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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/ToolPickEntity.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'hammer/ToolPickEntity.cpp')
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diff --git a/hammer/ToolPickEntity.cpp b/hammer/ToolPickEntity.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Tool used for picking entities. This is used anywhere a field that
+// contains an entity name is found.
+//
+// Left click - single select entity
+// +Ctrl - multiselect a single entity
+//
+//=============================================================================//
+
+#include "stdafx.h"
+#include "resource.h"
+#include "ToolPickEntity.h"
+#include "MapViewLogical.h"
+#include "MapView3D.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor. Inits data members.
+//-----------------------------------------------------------------------------
+CToolPickEntity::CToolPickEntity(void)
+{
+ m_pNotifyTarget = NULL;
+ m_bAllowMultiSelect = false;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor.
+//-----------------------------------------------------------------------------
+CToolPickEntity::~CToolPickEntity(void)
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Enables or disables multiselect for this tool.
+//-----------------------------------------------------------------------------
+void CToolPickEntity::AllowMultiSelect(bool bAllow)
+{
+ m_bAllowMultiSelect = bAllow;
+
+ //
+ // Shouldn't ever happen, but you never know.
+ //
+ if ((!bAllow) && (m_Entities.Count() > 1))
+ {
+ CMapEntity *pEntity = m_Entities[0].pEntity;
+ DeselectAll();
+ SelectEntity(pEntity);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when the tool is deactivated.
+// Input : eNewTool - The ID of the tool that is being activated.
+//-----------------------------------------------------------------------------
+void CToolPickEntity::OnDeactivate()
+{
+ DeselectAll();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Handles the left mouse button up message in the 3D view.
+// Input : pView - The view that the event occurred in.
+// nFlags - Flags per the Windows mouse message.
+// point - Point in client coordinates where the event occurred.
+// Output : Returns true if the message was handled by the tool, false if not.
+//-----------------------------------------------------------------------------
+bool CToolPickEntity::OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
+{
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Handles the left mouse button up message in the 3D view.
+// Input : pView - The view that the event occurred in.
+// nFlags - Flags per the Windows mouse message.
+// point - Point in client coordinates where the event occurred.
+// Output : Returns true if the message was handled by the tool, false if not.
+//-----------------------------------------------------------------------------
+bool CToolPickEntity::OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
+{
+ bool bControl = ((nFlags & MK_CONTROL) != 0);
+
+ unsigned long uEntity;
+ CMapClass *pObject = pView->NearestObjectAt( vPoint, uEntity);
+ if (pObject != NULL)
+ {
+ CMapClass *pSelObject = pObject->PrepareSelection(selectObjects);
+ CMapEntity *pEntity = dynamic_cast <CMapEntity *>(pSelObject);
+ if (pEntity != NULL)
+ {
+ //
+ // We clicked on an entity.
+ //
+ if ((!m_bAllowMultiSelect) || (!bControl))
+ {
+ // Single select.
+ DeselectAll();
+ SelectEntity(pEntity);
+ }
+ else
+ {
+ // Multiselect.
+ CycleSelectEntity(pEntity);
+ }
+
+ if (m_pNotifyTarget)
+ {
+ m_pNotifyTarget->OnNotifyPickEntity(this);
+ }
+ }
+ }
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Handles the left mouse button up message in the 3D view.
+// Input : pView - The view that the event occurred in.
+// nFlags - Flags per the Windows mouse message.
+// point - Point in client coordinates where the event occurred.
+// Output : Returns true if the message was handled by the tool, false if not.
+//-----------------------------------------------------------------------------
+bool CToolPickEntity::OnLMouseDownLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint)
+{
+ bool bControl = ((nFlags & MK_CONTROL) != 0);
+
+ HitInfo_t hitData;
+ int nHits = pView->ObjectsAt( vPoint, &hitData, 1 );
+ if ( ( nHits > 0 ) && hitData.pObject )
+ {
+ CMapClass *pSelObject = hitData.pObject->PrepareSelection( selectObjects );
+ CMapEntity *pEntity = dynamic_cast <CMapEntity *>( pSelObject );
+ if (pEntity != NULL)
+ {
+ //
+ // We clicked on an entity.
+ //
+ if ((!m_bAllowMultiSelect) || (!bControl))
+ {
+ // Single select.
