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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/boundbox.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'hammer/boundbox.cpp')
| -rw-r--r-- | hammer/boundbox.cpp | 275 |
1 files changed, 275 insertions, 0 deletions
diff --git a/hammer/boundbox.cpp b/hammer/boundbox.cpp new file mode 100644 index 0000000..e60f880 --- /dev/null +++ b/hammer/boundbox.cpp @@ -0,0 +1,275 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "stdafx.h" +#include "BoundBox.h" +#include "hammer_mathlib.h" +#include "MapDefs.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +BoundBox::BoundBox(void) +{ + ResetBounds(); +} + +BoundBox::BoundBox(const Vector &mins, const Vector &maxs) +{ + bmins = mins; + bmaxs = maxs; +} + +//----------------------------------------------------------------------------- +// Purpose: Sets the box to an uninitialized state, so that calls to UpdateBounds +// will properly set the mins and maxs. +//----------------------------------------------------------------------------- +void BoundBox::ResetBounds(void) +{ + bmins[0] = bmins[1] = bmins[2] = COORD_NOTINIT; + bmaxs[0] = bmaxs[1] = bmaxs[2] = -COORD_NOTINIT; +} + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : pt - +//----------------------------------------------------------------------------- +void BoundBox::UpdateBounds(const Vector& pt) +{ + if(pt[0] < bmins[0]) + bmins[0] = pt[0]; + if(pt[1] < bmins[1]) + bmins[1] = pt[1]; + if(pt[2] < bmins[2]) + bmins[2] = pt[2]; + + if(pt[0] > bmaxs[0]) + bmaxs[0] = pt[0]; + if(pt[1] > bmaxs[1]) + bmaxs[1] = pt[1]; + if(pt[2] > bmaxs[2]) + bmaxs[2] = pt[2]; +} + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : bmins - +// bmaxs - +//----------------------------------------------------------------------------- +void BoundBox::UpdateBounds(const Vector& mins, const Vector& maxs) +{ + if(mins[0] < bmins[0]) + bmins[0] = mins[0]; + if(mins[1] < bmins[1]) + bmins[1] = mins[1]; + if(mins[2] < bmins[2]) + bmins[2] = mins[2]; + + if(maxs[0] > bmaxs[0]) + bmaxs[0] = maxs[0]; + if(maxs[1] > bmaxs[1]) + bmaxs[1] = maxs[1]; + if(maxs[2] > bmaxs[2]) + bmaxs[2] = maxs[2]; +} + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : pBox - +//----------------------------------------------------------------------------- +void BoundBox::UpdateBounds(const BoundBox *pBox) +{ + UpdateBounds(pBox->bmins, pBox->bmaxs); +} + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : ptdest - +//----------------------------------------------------------------------------- +void BoundBox::GetBoundsCenter(Vector& ptdest) +{ + ptdest = (bmins + bmaxs)/2.0f; +} + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : pt - +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool BoundBox::ContainsPoint(const Vector& pt) const +{ + for (int i = 0; i < 3; i++) + { + if (pt[i] < bmins[i] || pt[i] > bmaxs[i]) + { + return(false); + } + } + return(true); +} + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : pfMins - +// pfMaxs - +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool BoundBox::IsIntersectingBox(const Vector& pfMins, const Vector& pfMaxs) const +{ + if ((bmins[0] >= pfMaxs[0]) || (bmaxs[0] <= pfMins[0])) + { + return(false); + + } + if ((bmins[1] >= pfMaxs[1]) || (bmaxs[1] <= pfMins[1])) + { + return(false); + } + + if ((bmins[2] >= pfMaxs[2]) || (bmaxs[2] <= pfMins[2])) + { + return(false); + } + + return(true); +} + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : pfMins - +// pfMaxs - +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool BoundBox::IsInsideBox(const Vector& pfMins, const Vector& pfMaxs) const +{ + if ((bmins[0] < pfMins[0]) || (bmaxs[0] > pfMaxs[0])) + { + return(false); + } + + if ((bmins[1] < pfMins[1]) || (bmaxs[1] > pfMaxs[1])) + { + return(false); + } + + if ((bmins[2] < pfMins[2]) || (bmaxs[2] > pfMaxs[2])) + { + return(false); + } + + return(true); +} + + +//----------------------------------------------------------------------------- +// Purpose: Returns whether this bounding box is valid, ie maxs >= mins. +//----------------------------------------------------------------------------- +bool BoundBox::IsValidBox(void) const +{ + for (int i = 0; i < 3; i++) + { + if (bmins[i] > bmaxs[i]) + { + return(false); + } + } + + return(true); +} + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : size - +//----------------------------------------------------------------------------- +void BoundBox::GetBoundsSize(Vector& size) +{ + size[0] = bmaxs[0] - bmins[0]; + size[1] = bmaxs[1] - bmins[1]; + size[2] = bmaxs[2] - bmins[2]; +} + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : iValue - +// iGridSize - +// Output : +//----------------------------------------------------------------------------- +static int Snap(/*int*/ float iValue, int iGridSize) +{ + return (int)(V_rint(iValue/iGridSize) * iGridSize); +} + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : iGridSize - +//----------------------------------------------------------------------------- +void BoundBox::SnapToGrid(int iGridSize) +{ + // does not alter the size of the box .. snaps its minimal coordinates + // to the grid size specified in iGridSize + Vector size; + GetBoundsSize(size); + + for(int i = 0; i < 3; i++) + { + bmins[i] = (float)Snap(/* YWB (int)*/bmins[i], iGridSize); + bmaxs[i] = bmins[i] + size[i]; + } +} + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : axis - +//----------------------------------------------------------------------------- +void BoundBox::Rotate90(int axis) +{ + int e1 = AXIS_X, e2 = AXIS_Y; + + // get bounds center first + Vector center; + GetBoundsCenter(center); + + switch(axis) + { + case AXIS_Z: + e1 = AXIS_X; + e2 = AXIS_Y; + break; + case AXIS_X: + e1 = AXIS_Y; + e2 = AXIS_Z; + break; + case AXIS_Y: + e1 = AXIS_X; + e2 = AXIS_Z; + break; + } + + float tmp1, tmp2; + tmp1 = bmins[e1] - center[e1] + center[e2]; + tmp2 = bmaxs[e1] - center[e1] + center[e2]; + bmins[e1] = bmins[e2] - center[e2] + center[e1]; + bmaxs[e1] = bmaxs[e2] - center[e2] + center[e1]; + bmins[e2] = tmp1; + bmaxs[e2] = tmp2; +} + |