApplyNoise( float min, float max, float rockiness );
+
+ bool PointSurfIntersection( Vector const &ptCenter, float radius, float &distMin, Vector &ptMin );
+
+ void Split( EditDispHandle_t hBuilderDisp );
+
+ void UpdateWalkable( void );
+ void UpdateBuildable( void );
+ void UpdateTriRemove( void );
+
+ void CreateShoreOverlays( CMapFace *pFace, Shoreline_t *pShoreline );
+
+ //=========================================================================
+ //
+ // Attributes
+ //
+ inline void SetPower( int power );
+ inline int GetPower( void );
+ inline int CalcPower( int width );
+
+ inline int GetSize( void );
+ inline int GetWidth( void );
+ inline int GetHeight( void );
+
+ inline int TriangleCount() { return 2 * (GetWidth() - 1) * (GetHeight() - 1); }
+
+ inline void SetElevation( float elevation );
+ inline float GetElevation( void );
+
+ void Scale( float scale );
+ inline float GetScale( void );
+
+ inline void GetBoundingBox( Vector& boxMin, Vector& boxMax );
+
+ inline size_t GetDataSize( void );
+
+ // flags
+ inline bool IsTouched( void );
+ inline void SetTouched( void );
+ inline void ResetTouched( void );
+
+ inline void SetHasMappingAxes( bool value );
+
+ inline void SetSubdivided( bool bSubdiv );
+ inline bool IsSubdivided( void );
+ inline void SetReSubdivision( bool bReSubdiv );
+ inline bool NeedsReSubdivision( void );
+
+ //=========================================================================
+ //
+ // Base Surface Data
+ //
+ inline void GetSurfPoint( int index, Vector& pt );
+ inline void GetSurfNormal( Vector& normal );
+ inline int GetSurfPointStartIndex( void );
+ inline void SetSurfPointStartIndex( int index );
+ inline void GetSurfTexCoord( int ndx, Vector2D &texCoord );
+ inline void SetSurfTexCoord( int ndx, Vector2D const &texCoord );
+
+ inline int GetFlags( void ) { return m_CoreDispInfo.GetSurface()->GetFlags(); }
+ inline void SetFlags( int nFlags ) { m_CoreDispInfo.GetSurface()->SetFlags( nFlags ); }
+ inline bool CheckFlags( int nFlags ) { return ( ( nFlags & GetFlags() ) != 0 ) ? true : false; }
+
+ //=========================================================================
+ //
+ // Surface Data
+ //
+ inline void SetVert( int index, Vector const &v );
+ inline void GetVert( int index, Vector& v );
+ inline void SetAlpha( int index, float alpha );
+ inline float GetAlpha( int index );
+ inline void GetFlatVert( int index, Vector& v );
+ inline void SetFlatVert( int index, const Vector &v );
+
+ inline void ResetFieldVectors( void );
+ inline void SetFieldVector( int index, Vector const &v );
+ inline void GetFieldVector( int index, Vector& v );
+ inline void ResetFieldDistances( void );
+ inline void SetFieldDistance( int index, float distance );
+ inline float GetFieldDistance( int index );
+
+ inline void ResetSubdivPositions( void );
+ inline void SetSubdivPosition( int ndx, Vector const &v );
+ inline void GetSubdivPosition( int ndx, Vector& v );
+ inline void ResetSubdivNormals( void );
+ inline void SetSubdivNormal( int ndx, Vector const &v );
+ inline void GetSubdivNormal( int ndx, Vector &v );
+
+ inline int GetTriCount( void ) { return m_CoreDispInfo.GetTriCount(); }
+ inline void GetTriIndices( int iTri, unsigned short &v1, unsigned short &v2, unsigned short &v3 ) { m_CoreDispInfo.GetTriIndices( iTri, v1, v2, v3 ); }
+ inline void GetTriPos( int iTri, Vector &v1, Vector &v2, Vector &v3 ) { m_CoreDispInfo.GetTriPos( iTri, v1, v2, v3 ); }
+ inline void SetTriTag( int iTri, unsigned short nTag ) { m_CoreDispInfo.SetTriTag( iTri, nTag ); }
+ inline void ResetTriTag( int iTri, unsigned short nTag ) { m_CoreDispInfo.ResetTriTag( iTri, nTag ); }
+ inline void ToggleTriTag( int iTri, unsigned short nTag ) { m_CoreDispInfo.ToggleTriTag( iTri, nTag ); }
+ inline bool IsTriTag( int iTri, unsigned short nTag ) { return m_CoreDispInfo.IsTriTag( iTri, nTag ); }
+ inline bool IsTriWalkable( int iTri ) { return m_CoreDispInfo.IsTriWalkable( iTri ); }
+ inline bool IsTriBuildable( int iTri ) { return m_CoreDispInfo.IsTriBuildable( iTri ); }
+
+ // this is gone in m_CoreDispInfo.
