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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/culltreenode.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'hammer/culltreenode.h')
| -rw-r--r-- | hammer/culltreenode.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/hammer/culltreenode.h b/hammer/culltreenode.h new file mode 100644 index 0000000..9209252 --- /dev/null +++ b/hammer/culltreenode.h @@ -0,0 +1,64 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + +#pragma once + +#include "BoundBox.h" +#include "MapClass.h" + +class CCullTreeNode; + +class CCullTreeNode : public BoundBox +{ + public: + + CCullTreeNode(void); + ~CCullTreeNode(void); + + // + // Children. + // + inline int GetChildCount(void) { return(m_Children.Count()); } + inline CCullTreeNode *GetCullTreeChild(int nChild) { return(m_Children[nChild]); } + + void AddCullTreeChild(CCullTreeNode *pChild); + + // + // Objects. + // + inline int GetObjectCount(void) { return(m_Objects.Count()); } + inline CMapClass *GetCullTreeObject(int nObject) { return(m_Objects[nObject]); } + + void AddCullTreeObject(CMapClass *pObject); + void AddCullTreeObjectRecurse(CMapClass *pObject); + + CCullTreeNode *FindCullTreeObjectRecurse(CMapClass *pObject); + + void RemoveAllCullTreeObjects(void); + void RemoveAllCullTreeObjectsRecurse(void); + + void RemoveCullTreeObject(CMapClass *pObject); + void RemoveCullTreeObjectRecurse(CMapClass *pObject); + + void UpdateAllCullTreeObjects(void); + void UpdateAllCullTreeObjectsRecurse(void); + + void UpdateCullTreeObject(CMapClass *pObject); + void UpdateCullTreeObjectRecurse(CMapClass *pObject); + + protected: + + CUtlVector<CCullTreeNode*> m_Children; // The child nodes. This is an octree. + CMapObjectList m_Objects; // The objects contained in this node. +}; + |