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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/matchmaking/sessionoptionsdialog.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'gameui/matchmaking/sessionoptionsdialog.h')
-rw-r--r--gameui/matchmaking/sessionoptionsdialog.h61
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diff --git a/gameui/matchmaking/sessionoptionsdialog.h b/gameui/matchmaking/sessionoptionsdialog.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Dialog for setting customizable game options
+//
+//=============================================================================//
+
+#ifndef SESSIONOPTIONSDIALOG_H
+#define SESSIONOPTIONSDIALOG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "basedialog.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Simple menu to choose a matchmaking session type
+//-----------------------------------------------------------------------------
+class CSessionOptionsDialog : public CBaseDialog
+{
+ DECLARE_CLASS_SIMPLE( CSessionOptionsDialog, CBaseDialog );
+
+public:
+ CSessionOptionsDialog( vgui::Panel *parent );
+ ~CSessionOptionsDialog();
+
+ virtual void OnCommand( const char *pCommand );
+ virtual void OnKeyCodePressed( vgui::KeyCode code );
+ virtual void OnThink();
+
+ virtual void PerformLayout( void );
+ virtual void ApplySettings( KeyValues *pResourceData );
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+
+ virtual void OverrideMenuItem( KeyValues *pKeys );
+
+ void SetGameType( const char *pGametype );
+ void SetDialogKeys( KeyValues *pKeys );
+ void ApplyCommonProperties( KeyValues *pKeys );
+
+ MESSAGE_FUNC_PARAMS( OnMenuItemChanged, "MenuItemChanged", data );
+
+private:
+ void SetupSession( void );
+ void UpdateScenarioDisplay( void );
+
+ int GetMaxPlayersRecommendedOption( void );
+
+ char m_szCommand[MAX_COMMAND_LEN];
+ char m_szGametype[MAX_COMMAND_LEN];
+ bool m_bModifySession;
+
+ KeyValues *m_pDialogKeys;
+
+ CUtlVector< sessionProperty_t > m_SessionProperties;
+ CUtlVector< CScenarioInfoPanel* > m_pScenarioInfos;
+
+ vgui::Label *m_pRecommendedLabel;
+};
+
+
+#endif // SESSIONOPTIONSDIALOG_H