+ inline bool IsTriRemove( int iTri ) { return false; } //m_CoreDispInfo.IsTriRemove( iTri ); }
+
+ int CollideWithDispTri( const Vector &rayStart, const Vector &rayEnd, float &flFraction, bool OneSided = false );
+
+ //=========================================================================
+ //
+ // Neighbors
+ //
+ void UpdateNeighborDependencies( bool bDestroy );
+
+ static void UpdateNeighborsOfDispsIntersectingBox( const Vector &bbMin, const Vector &bbMax, float flPadding );
+
+ inline void SetEdgeNeighbor( int direction, EditDispHandle_t handle, int orient );
+ inline void GetEdgeNeighbor( int direction, EditDispHandle_t &handle, int &orient );
+ inline EditDispHandle_t GetEdgeNeighbor( int direction );
+
+ inline int GetCornerNeighborCount( int direction );
+ inline void AddCornerNeighbor( int direction, EditDispHandle_t handle, int orient );
+ inline void GetCornerNeighbor( int direction, int cornerIndex, EditDispHandle_t &handle, int &orient );
+ inline EditDispHandle_t GetCornerNeighbor( int direction, int cornerIndex );
+
+ // for lighting preview
+ void AddShadowingTriangles( CUtlVector<Vector> &tri_list );
+
+ //=========================================================================
+ //
+ // Rendering
+ //
+ void Render3D( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState );
+ void Render2D( CRender2D *pRender, bool bIsSelected, SelectionState_t faceSelectionState );
+
+ static void SetSelectMask( bool bSelectMask );
+ static bool HasSelectMask( void );
+ static void SetGridMask( bool bGridMask );
+ static bool HasGridMask( void );
+
+ //=========================================================================
+ //
+ // Selection
+ //
+ inline void SetTexelHitIndex( int index );
+ inline int GetTexelHitIndex( void );
+ inline void ResetTexelHitIndex( void );
+
+ inline void SetDispMapHitIndex( int index );
+ inline void ResetDispMapHitIndex( void );
+ EditDispHandle_t GetHitDispMap( void );
+
+ //=========================================================================
+ //
+ // Paint Functions
+ //
+ void Paint_Init( int nType );
+ void Paint_InitSelfAndNeighbors( int nType );
+ void Paint_SetValue( int iVert, Vector const &vPaint );
+ void Paint_Update( bool bSplit );
+ void Paint_UpdateSelfAndNeighbors( bool bSplit );
+ inline bool Paint_IsDirty( void );
+
+ //=========================================================================
+ //
+ // Undo Functions (friends)
+ //
+ friend void EditDisp_ForUndo( EditDispHandle_t editHandle, char *pszPositionName, bool bNeighborsUndo );
+
+ //=========================================================================
+ //
+ // Utility Functions
+ //
+ void DispUVToSurf( Vector2D const &dispUV, Vector &surfPt, Vector *pNormal, float *pAlpha ) { m_CoreDispInfo.DispUVToSurf( dispUV, surfPt, pNormal, pAlpha ); }
+ void BaseFacePlaneToDispUV( Vector const &planePt, Vector2D &dispUV ) { m_CoreDispInfo.BaseFacePlaneToDispUV( planePt, dispUV ); }
+ bool SurfToBaseFacePlane( Vector const &surfPt, Vector &planePt ) { return m_CoreDispInfo.SurfToBaseFacePlane( surfPt, planePt ); }
+
+ CCoreDispInfo *GetCoreDispInfo( void ) { return &m_CoreDispInfo; }
+
+ //=========================================================================
+ //
+ // Load/Save Functions
+ //
+ ChunkFileResult_t LoadVMF(CChunkFile *pFile);
+ ChunkFileResult_t SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo);
+ bool SerializedLoadMAP( std::fstream &file, CMapFace *pFace, UINT version );
+ bool SerializedLoadRMF( std::fstream &file, CMapFace *pFace, float version );
+ bool SaveDXF(ExportDXFInfo_s *pInfo);
+
+ void PostLoad( void );
+
+ void UpdateVertPositionForSubdiv( int iVert, const Vector &vecNewSubdivPos );
+
+
+private:
+
+ enum { NUM_EDGES_CORNERS = 4 };
+ enum { MAX_CORNER_NEIGHBORS = 4 };
+
+ EditDispHandle_t m_EditHandle; // id of displacement in global manager's list
+
+ CCoreDispInfo m_CoreDispInfo; // core displacement info
+
+ int m_HitTexelIndex; // the displacement map texel that was "hit"
