summaryrefslogtreecommitdiff
path: root/gameui/matchmaking/sessionlobbydialog.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/matchmaking/sessionlobbydialog.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'gameui/matchmaking/sessionlobbydialog.h')
-rw-r--r--gameui/matchmaking/sessionlobbydialog.h85
1 files changed, 85 insertions, 0 deletions
diff --git a/gameui/matchmaking/sessionlobbydialog.h b/gameui/matchmaking/sessionlobbydialog.h
new file mode 100644
index 0000000..9049333
--- /dev/null
+++ b/gameui/matchmaking/sessionlobbydialog.h
@@ -0,0 +1,85 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef SESSIONLOBBYDIALOG_H
+#define SESSIONLOBBYDIALOG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "basedialog.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Simple menu to choose a matchmaking session type
+//-----------------------------------------------------------------------------
+class CSessionLobbyDialog : public CBaseDialog
+{
+ DECLARE_CLASS_SIMPLE( CSessionLobbyDialog, CBaseDialog );
+
+public:
+ CSessionLobbyDialog( vgui::Panel *parent );
+ ~CSessionLobbyDialog();
+
+ virtual void OnCommand( const char *pCommand );
+ virtual void OnKeyCodePressed( vgui::KeyCode code );
+
+ virtual void PerformLayout();
+ virtual void ApplySettings( KeyValues *inResourceData );
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+
+ void SetDialogKeys( KeyValues *pKeys );
+ void UpdatePlayerInfo( uint64 nPlayerId, const char *pName, int nTeam, byte cVoiceState, int nPlayersNeeded, bool bHost );
+ void UpdateCountdown( int seconds );
+
+private:
+ void ActivateNextMenu();
+ void ActivatePreviousMenu();
+ void UpdatePlayerCountDisplay( int iTeam );
+ void SetLobbyReadyState( int nPlayersNeeded );
+ void PositionTeamInfos();
+
+ void SetTextFromKeyvalues( CPropertyLabel *pLabel );
+
+ void SetStartGame( bool bStartGame );
+
+ enum
+ {
+ BLUE_TEAM_LOBBY,
+ RED_TEAM_LOBBY,
+ TOTAL_LOBBY_TEAMS,
+ };
+
+ CDialogMenu m_Menus[TOTAL_LOBBY_TEAMS];
+
+ vgui::Panel *m_pLobbyStateBg;
+ CPropertyLabel *m_pLobbyStateLabel;
+ CPropertyLabel *m_pLobbyStateIcon;
+ CPropertyLabel *m_pHostLabel;
+ vgui::EditablePanel *m_pHostOptionsPanel;
+
+ KeyValues *m_pDialogKeys;
+
+ CScenarioInfoPanel *m_pScenarioInfo;
+ CScenarioInfoPanel *m_pTeamInfos[TOTAL_LOBBY_TEAMS];
+
+ int m_nMinInfoHeight[TOTAL_LOBBY_TEAMS];
+
+ uint64 m_nHostId;
+ bool m_bReady;
+ bool m_bHostLobby;
+ bool m_bCenterOnScreen;
+ int m_iLocalTeam;
+ int m_iActiveMenu;
+ int m_nImageBorderWidth;
+ int m_nTeamspacing;
+ char m_szCommand[MAX_COMMAND_LEN];
+
+ bool m_bStartingGame;
+ int m_nLastPlayersNeeded;
+};
+
+
+#endif // SESSIONLOBBYDIALOG_H