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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/DispShore.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//
+//=============================================================================
+
+#ifndef DISPSHORE_H
+#define DISPSHORE_H
+#pragma once
+
+#include "MapHelper.h"
+#include "MapFace.h"
+#include "MapOverlay.h"
+#include "MapOverlayTrans.h"
+
+class CHelperInfo;
+class CMapEntity;
+
+struct ShoreFaceData_t
+{
+ CMapFace *m_pFaces[4]; // The hammer faces the points reside on.
+ Vector m_vecPoints[4]; // The shore face points.
+ Vector2D m_vecTexCoords[4]; // The shore texture coordinates.
+ bool m_bAdjWinding;
+};
+
+struct ShoreSegment_t
+{
+ Vector m_vecPoints[2]; // Shore segment points.
+ Vector m_vecNormals[2]; // Shore segment normals.
+ Vector2D m_vecTexCoords[4]; // Shore segment texture coordinates.
+
+ EditDispHandle_t m_hDisp; // Displacement the shore segment was created from.
+ float m_flWaterZ;
+
+ ShoreFaceData_t m_WorldFace;
+ ShoreFaceData_t m_WaterFace;
+
+ // ?
+ Vector m_vecCenter;
+ unsigned int m_iStartPoint;
+ bool m_bTouch;
+ bool m_bCreated;
+};
+
+struct Shoreline_t
+{
+ int m_nShorelineId;
+ CUtlVector<ShoreSegment_t> m_aSegments; // List of shore segments making up the shore line.
+ CUtlVector<int> m_aSortedSegments; // List of shore segments sorted (for connectivity).
+ CUtlVector<CMapOverlay> m_aOverlays;
+ float m_flLength; // Total length of the shore line.
+ ShoreEntityData_t m_ShoreData;
+
+ Shoreline_t();
+ ~Shoreline_t();
+ void AddSegment( Vector &vecPoint0, Vector &vecPoint1, Vector &vecNormal, float flWaterZ, CMapFace *pWaterFace, EditDispHandle_t hDisp );
+};
+
+class IDispShoreManager
+{
+public:
+
+ virtual bool Init( void ) = 0;
+ virtual void Shutdown( void ) = 0;
+
+ // Shoreline management.
+ virtual int GetShorelineCount( void ) = 0;
+ virtual Shoreline_t *GetShoreline( int nShorelineId ) = 0;
+ virtual void AddShoreline( int nShorelineId ) = 0;
+ virtual void RemoveShoreline( int nShorelineId ) = 0;
+ virtual void BuildShoreline( int nShorelineId, CUtlVector<CMapFace*> &aFaces, CUtlVector<CMapFace*> &aWaterFaces ) = 0;
+
+ virtual void Draw( CRender3D *pRender ) = 0;
+ virtual void DebugDraw( CRender3D *pRender ) = 0;
+};
+
+IDispShoreManager *GetShoreManager( void );
+
+#endif // DISPSHORE_H \ No newline at end of file