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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/matchmaking/welcomedialog.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'gameui/matchmaking/welcomedialog.cpp')
-rw-r--r--gameui/matchmaking/welcomedialog.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/gameui/matchmaking/welcomedialog.cpp b/gameui/matchmaking/welcomedialog.cpp
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+++ b/gameui/matchmaking/welcomedialog.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Matchmaking's "main menu"
+//
+//=============================================================================//
+
+#include "welcomedialog.h"
+#include "GameUI_Interface.h"
+#include "vgui_controls/MessageDialog.h"
+#include "ixboxsystem.h"
+#include "EngineInterface.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//--------------------------------
+// CPlayerMatchDialog
+//--------------------------------
+CWelcomeDialog::CWelcomeDialog( vgui::Panel *pParent ) : BaseClass( pParent, "WelcomeDialog" )
+{
+ // do nothing
+}
+
+//---------------------------------------------------------
+// Purpose: Set the title and menu positions
+//---------------------------------------------------------
+void CWelcomeDialog::PerformLayout( void )
+{
+ BaseClass::PerformLayout();
+}
+
+//-----------------------------------------------------------------
+// Purpose: Forward commands to the matchmaking base panel
+//-----------------------------------------------------------------
+void CWelcomeDialog::OnCommand( const char *pCommand )
+{
+ BaseClass::OnCommand( pCommand );
+}
+
+//-------------------------------------------------------
+// Keyboard input
+//-------------------------------------------------------
+void CWelcomeDialog::OnKeyCodePressed( vgui::KeyCode code )
+{
+ switch( code )
+ {
+ case KEY_XBUTTON_B:
+ if ( GameUI().IsInLevel() )
+ {
+ m_pParent->OnCommand( "ResumeGame" );
+ }
+ break;
+
+ default:
+ BaseClass::OnKeyCodePressed( code );
+ break;
+ }
+} \ No newline at end of file