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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/ToolEntity.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'hammer/ToolEntity.h')
| -rw-r--r-- | hammer/ToolEntity.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/hammer/ToolEntity.h b/hammer/ToolEntity.h new file mode 100644 index 0000000..c6e5cc9 --- /dev/null +++ b/hammer/ToolEntity.h @@ -0,0 +1,79 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Defines the interface to the entity placement tool. +// +//============================================================================= + +#ifndef TOOLENTITY_H +#define TOOLENTITY_H +#pragma once + + +#include "ToolInterface.h" +#include "Tool3D.h" + + +class CRender2D; +class CRender3D; + + +class CToolEntity : public Tool3D +{ + +friend class CToolEntityMessageWnd; + +public: + + CToolEntity(void); + ~CToolEntity(void); + + inline void GetPos(Vector &vecPos); + + // + // CBaseTool implementation. + // + virtual ToolID_t GetToolID(void) { return TOOL_ENTITY; } + + virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); + virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); + + virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); + virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); + virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); + + virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); + virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); + virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); + + virtual void RenderTool2D(CRender2D *pRender); + virtual void RenderTool3D(CRender3D *pRender); + +protected: + + // + // Tool3D implementation. + // + void StartTranslation( CMapView *pView, const Vector2D &vPoint); + virtual bool UpdateTranslation(const Vector &vUpdate, UINT flags); + virtual void FinishTranslation(bool bSave); + virtual int HitTest(CMapView *pView, const Vector2D &vPoint, bool bTestHandles = false); + +private: + + void OnEscape(void); + void CreateMapObject(CMapView2D *pView); + + Vector m_vecPos; // Current position of the marker. +}; + + +//----------------------------------------------------------------------------- +// Purpose: Returns the current position of the marker. +//----------------------------------------------------------------------------- +inline void CToolEntity::GetPos(Vector &vecPos) +{ + vecPos = m_vecPos; +} + + +#endif // TOOLENTITY_H |