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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/mapanimator.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef MAPANIMATOR_H
+#define MAPANIMATOR_H
+#pragma once
+
+
+#include "MapClass.h"
+#include "MapKeyFrame.h"
+
+
+class CMapAnimator : public CMapKeyFrame
+{
+public:
+
+ DECLARE_MAPCLASS( CMapAnimator, CMapKeyFrame );
+
+ //
+ // Factories.
+ //
+ static CMapClass *CreateMapAnimator(CHelperInfo *pHelperInfo, CMapEntity *pParent);
+
+ //
+ // Construction/destruction.
+ //
+ CMapAnimator();
+ ~CMapAnimator();
+
+ virtual size_t GetSize( void ) { return sizeof(*this); }
+ virtual CMapClass *Copy(bool bUpdateDependencies);
+ virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
+
+ virtual void UpdateAnimation( float animTime );
+ virtual void OnClone( CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList );
+ virtual bool GetTransformMatrix( VMatrix& matrix );
+ virtual void OnParentKeyChanged( const char* key, const char* value );
+ virtual CMapAnimator *GetAnimator(void) { return this; }
+ void RebuildPath( void );
+
+ float GetKeyFramesAtTime( float time, CMapKeyFrame *&pKeyFrame, CMapKeyFrame *&pPrevKeyFrame );
+ CMapEntity *CreateNewKeyFrame( float time );
+ void GetAnimationAtTime( float animTime, Vector& newOrigin, Quaternion &newAngles );
+ static void GetAnimationAtTime( CMapKeyFrame *currentKey, CMapKeyFrame *pPrevKey, float animTime, Vector& newOrigin, Quaternion &newAngles, int posInterpolator, int rotInterpolator );
+
+ int GetNumKeysChanged() {return m_nKeysChanged;}
+
+private:
+ // Used by the keys to detect when changes need to be sent to the position interpolators.
+ int m_nKeysChanged;
+
+ VMatrix m_CoordFrame;
+ bool m_bCurrentlyAnimating;
+ CMapKeyFrame *m_pCurrentKeyFrame; // keyframe it's currently at
+
+ int m_iTimeModifier;
+ int m_iPositionInterpolator;
+ int m_iRotationInterpolator;
+
+ friend CMapKeyFrame;
+};
+
+
+#endif // MAPANIMATOR_H