+ int m_HitDispIndex; // the displacement map that was hit (this or one of its neighbors)
+
+ Vector m_LightPosition;
+ float m_LightColor[3];
+
+ EditDispHandle_t m_EdgeNeighbors[NUM_EDGES_CORNERS]; // four possible edge neighbors (W, N, E, S)
+ int m_EdgeNeighborOrientations[NUM_EDGES_CORNERS]; // neighbor edge orientations
+ int m_CornerNeighborCounts[NUM_EDGES_CORNERS]; // number of corner neighbors (not counting edge neighbors)
+ EditDispHandle_t m_CornerNeighbors[NUM_EDGES_CORNERS][MAX_CORNER_NEIGHBORS]; // four corners/multiple corner neighbors possible (SW, SE, NW, NE)
+ int m_CornerNeighborOrientations[NUM_EDGES_CORNERS][MAX_CORNER_NEIGHBORS]; // neighbor corner orientations
+
+ bool m_bHasMappingAxes;
+ Vector m_MapAxes[2]; // for older files (.map, .rmf)
+
+ Vector m_BBox[2]; // axial-aligned bounding box
+
+ float m_Scale;
+
+ static bool m_bSelectMask; // masks for the Displacement Tool (FaceEditSheet)
+ static bool m_bGridMask;
+
+ bool m_bSubdiv;
+ bool m_bReSubdiv;
+
+ CUtlVector<CoreDispVert_t*> m_aWalkableVerts;
+ CUtlVector<unsigned short> m_aWalkableIndices;
+ CUtlVector<unsigned short> m_aForcedWalkableIndices;
+ CUtlVector<CoreDispVert_t*> m_aBuildableVerts;
+ CUtlVector<unsigned short> m_aBuildableIndices;
+ CUtlVector<unsigned short> m_aForcedBuildableIndices;
+ CUtlVector<CoreDispVert_t*> m_aRemoveVerts;
+ CUtlVector<unsigned short> m_aRemoveIndices;
+
+ // Painting Data.
+ struct PaintCanvas_t
+ {
+ enum { CANVAS_SIZE = MAPDISP_MAX_VERTS };
+
+ int m_nType; // what does the canvas hold - position, alpha, etc.
+ Vector m_Values[CANVAS_SIZE];
+ bool m_bValuesDirty[CANVAS_SIZE];
+ bool m_bDirty;
+ };
+
+ PaintCanvas_t m_Canvas;
+
+ //=========================================================================
+ //
+ // Painting Functions
+ //
+ void PaintPosition_Update( int iVert );
+ void PaintAlpha_Update( int iVert );
+
+ //=========================================================================
+ //
+ // Update/Modification/Editing Functions
+ //
+ void UpSample( int oldPower );
+ void DownSample( int oldPower );
+ void GetValidSamplePoints( int index, int width, int height, bool *pValidPoints );
+ void SamplePoints( int index, int width, int height, bool *pValidPoints, float *pValue, float *pAlpha,
+ Vector& newDispVector, Vector& newSubdivPos, Vector &newSubdivNormal );
+
+ void PostCreate( void );
+ void UpdateBoundingBox( void );
+ void UpdateLightmapExtents( void );
+ bool ValidLightmapSize( void );
+ void CheckAndUpdateOverlays( bool bFull );
+ bool EntityInBoundingBox( Vector const &vOrigin );
+
+ enum { FLIP_HORIZONTAL = 0,
+ FLIP_VERTICAL,
+ FLIP_TRANSPOSE };
+
+ void Flip( int flipType );
+ int GetAxisTypeBasedOnView( int majorAxis, int vertAxis, int horzAxis );
+ int GetMajorAxis( Vector &v );
+
+ //=========================================================================
+ //
+ // Collision Testing
+ //
+ void CreateBoundingBoxes( BBox_t *pBBox, int count, float bloat );
+ void CreatePlanesFromBoundingBox( Plane_t *planes, const Vector& bbMin, const Vector& bbMax );
+ void CollideWithBoundingBoxes( const Vector& rayStart, const Vector& rayEnd, BBox_t *pBBox, int bboxCount, Tri_t *pTris, int *triCount );
+ float CollideWithTriangles( const Vector& RayStart, const Vector& RayEnd, Tri_t *pTris, int triCount, Vector& surfNormal );
+
+ //=========================================================================
+ //
+ // Rendering
+ //
+ void RenderHitBox( CRender3D *pRender, bool bNudge );
+ void RenderPaintSphere( CRender3D *pRender, CToolDisplace *pTool );
+ void CalcColor( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState, Color &pColor );
+
+ void RenderSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState );
+ void RenderOverlaySurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState );
+ void RenderWalkableSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState );
+ void RenderRemoveSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState );
