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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/matchmaking/sessionoptionsdialog.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'gameui/matchmaking/sessionoptionsdialog.h')
| -rw-r--r-- | gameui/matchmaking/sessionoptionsdialog.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/gameui/matchmaking/sessionoptionsdialog.h b/gameui/matchmaking/sessionoptionsdialog.h new file mode 100644 index 0000000..69de2b3 --- /dev/null +++ b/gameui/matchmaking/sessionoptionsdialog.h @@ -0,0 +1,61 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Dialog for setting customizable game options +// +//=============================================================================// + +#ifndef SESSIONOPTIONSDIALOG_H +#define SESSIONOPTIONSDIALOG_H +#ifdef _WIN32 +#pragma once +#endif + +#include "basedialog.h" + +//----------------------------------------------------------------------------- +// Purpose: Simple menu to choose a matchmaking session type +//----------------------------------------------------------------------------- +class CSessionOptionsDialog : public CBaseDialog +{ + DECLARE_CLASS_SIMPLE( CSessionOptionsDialog, CBaseDialog ); + +public: + CSessionOptionsDialog( vgui::Panel *parent ); + ~CSessionOptionsDialog(); + + virtual void OnCommand( const char *pCommand ); + virtual void OnKeyCodePressed( vgui::KeyCode code ); + virtual void OnThink(); + + virtual void PerformLayout( void ); + virtual void ApplySettings( KeyValues *pResourceData ); + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + + virtual void OverrideMenuItem( KeyValues *pKeys ); + + void SetGameType( const char *pGametype ); + void SetDialogKeys( KeyValues *pKeys ); + void ApplyCommonProperties( KeyValues *pKeys ); + + MESSAGE_FUNC_PARAMS( OnMenuItemChanged, "MenuItemChanged", data ); + +private: + void SetupSession( void ); + void UpdateScenarioDisplay( void ); + + int GetMaxPlayersRecommendedOption( void ); + + char m_szCommand[MAX_COMMAND_LEN]; + char m_szGametype[MAX_COMMAND_LEN]; + bool m_bModifySession; + + KeyValues *m_pDialogKeys; + + CUtlVector< sessionProperty_t > m_SessionProperties; + CUtlVector< CScenarioInfoPanel* > m_pScenarioInfos; + + vgui::Label *m_pRecommendedLabel; +}; + + +#endif // SESSIONOPTIONSDIALOG_H |