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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/MapAxisHandle.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'hammer/MapAxisHandle.cpp')
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diff --git a/hammer/MapAxisHandle.cpp b/hammer/MapAxisHandle.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A helper that represents the axis of rotation for a rotating entity.
+// When selected, it exposes handles for the endpoints of the axis.
+//
+// It writes the axis as a keyvalue of the form:
+//
+// "x0 y0 z0, x1 y1 z1"
+//
+//=============================================================================//
+
+#include "stdafx.h"
+#include "Box3D.h"
+#include "GlobalFunctions.h"
+#include "fgdlib/HelperInfo.h"
+#include "materialsystem/imaterialsystem.h"
+#include "materialsystem/imesh.h"
+#include "MainFrm.h" // For refreshing the object properties dialog
+#include "MapDoc.h"
+#include "MapAxisHandle.h"
+#include "MapPointHandle.h"
+#include "MapView2D.h"
+#include "Material.h"
+#include "Options.h"
+#include "Render2D.h"
+#include "Render3D.h"
+#include "ToolManager.h"
+#include "ToolAxisHandle.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+
+IMPLEMENT_MAPCLASS(CMapAxisHandle);
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Factory function. Used for creating a CMapAxisHandle from a set
+// of string parameters from the FGD file.
+// Input : pInfo - Pointer to helper info class which gives us information
+// about how to create the class.
+// Output : Returns a pointer to the class, NULL if an error occurs.
+//-----------------------------------------------------------------------------
+CMapClass *CMapAxisHandle::Create(CHelperInfo *pHelperInfo, CMapEntity *pParent)
+{
+ static char *pszDefaultKeyName = "axis";
+
+ const char *pszKey = pHelperInfo->GetParameter(0);
+ if (pszKey == NULL)
+ {
+ pszKey = pszDefaultKeyName;
+ }
+
+ CMapAxisHandle *pBox = new CMapAxisHandle(pszKey);
+ pBox->SetRenderColor(255, 255, 255);
+ return(pBox);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pfMins -
+// pfMaxs -
+//-----------------------------------------------------------------------------
+CMapAxisHandle::CMapAxisHandle(void)
+{
+ Initialize();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pfMins -
+// pfMaxs -
+//-----------------------------------------------------------------------------
+CMapAxisHandle::CMapAxisHandle(const char *pszKey)
+{
+ Initialize();
+ strcpy(m_szKeyName, pszKey);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMapAxisHandle::Initialize(void)
+{
+ m_szKeyName[0] = '\0';
+
+ r = 255;
+ g = 255;
+ b = 255;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CMapAxisHandle::~CMapAxisHandle(void)
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : bFullUpdate -
+//-----------------------------------------------------------------------------
+void CMapAxisHandle::CalcBounds(BOOL bFullUpdate)
+{
+ CMapClass::CalcBounds(bFullUpdate);
+
+ //
+ // We don't affect our parent's 2D render bounds.
+ //
+ m_Render2DBox.ResetBounds();
+
+ //
+ // Calculate 3D culling box.
+ //
+ m_CullBox.ResetBounds();
+ for (int i = 0; i < 2; i++)
+ {
+ m_Point[i].CalcBounds(bFullUpdate);
+
+ Vector vecMins;
+ Vector vecMaxs;
+ m_Point[i].GetCullBox(vecMins, vecMaxs);
+ m_CullBox.UpdateBounds(vecMins, vecMaxs);
+ }
+ m_BoundingBox = m_CullBox;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : CMapClass
+//-----------------------------------------------------------------------------
+CMapClass *CMapAxisHandle::Copy(bool bUpdateDependencies)
+{
+ CMapAxisHandle *pCopy = new CMapAxisHandle;
+
+ if (pCopy != NULL)
+ {
+ pCopy->CopyFrom(this, bUpdateDependencies);
+ }
+
+ return(pCopy);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pObject -
+// Output : CMapClass
+//-----------------------------------------------------------------------------
+CMapClass *CMapAxisHandle::CopyFrom(CMapClass *pObject, bool bUpdateDependencies)
+{
+ Assert(pObject->IsMapClass(MAPCLASS_TYPE(CMapAxisHandle)));
+ CMapAxisHandle *pFrom = (CMapAxisHandle *)pObject;
+
+ CMapClass::CopyFrom(pObject, bUpdateDependencies);
+
+ m_Point[0].CopyFrom(&pFrom->m_Point[0], bUpdateDependencies);
+ m_Point[1].CopyFrom(&pFrom->m_Point[1], bUpdateDependencies);
+
+ strcpy(m_szKeyName, pFrom->m_szKeyName);
+
+ return(this);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Gets the tool object for a given context data from HitTest2D.
