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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
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| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /hammer/AnchorMgr.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'hammer/AnchorMgr.h')
| -rw-r--r-- | hammer/AnchorMgr.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/hammer/AnchorMgr.h b/hammer/AnchorMgr.h new file mode 100644 index 0000000..786320c --- /dev/null +++ b/hammer/AnchorMgr.h @@ -0,0 +1,86 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef ANCHORMGR_H +#define ANCHORMGR_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tier1/utlvector.h" + + +enum ESimpleAnchor +{ + k_eSimpleAnchorAllSides, + k_eSimpleAnchorBottomRight, // The whole control follows the bottom right. + k_eSimpleAnchorStretchRight, // Only grow in width. + k_eSimpleAnchorRightSide, + k_eSimpleAnchorBottomSide +}; +enum EAnchorHorz +{ + k_eAnchorLeft, // Anchor this side of the control to the left of its parent window. + k_eAnchorRight // Anchor this side of the control to the right of its parent window. +}; +enum EAnchorVert +{ + k_eAnchorTop, // Anchor this side of the control to the top of its parent window. + k_eAnchorBottom // Anchor this side of the control to the bottom of its parent window. +}; + +class CAnchorDef +{ +public: + friend class CAnchorMgr; + + // You can use the first constructor for simple cases. + CAnchorDef() {} + CAnchorDef( int dlgItemID, ESimpleAnchor eSimpleAnchor ); + CAnchorDef( HWND hWnd, ESimpleAnchor eSimpleAnchor ); + + CAnchorDef( int dlgItemID, EAnchorHorz eLeftSide=k_eAnchorLeft, EAnchorVert eTopSide=k_eAnchorTop, EAnchorHorz eRightSide=k_eAnchorRight, EAnchorVert eBottomSide=k_eAnchorBottom ); + CAnchorDef( HWND hWnd, EAnchorHorz eLeftSide=k_eAnchorLeft, EAnchorVert eTopSide=k_eAnchorTop, EAnchorHorz eRightSide=k_eAnchorRight, EAnchorVert eBottomSide=k_eAnchorBottom ); + + // Only one of hWnd or dlgItemID should be set. + void Init( HWND hWnd, int dlgItemID, ESimpleAnchor eSimpleAnchor ); + void Init( HWND hWnd, int dlgItemID, EAnchorHorz eLeftSide, EAnchorVert eTopSide, EAnchorHorz eRightSide, EAnchorVert eBottomSide ); + +public: + int m_DlgItemID; + HWND m_hInputWnd; // Either this or m_DlgItemID is set. + EAnchorHorz m_AnchorLeft, m_AnchorRight; + EAnchorVert m_AnchorTop, m_AnchorBottom; + +private: + int m_OriginalPos[4]; // left, top, right, bottom + HWND m_hWnd; +}; + + +//----------------------------------------------------------------------------- +// Purpose: This class helps a resizable window resize and move its controls +// whenever the window is resized. First, you call Init() to tell it how +// you want all the child windows anchored, then just call OnSize() whenever +// the parent window is sized. +//----------------------------------------------------------------------------- +class CAnchorMgr +{ +public: + CAnchorMgr(); + void Init( HWND hParentWnd, CAnchorMgr::CAnchorDef *pAnchors, int nAnchors ); + + // Call this when the parent window's size changes and it'll resize all the subcontrols. + void OnSize(); + +private: + CUtlVector<CAnchorMgr::CAnchorDef> m_Anchors; + HWND m_hParentWnd; + int m_OriginalParentSize[2]; // wide, tall +}; + + +#endif // ANCHORMGR_H |