+ DeselectAll();
+ SelectEntity(pEntity);
+ }
+ else
+ {
+ // Multiselect.
+ CycleSelectEntity(pEntity);
+ }
+
+ if (m_pNotifyTarget)
+ {
+ m_pNotifyTarget->OnNotifyPickEntity(this);
+ }
+ }
+ }
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Handles the left mouse button double click message in the 3D view.
+// Input : pView - The view that the event occurred in.
+// nFlags - Flags per the Windows mouse message.
+// point - Point in client coordinates where the event occurred.
+// Output : Returns true if the message was handled by the tool, false if not.
+//-----------------------------------------------------------------------------
+bool CToolPickEntity::OnLMouseDblClk3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
+{
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Handles the right mouse button up message in the 3D view.
+// Input : pView - The view that the event occurred in.
+// nFlags - Flags per the Windows mouse message.
+// point - Point in client coordinates where the event occurred.
+// Output : Returns true if the message was handled by the tool, false if not.
+//-----------------------------------------------------------------------------
+bool CToolPickEntity::OnRMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
+{
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Handles the mouse button up message in the 3D view.
+// Input : pView - The view that the event occurred in.
+// nFlags - Flags per the Windows mouse message.
+// point - Point in client coordinates where the event occurred.
+// Output : Returns true if the message was handled by the tool, false if not.
+//-----------------------------------------------------------------------------
+bool CToolPickEntity::OnRMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
+{
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Handles the mouse move message in the 3D view.
+// Input : pView - The view that the event occurred in.
+// nFlags - Flags per the Windows mouse message.
+// point - Point in client coordinates where the event occurred.
+// Output : Returns true if the message was handled by the tool, false if not.
+//-----------------------------------------------------------------------------
+bool CToolPickEntity::OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint)
+{
+ SetEyedropperCursor();
+ return true;
+}
+
+
+bool CToolPickEntity::OnMouseMoveLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint)
+{
+ SetEyedropperCursor();
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets the cursor to the eyedropper cursor.
+//-----------------------------------------------------------------------------
+void CToolPickEntity::SetEyedropperCursor(void)
+{
+ static HCURSOR hcurEyedropper = NULL;
+
+ if (!hcurEyedropper)
+ {
+ hcurEyedropper = LoadCursor(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDC_EYEDROPPER));
+ }
+
+ SetCursor(hcurEyedropper);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pEntity -
+//-----------------------------------------------------------------------------
+void CToolPickEntity::CycleSelectEntity(CMapEntity *pEntity)
+{
+ int nIndex = FindEntity(pEntity);
+ if (nIndex != -1)
+ {
+ //
+ // The entity is in our list, update its selection state.
+ //
+ if (m_Entities[nIndex].eState == EntityState_Partial)
+ {
+ DeselectEntity(nIndex);
+ }
+ else if (m_Entities[nIndex].eState == EntityState_Select)
+ {
+ if (m_Entities[nIndex].eOriginalState == EntityState_Partial)
+ {
+ m_Entities[nIndex].eState = EntityState_Partial;
+ //pEntity->SetSelectionState(SELECT_MULTI_PARTIAL);
+ }
+ else
+ {
+ DeselectEntity(nIndex);
+ }
+ }
+ else if (m_Entities[nIndex].eState == EntityState_None)
+ {
+ m_Entities[nIndex].eState = EntityState_Select;
+ //pEntity->SetSelectionState(SELECT_NORMAL);
+ }
+ }
+ else
+ {
+ //
+ // The entity is not in our list, add it.
+ //
+ AddToList(pEntity, EntityState_Select);
+ //pEntity->SetSelectionState(SELECT_NORMAL);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets the fully selected and partially selected entities for the picker.
