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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/blockarray.cpp
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Diffstat (limited to 'hammer/blockarray.cpp')
-rw-r--r--hammer/blockarray.cpp111
1 files changed, 111 insertions, 0 deletions
diff --git a/hammer/blockarray.cpp b/hammer/blockarray.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#include <windows.h>
+#include <stdio.h>
+
+template <class T, int nBlockSize, int nMaxBlocks>
+class BlockArray
+{
+public:
+ BlockArray()
+ {
+ nCount = nBlocks = 0;
+ }
+ ~BlockArray()
+ {
+ GetBlocks(0);
+ }
+
+ T& operator[] (int iIndex);
+
+ void SetCount(int nObjects);
+ int GetCount() { return nCount; }
+
+private:
+ T * Blocks[nMaxBlocks+1];
+ short nCount;
+ short nBlocks;
+ void GetBlocks(int nNewBlocks);
+};
+
+/*
+template <class T, int nBlockSize, int nMaxBlocks>
+BlockArray<T,BlockSize,nMaxBlocks>::BlockArray()
+{
+ nCount = nBlocks = 0;
+}
+
+template <class T, int nBlockSize, int nMaxBlocks>
+BlockArray<T,BlockSize,nMaxBlocks>::~BlockArray()
+{
+ GetBlocks(0); // free blocks
+}
+*/
+
+template <class T, int nBlockSize, int nMaxBlocks>
+void BlockArray<T,nBlockSize,nMaxBlocks>::
+ GetBlocks(int nNewBlocks)
+{
+ for(int i = nBlocks; i < nNewBlocks; i++)
+ {
+ Blocks[i] = new T[nBlockSize];
+ }
+ for(i = nNewBlocks; i < nBlocks; i++)
+ {
+ delete[] Blocks[i];
+ }
+
+ nBlocks = nNewBlocks;
+}
+
+template <class T, int nBlockSize, int nMaxBlocks>
+void BlockArray<T,nBlockSize,nMaxBlocks>::
+ SetCount(int nObjects)
+{
+ if(nObjects == nCount)
+ return;
+
+ // find the number of blocks required by nObjects
+ int nNewBlocks = (nObjects / nBlockSize) + 1;
+ if(nNewBlocks != nBlocks)
+ GetBlocks(nNewBlocks);
+ nCount = nObjects;
+}
+
+template <class T, int nBlockSize, int nMaxBlocks>
+T& BlockArray<T,nBlockSize,nMaxBlocks>::operator[] (int iIndex)
+{
+ if(iIndex >= nCount)
+ SetCount(iIndex+1);
+ return Blocks[iIndex / nBlockSize][iIndex % nBlockSize];
+}
+
+typedef struct
+{
+ char Name[128];
+ int iValue;
+} Buffy;
+
+void main(void)
+{
+ BlockArray<Buffy, 16, 16> Buffies;
+
+ for(int i = 0; i < 256; i++)
+ {
+ Buffies[i].iValue = i;
+ strcpy(Buffies[i].Name, "Buk bUk buK");
+ }
+
+ for(i = 0; i < 256; i++)
+ {
+ printf("%d: %s\n", Buffies[i].iValue, Buffies[i].Name);
+ }
+
+ Buffies.SetCount(10);
+} \ No newline at end of file