+ void RenderBuildableSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState );
+ void RenderWireframeSurface( CRender3D *pRender, bool bIsSelected, SelectionState_t faceSelectionState );
+
+ void RenderDisAllowedVerts( CRender3D *pRender );
+
+ void Render3DDebug( CRender3D *pRender, bool isSelected );
+
+ //=========================================================================
+ //
+ // Neighboring Functions
+ //
+ inline void ResetNeighbors( void );
+ void FindNeighbors( void );
+
+ //=========================================================================
+ //
+ // Load/Save Functions
+ //
+ static ChunkFileResult_t LoadDispDistancesCallback(CChunkFile *pFile, CMapDisp *pDisp);
+ static ChunkFileResult_t LoadDispDistancesKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp);
+ static ChunkFileResult_t LoadDispOffsetsCallback(CChunkFile *pFile, CMapDisp *pDisp);
+ static ChunkFileResult_t LoadDispOffsetsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp);
+ static ChunkFileResult_t LoadDispOffsetNormalsCallback(CChunkFile *pFile, CMapDisp *pDisp);
+ static ChunkFileResult_t LoadDispOffsetNormalsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp);
+ static ChunkFileResult_t LoadDispKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp);
+ static ChunkFileResult_t LoadDispNormalsCallback(CChunkFile *pFile, CMapDisp *pDisp);
+ static ChunkFileResult_t LoadDispNormalsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp);
+ static ChunkFileResult_t LoadDispAlphasCallback(CChunkFile *pFile, CMapDisp *pDisp);
+ static ChunkFileResult_t LoadDispAlphasKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp);
+ static ChunkFileResult_t LoadDispTriangleTagsCallback(CChunkFile *pFile, CMapDisp *pDisp);
+ static ChunkFileResult_t LoadDispTriangleTagsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp);
+ static ChunkFileResult_t LoadDispAllowedVertsCallback(CChunkFile *pFile, CMapDisp *pDisp);
+ static ChunkFileResult_t LoadDispAllowedVertsKeyCallback(const char *szKey, const char *szValue, CMapDisp *pDisp);
+
+ //=========================================================================
+ //
+ // Utility
+ //
+ bool ComparePoints( const Vector& pt1, const Vector& pt2, const float tolerance );
+ int GetStartIndexFromLevel( int levelIndex );
+ int GetEndIndexFromLevel( int levelIndex );
+ void SnapPointToPlane( Vector const &vNormal, float dist, Vector &pt );
+};
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::SetPower( int power )
+{
+ m_CoreDispInfo.SetPower( power );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline int CMapDisp::GetPower( void )
+{
+ return m_CoreDispInfo.GetPower();
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline int CMapDisp::CalcPower( int width )
+{
+ switch( width )
+ {
+ case 5:
+ return 2;
+ case 9:
+ return 3;
+ case 17:
+ return 4;
+ default:
+ return -1;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline int CMapDisp::GetWidth( void )
+{
+ return m_CoreDispInfo.GetWidth();
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline int CMapDisp::GetHeight( void )
+{
+ return m_CoreDispInfo.GetHeight();
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline int CMapDisp::GetSize( void )
+{
+ return m_CoreDispInfo.GetSize();
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::SetElevation( float elevation )
+{
+ m_CoreDispInfo.SetElevation( elevation );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline float CMapDisp::GetElevation( void )
+{
+ return m_CoreDispInfo.GetElevation();
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline float CMapDisp::GetScale( void )
+{
+ return m_Scale;
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::GetBoundingBox( Vector& boxMin, Vector& boxMax )
+{
+ boxMin = m_BBox[0];
+ boxMax = m_BBox[1];
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline size_t CMapDisp::GetDataSize( void )
+{
+ return ( sizeof( CMapDisp ) );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline bool CMapDisp::IsTouched( void )
