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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/lpreview_thread.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: interface to asynchronous lighting preview creator
+//
+//===========================================================================//
+
+#ifndef LPREVIEW_THREAD_H
+#define LPREVIEW_THREAD_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tier0/threadtools.h"
+#include "bitmap/bitmap.h"
+#include "bitmap/float_bm.h"
+#include "tier1/utlvector.h"
+#include "mathlib/lightdesc.h"
+
+
+
+
+
+class CLightingPreviewLightDescription : public LightDesc_t
+{
+public:
+ int m_nObjectID;
+ class CIncrementalLightInfo *m_pIncrementalInfo;
+ void Init( int obj_id )
+ {
+ m_pIncrementalInfo = NULL;
+ m_nObjectID = obj_id;
+ }
+};
+
+enum HammerToLightingPreviewMessageType
+{
+ // messages from hammer to preview task
+ LPREVIEW_MSG_STOP, // no lighting previews open - stop working
+ LPREVIEW_MSG_EXIT, // we're exiting program - shut down
+ LPREVIEW_MSG_GEOM_DATA, // we have new shadow geometry data
+ LPREVIEW_MSG_G_BUFFERS, // we have new g buffer data from the renderer
+ LPREVIEW_MSG_LIGHT_DATA, // new light data in m_pLightList
+};
+
+enum LightingPreviewToHammerMessageType
+{
+ // messages from preview task to hammer
+ LPREVIEW_MSG_DISPLAY_RESULT, // we have a result image
+};
+
+
+struct MessageToLPreview
+{
+ HammerToLightingPreviewMessageType m_MsgType;
+
+ MessageToLPreview( HammerToLightingPreviewMessageType mtype)
+ {
+ m_MsgType = mtype;
+ }
+ MessageToLPreview( void)
+ {
+ }
+
+ // this structure uses a fat format for the args instead of separate classes for each
+ // message. the messages are small anyway, since pointers are used for anything of size.
+ FloatBitMap_t *m_pDefferedRenderingBMs[4]; // if LPREVIEW_MSG_G_BUFFERS
+ CUtlVector<CLightingPreviewLightDescription> *m_pLightList; // if LPREVIEW_MSG_LIGHT_DATA
+ Vector m_EyePosition; // for LPREVIEW_MSG_LIGHT_DATA & G_BUFFERS
+ CUtlVector<Vector> *m_pShadowTriangleList; // for LPREVIEW_MSG_GEOM_DATA
+ int m_nBitmapGenerationCounter; // for LPREVIEW_MSG_G_BUFFERS
+
+};
+
+struct MessageFromLPreview
+{
+ LightingPreviewToHammerMessageType m_MsgType;
+ Bitmap_t *m_pBitmapToDisplay; // for LPREVIEW_MSG_DISPLAY_RESULT
+ int m_nBitmapGenerationCounter; // for LPREVIEW_MSG_DISPLAY_RESULT
+ MessageFromLPreview( LightingPreviewToHammerMessageType msgtype )
+ {
+ m_MsgType = msgtype;
+ }
+ MessageFromLPreview( void )
+ {
+ }
+
+};
+
+extern CMessageQueue<MessageToLPreview> g_HammerToLPreviewMsgQueue;
+extern CMessageQueue<MessageFromLPreview> g_LPreviewToHammerMsgQueue;
+extern ThreadHandle_t g_LPreviewThread;
+
+extern CInterlockedInt n_gbufs_queued;
+extern CInterlockedInt n_result_bms_queued;
+
+extern Bitmap_t *g_pLPreviewOutputBitmap;
+
+// the lighting preview thread entry point
+
+unsigned LightingPreviewThreadFN( void *thread_start_arg );
+
+// the lighting preview handler. call often
+void HandleLightingPreview( void );
+
+#endif
+