+// Input : EntityListFull -
+// EntityListPartial -
+//-----------------------------------------------------------------------------
+void CToolPickEntity::SetSelectedEntities(CMapEntityList &EntityListFull, CMapEntityList &EntityListPartial)
+{
+ m_Entities.RemoveAll();
+
+ for (int i = 0; i < EntityListFull.Count(); i++)
+ {
+ CMapEntity *pEntity = EntityListFull.Element(i);
+
+ AddToList(pEntity, EntityState_Select);
+ pEntity->SetSelectionState(SELECT_NORMAL);
+ }
+
+ for (int i = 0; i < EntityListPartial.Count(); i++)
+ {
+ CMapEntity *pEntity = EntityListPartial.Element(i);
+
+ AddToList(pEntity, EntityState_Partial);
+ pEntity->SetSelectionState(SELECT_MULTI_PARTIAL);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pEntity -
+//-----------------------------------------------------------------------------
+int CToolPickEntity::FindEntity(CMapEntity *pEntity)
+{
+ for (int i = 0; i < m_Entities.Count(); i++)
+ {
+ if (m_Entities[i].pEntity == pEntity)
+ {
+ return i;
+ }
+ }
+
+ return -1;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Clears the selection set.
+//-----------------------------------------------------------------------------
+void CToolPickEntity::DeselectAll(void)
+{
+ for (int i = 0; i < m_Entities.Count(); i++)
+ {
+ m_Entities[i].pEntity->SetSelectionState(SELECT_NONE);
+ }
+
+ m_Entities.RemoveAll();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Selects the entity unconditionally.
+// Input : pEntity - entity to select.
+//-----------------------------------------------------------------------------
+void CToolPickEntity::SelectEntity(CMapEntity *pEntity)
+{
+ int nIndex = FindEntity(pEntity);
+ if (nIndex != -1)
+ {
+ //
+ // The entity is in our list, update its selection state.
+ //
+ m_Entities[nIndex].eState = EntityState_Select;
+ pEntity->SetSelectionState(SELECT_NORMAL);
+ }
+ else
+ {
+ //
+ // The entity is not in our list, add it.
+ //
+ AddToList(pEntity, EntityState_Select);
+ pEntity->SetSelectionState(SELECT_NORMAL);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Deselects the given entity.
+//-----------------------------------------------------------------------------
+void CToolPickEntity::DeselectEntity(CMapEntity *pEntity)
+{
+ int nIndex = FindEntity(pEntity);
+ if (nIndex != -1)
+ {
+ DeselectEntity(nIndex);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Removes the entity at the given index from the selection set.
+// Input : nIndex - Index of the entity in the selection list.
+//-----------------------------------------------------------------------------
+void CToolPickEntity::DeselectEntity(int nIndex)
+{
+ Assert(m_Entities.IsValidIndex(nIndex));
+
+ if (m_Entities.IsValidIndex(nIndex))
+ {
+ if (m_Entities[nIndex].eOriginalState != EntityState_Partial)
+ {
+ m_Entities[nIndex].pEntity->SetSelectionState(SELECT_NONE);
+
+ //
+ // Remove the entity from our list.
+ //
+ RemoveFromList(nIndex);
+ }
+ else
+ {
+ //
+ // Just set the state to deselected so we can cycle back to partial selection.
+ //
+ m_Entities[nIndex].pEntity->SetSelectionState(SELECT_NONE);
+ m_Entities[nIndex].eState = EntityState_None;
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pEntity -
+// eState -
+//-----------------------------------------------------------------------------
+void CToolPickEntity::AddToList(CMapEntity *pEntity, EntityState_t eState)
+{
+ int nIndex = m_Entities.AddToTail();
+ m_Entities[nIndex].pEntity = pEntity;
+ m_Entities[nIndex].eState = eState;
+ m_Entities[nIndex].eOriginalState = eState;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : nIndex -
+//-----------------------------------------------------------------------------
+void CToolPickEntity::RemoveFromList(int nIndex)
+{
+ Assert(m_Entities.IsValidIndex(nIndex));
+
+ if (m_Entities.IsValidIndex(nIndex))
+ {
+ m_Entities.FastRemove(nIndex);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns lists of fully selected and partially selected entities.
+//-----------------------------------------------------------------------------
+void CToolPickEntity::GetSelectedEntities(CMapEntityList &EntityListFull, CMapEntityList &EntityListPartial)
+{
+ EntityListFull.RemoveAll();
+ EntityListPartial.RemoveAll();
+
+ for (int i = 0; i < m_Entities.Count(); i++)
+ {
+ if (m_Entities[i].eState == EntityState_Select)
+ {
+ EntityListFull.AddToTail(m_Entities[i].pEntity);
+ }
+ else if (m_Entities[i].eState == EntityState_Partial)
+ {
+ EntityListPartial.AddToTail(m_Entities[i].pEntity);
+ }
+ }
+}
+