+{
+ return m_CoreDispInfo.IsTouched();
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::SetTouched( void )
+{
+ m_CoreDispInfo.SetTouched( true );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::ResetTouched( void )
+{
+ m_CoreDispInfo.SetTouched( false );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::SetHasMappingAxes( bool value )
+{
+ m_bHasMappingAxes = value;
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::SetSubdivided( bool bSubdiv )
+{
+ m_bSubdiv = bSubdiv;
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline bool CMapDisp::IsSubdivided( void )
+{
+ return m_bSubdiv;
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::SetReSubdivision( bool bReSubdiv )
+{
+ m_bReSubdiv = bReSubdiv;
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline bool CMapDisp::NeedsReSubdivision( void )
+{
+ return m_bReSubdiv;
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::GetSurfPoint( int index, Vector& pt )
+{
+ CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface();
+ pSurf->GetPoint( index, pt );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::GetSurfNormal( Vector& normal )
+{
+ CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface();
+ pSurf->GetNormal( normal );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline int CMapDisp::GetSurfPointStartIndex( void )
+{
+ CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface();
+ return pSurf->GetPointStartIndex();
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::SetSurfPointStartIndex( int index )
+{
+ CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface();
+ pSurf->SetPointStartIndex( index );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::GetSurfTexCoord( int ndx, Vector2D &texCoord )
+{
+ CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface();
+ pSurf->GetTexCoord( ndx, texCoord );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::SetSurfTexCoord( int ndx, Vector2D const &texCoord )
+{
+ CCoreDispSurface *pSurf = m_CoreDispInfo.GetSurface();
+ pSurf->SetTexCoord( ndx, texCoord );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::SetVert( int index, Vector const &v )
+{
+ m_CoreDispInfo.SetVert( index, v );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::GetVert( int index, Vector& v )
+{
+ m_CoreDispInfo.GetVert( index, v );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::SetAlpha( int index, float alpha )
+{
+ m_CoreDispInfo.SetAlpha( index, alpha );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline float CMapDisp::GetAlpha( int index )
+{
+ return m_CoreDispInfo.GetAlpha( index );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::GetFlatVert( int index, Vector& v )
+{
+ m_CoreDispInfo.GetFlatVert( index, v );
+}
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::SetFlatVert( int index, const Vector &v )
+{
+ m_CoreDispInfo.SetFlatVert( index, v );
+}
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::ResetFieldVectors( void )
+{
+ m_CoreDispInfo.ResetFieldVectors();
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::SetFieldVector( int index, Vector const &v )
+{
+ m_CoreDispInfo.SetFieldVector( index, v );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::GetFieldVector( int index, Vector& v )
+{
+ m_CoreDispInfo.GetFieldVector( index, v );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::ResetSubdivPositions( void )
+{
+ m_CoreDispInfo.ResetSubdivPositions();
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::SetSubdivPosition( int ndx, Vector const &v )
+{
+ m_CoreDispInfo.SetSubdivPosition( ndx, v );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::GetSubdivPosition( int ndx, Vector& v )
+{
+ m_CoreDispInfo.GetSubdivPosition( ndx, v );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::ResetSubdivNormals( void )
+{
+ m_CoreDispInfo.ResetSubdivNormals();
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::SetSubdivNormal( int ndx, Vector const &v )
+{