+//-----------------------------------------------------------------------------
+CBaseTool *CMapAxisHandle::GetToolObject(int nHitData, bool bAttachObject)
+{
+ // FIXME: ideally, we could use CToolPointHandle here, because all it does is move
+ // points around, but that would require some way for the CMapAxisHandle to know
+ // when the CMapPointHandle's position changes. This way the CToolAxisHandle can
+ // handle the notification. In general, we need a better system for building complex
+ // objects from simple ones and handling changes to the simple objects in the complex one.
+ //
+ // If we DID use a CToolPointHandle, we'd need to reconcile the status bar updates that
+ // are done in OnMouseMove2D, because points and axes cause different status bar text
+ // to be displayed as they are dragged around.
+ CToolAxisHandle *pTool = (CToolAxisHandle *)ToolManager()->GetToolForID(TOOL_AXIS_HANDLE);
+
+ if ( bAttachObject )
+ {
+ pTool->Attach(this, nHitData);
+ }
+
+ return pTool;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pView -
+// point -
+// nData -
+// Output : Returns true on success, false on failure.
+//-----------------------------------------------------------------------------
+bool CMapAxisHandle::HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData)
+{
+ if ( IsVisible() )
+ {
+ for (int i = 0; i < 2; i++)
+ {
+ if ( m_Point[i].HitTest2D(pView, point, HitData) )
+ {
+ HitData.pObject = this;
+ HitData.uData = i;
+ HitData.nDepth = 0; // map helpers have no real depth
+
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pRender -
+//-----------------------------------------------------------------------------
+void CMapAxisHandle::Render2D(CRender2D *pRender)
+{
+ SelectionState_t eState = GetSelectionState();
+ if (eState == SELECT_NONE)
+ return;
+
+ m_Point[0].Render2D(pRender);
+ m_Point[1].Render2D(pRender);
+
+ if (eState == SELECT_MODIFY)
+ {
+ pRender->PushRenderMode( RENDER_MODE_DOTTED );
+ pRender->SetDrawColor( GetRValue(Options.colors.clrSelection), GetGValue(Options.colors.clrSelection), GetBValue(Options.colors.clrSelection) );
+ }
+ else
+ {
+ pRender->PushRenderMode( RENDER_MODE_FLAT );
+ pRender->SetDrawColor( GetRValue(Options.colors.clrToolHandle), GetGValue(Options.colors.clrToolHandle), GetBValue(Options.colors.clrToolHandle) );
+ }
+
+ Vector vecOrigin1;
+ Vector vecOrigin2;
+ m_Point[0].GetOrigin(vecOrigin1);
+ m_Point[1].GetOrigin(vecOrigin2);
+
+ pRender->DrawLine(vecOrigin1, vecOrigin2);
+
+ pRender->PopRenderMode();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pRender -
+//-----------------------------------------------------------------------------
+void CMapAxisHandle::Render3D(CRender3D *pRender)
+{
+ if (GetSelectionState() != SELECT_NONE)
+ {
+ for (int i = 0; i < 2; i++)
+ {
+ m_Point[i].Render3D(pRender);
+ }
+
+ Vector vec1;
+ Vector vec2;
+ m_Point[0].GetOrigin(vec1);
+ m_Point[1].GetOrigin(vec2);
+
+ pRender->SetDrawColor( 255, 255, 255 );
+ pRender->DrawLine(vec1, vec2);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int CMapAxisHandle::SerializeRMF(std::fstream &File, BOOL bRMF)
+{
+ return(0);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int CMapAxisHandle::SerializeMAP(std::fstream &File, BOOL bRMF)
+{
+ return(0);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Overridden to chain down to our endpoints, which are not children.
+//-----------------------------------------------------------------------------
+void CMapAxisHandle::SetOrigin(Vector &vecOrigin)
+{
+ BaseClass::SetOrigin(vecOrigin);
+
+ m_Point[0].SetOrigin(vecOrigin);
+ m_Point[1].SetOrigin(vecOrigin);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Overridden to chain down to our endpoints, which are not children.
