diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/ScenePreviewDlg.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'hammer/ScenePreviewDlg.h')
| -rw-r--r-- | hammer/ScenePreviewDlg.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/hammer/ScenePreviewDlg.h b/hammer/ScenePreviewDlg.h new file mode 100644 index 0000000..c93053c --- /dev/null +++ b/hammer/ScenePreviewDlg.h @@ -0,0 +1,59 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef SCENEPREVIEWDLG_H +#define SCENEPREVIEWDLG_H +#ifdef _WIN32 +#pragma once +#endif + + +class CChoreoScene; + + +class CScenePreviewDlg : public CDialog +{ +// Construction +public: + // Note: the dialog now owns the scene and it'll delete it when it goes away. + CScenePreviewDlg( CChoreoScene *pScene, const char *pSceneFilename, CWnd* pParent = NULL ); // standard constructor + virtual ~CScenePreviewDlg(); + +// Dialog Data + //{{AFX_DATA(CSoundBrowser) + DECLARE_MESSAGE_MAP() + enum { IDD = IDD_SCENE_PREVIEW }; + + +protected: + BOOL OnInitDialog(); + virtual LRESULT DefWindowProc( UINT message, WPARAM wParam, LPARAM lParam ); + virtual void OnCancel(void); + + +private: + static DWORD WINAPI StaticIdleThread( LPVOID pParameter ); + DWORD IdleThread(); + + void OnIdle(); + void EndThread(); + + +private: + CChoreoScene *m_pScene; + + HANDLE m_hExitThreadEvent; + HANDLE m_hIdleEventHandledEvent; + + HANDLE m_hIdleThread; + + int m_iLastEventPlayed; // Last sound event we handled. + double m_flStartTime; // When we started playing the scene. + char m_SceneFilename[MAX_PATH]; +}; + + +#endif // SCENEPREVIEWDLG_H |