+ m_CoreDispInfo.SetSubdivNormal( ndx, v );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::GetSubdivNormal( int ndx, Vector &v )
+{
+ m_CoreDispInfo.GetSubdivNormal( ndx, v );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::ResetFieldDistances( void )
+{
+ m_CoreDispInfo.ResetFieldDistances();
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::SetFieldDistance( int index, float dist )
+{
+ m_CoreDispInfo.SetFieldDistance( index, dist );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline float CMapDisp::GetFieldDistance( int index )
+{
+ return m_CoreDispInfo.GetFieldDistance( index );
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::ResetNeighbors( void )
+{
+ for( int i = 0; i < NUM_EDGES_CORNERS; i++ )
+ {
+ m_EdgeNeighbors[i] = EDITDISPHANDLE_INVALID;
+ m_EdgeNeighborOrientations[i] = -1;
+
+ m_CornerNeighborCounts[i] = 0;
+ for( int j = 0; j < MAX_CORNER_NEIGHBORS; j++ )
+ {
+ m_CornerNeighbors[i][j] = EDITDISPHANDLE_INVALID;
+ m_CornerNeighborOrientations[i][j] = -1;
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::SetEdgeNeighbor( int direction, EditDispHandle_t handle, int orient )
+{
+ Assert( direction >= 0 );
+ Assert( direction < NUM_EDGES_CORNERS );
+ m_EdgeNeighbors[direction] = handle;
+ m_EdgeNeighborOrientations[direction] = orient;
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::GetEdgeNeighbor( int direction, EditDispHandle_t &handle, int &orient )
+{
+ Assert( direction >= 0 );
+ Assert( direction < NUM_EDGES_CORNERS );
+ handle = m_EdgeNeighbors[direction];
+ orient = m_EdgeNeighborOrientations[direction];
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline EditDispHandle_t CMapDisp::GetEdgeNeighbor( int direction )
+{
+ Assert( direction >= 0 );
+ Assert( direction < NUM_EDGES_CORNERS );
+ return m_EdgeNeighbors[direction];
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::AddCornerNeighbor( int direction, EditDispHandle_t handle, int orient )
+{
+ Assert( direction >= 0 );
+ Assert( direction < NUM_EDGES_CORNERS );
+ if( m_CornerNeighborCounts[direction] >= MAX_CORNER_NEIGHBORS )
+ return;
+
+ m_CornerNeighbors[direction][m_CornerNeighborCounts[direction]] = handle;
+ m_CornerNeighborOrientations[direction][m_CornerNeighborCounts[direction]] = orient;
+ m_CornerNeighborCounts[direction]++;
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline int CMapDisp::GetCornerNeighborCount( int direction )
+{
+ Assert( direction >= 0 );
+ Assert( direction < NUM_EDGES_CORNERS );
+ return m_CornerNeighborCounts[direction];
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline void CMapDisp::GetCornerNeighbor( int direction, int cornerIndex, EditDispHandle_t &handle, int &orient )
+{
+ Assert( direction >= 0 );
+ Assert( direction < NUM_EDGES_CORNERS );
+ Assert( cornerIndex >= 0 );
+ Assert( cornerIndex < MAX_CORNER_NEIGHBORS );
+
+ handle = EDITDISPHANDLE_INVALID;
+ orient = 0;
+
+ if( cornerIndex >= m_CornerNeighborCounts[direction] )
+ return;
+
+ handle = m_CornerNeighbors[direction][cornerIndex];
+ orient = m_CornerNeighborOrientations[direction][cornerIndex];
+}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+inline EditDispHandle_t CMapDisp::GetCornerNeighbor( int direction, int cornerIndex )
+{
+ Assert( direction >= 0 );
+ Assert( direction < NUM_EDGES_CORNERS );
+
+ Assert( cornerIndex >= 0 );
+ Assert( cornerIndex < MAX_CORNER_NEIGHBORS );
+
+ if( cornerIndex >= m_CornerNeighborCounts[direction] )
+ return NULL;
+
+ return m_CornerNeighbors[direction][cornerIndex];
+}
+
+inline void CMapDisp::ResetTexelHitIndex( void ) { m_HitTexelIndex = -1; }
+inline void CMapDisp::SetTexelHitIndex( int index ) { m_HitTexelIndex = index; }
+inline int CMapDisp::GetTexelHitIndex( void ) { return m_HitTexelIndex; }
+inline void CMapDisp::SetDispMapHitIndex( int index ) { m_HitDispIndex = index; }
+inline void CMapDisp::ResetDispMapHitIndex( void ) { m_HitDispIndex = -1; }
+
+inline bool CMapDisp::Paint_IsDirty( void ) { return m_Canvas.m_bDirty; }
+
+#endif // MAPDISP_H