+//-----------------------------------------------------------------------------
+SelectionState_t CMapAxisHandle::SetSelectionState(SelectionState_t eSelectionState)
+{
+ SelectionState_t eState = BaseClass::SetSelectionState(eSelectionState);
+
+ m_Point[0].SetSelectionState(eSelectionState);
+ m_Point[1].SetSelectionState(eSelectionState);
+
+ return eState;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Special version of set SelectionState to set the state in only one
+// endpoint handle for dragging that handle.
+//-----------------------------------------------------------------------------
+SelectionState_t CMapAxisHandle::SetSelectionState(SelectionState_t eSelectionState, int nHandle)
+{
+ SelectionState_t eState = BaseClass::SetSelectionState(eSelectionState);
+ m_Point[nHandle].SetSelectionState(eSelectionState);
+ return eState;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Overridden because origin helpers don't take the color of their
+// parent entity.
+// Input : red, green, blue -
+//-----------------------------------------------------------------------------
+void CMapAxisHandle::SetRenderColor(unsigned char red, unsigned char green, unsigned char blue)
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Overridden because origin helpers don't take the color of their
+// parent entity.
+// Input : red, green, blue -
+//-----------------------------------------------------------------------------
+void CMapAxisHandle::SetRenderColor(color32 rgbColor)
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : szKey -
+// szValue -
+//-----------------------------------------------------------------------------
+void CMapAxisHandle::OnParentKeyChanged(const char *szKey, const char *szValue)
+{
+ if (!stricmp(szKey, m_szKeyName))
+ {
+ Vector vecOrigin1;
+ Vector vecOrigin2;
+
+ sscanf(szValue, "%f %f %f, %f %f %f", &vecOrigin1.x, &vecOrigin1.y, &vecOrigin1.z, &vecOrigin2.x, &vecOrigin2.y, &vecOrigin2.z);
+
+ m_Point[0].SetOrigin(vecOrigin1);
+ m_Point[1].SetOrigin(vecOrigin2);
+
+ CalcBounds();
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Called by the axis tool to update the position of the endpoint.
+//-----------------------------------------------------------------------------
+void CMapAxisHandle::UpdateEndPoint(Vector &vecPos, int nPointIndex)
+{
+ m_Point[nPointIndex].m_Origin = vecPos;
+ CalcBounds();
+ UpdateParentKey();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Overridden to transform our endpoints.
+//-----------------------------------------------------------------------------
+void CMapAxisHandle::DoTransform(const VMatrix &matrix)
+{
+ BaseClass::DoTransform(matrix);
+
+ m_Point[0].Transform(matrix);
+ m_Point[1].Transform(matrix);
+
+ UpdateParentKey();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMapAxisHandle::UpdateParentKey(void)
+{
+ if (m_szKeyName[0])
+ {
+ CMapEntity *pEntity = dynamic_cast <CMapEntity *> (m_pParent);
+ if (pEntity != NULL)
+ {
+ Vector vecOrigin1;
+ Vector vecOrigin2;
+ m_Point[0].GetOrigin(vecOrigin1);
+ m_Point[1].GetOrigin(vecOrigin2);
+
+ CalcBounds();
+
+ char szValue[KEYVALUE_MAX_VALUE_LENGTH];
+ sprintf(szValue, "%g %g %g, %g %g %g", (double)vecOrigin1.x, (double)vecOrigin1.y, (double)vecOrigin1.z, (double)vecOrigin2.x, (double)vecOrigin2.y, (double)vecOrigin2.z);
+ pEntity->NotifyChildKeyChanged(this, m_szKeyName, szValue);
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets the keyvalue in our parent when we are added to the world.
+// Input : pWorld -
+//-----------------------------------------------------------------------------
+void CMapAxisHandle::OnAddToWorld(CMapWorld *pWorld)
+{
+ BaseClass::OnAddToWorld(pWorld);
+ UpdateParentKey();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets the keyvalue in our parent after the map is loaded.
+// Input : pWorld -
+//-----------------------------------------------------------------------------
+void CMapAxisHandle::PostloadWorld(CMapWorld *pWorld)
+{
+ BaseClass::PostloadWorld(pWorld);
+ UpdateParentKey();
+}
+