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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/TGAImagePanel.cpp
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Diffstat (limited to 'gameui/TGAImagePanel.cpp')
-rw-r--r--gameui/TGAImagePanel.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/gameui/TGAImagePanel.cpp b/gameui/TGAImagePanel.cpp
new file mode 100644
index 0000000..927b401
--- /dev/null
+++ b/gameui/TGAImagePanel.cpp
@@ -0,0 +1,92 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "TGAImagePanel.h"
+#include "bitmap/tgaloader.h"
+#include "vgui/ISurface.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+CTGAImagePanel::CTGAImagePanel( vgui::Panel *parent, const char *name ) : BaseClass( parent, name )
+{
+ m_iTextureID = -1;
+ m_bHasValidTexture = false;
+ m_bLoadedTexture = false;
+ m_szTGAName[0] = 0;
+
+ SetPaintBackgroundEnabled( false );
+}
+
+CTGAImagePanel::~CTGAImagePanel()
+{
+ // release the texture memory
+ if ( vgui::surface() && m_iTextureID != -1 )
+ {
+ vgui::surface()->DestroyTextureID( m_iTextureID );
+ m_iTextureID = -1;
+ }
+}
+
+void CTGAImagePanel::SetTGA( const char *filename )
+{
+ Q_snprintf( m_szTGAName, sizeof(m_szTGAName), "//MOD/%s", filename );
+}
+
+void CTGAImagePanel::SetTGANonMod( const char *filename )
+{
+ V_strcpy_safe( m_szTGAName, filename );
+}
+
+void CTGAImagePanel::Paint()
+{
+ if ( !m_bLoadedTexture )
+ {
+ m_bLoadedTexture = true;
+ // get a texture id, if we haven't already
+ if ( m_iTextureID == -1 )
+ {
+ m_iTextureID = vgui::surface()->CreateNewTextureID( true );
+ SetSize( 180, 100 );
+ }
+
+ // load the file
+ CUtlMemory<unsigned char> tga;
+#ifndef _XBOX
+ if ( TGALoader::LoadRGBA8888( m_szTGAName, tga, m_iImageWidth, m_iImageHeight ) )
+ {
+ // set the textureID
+ surface()->DrawSetTextureRGBA( m_iTextureID, tga.Base(), m_iImageWidth, m_iImageHeight, false, true );
+ m_bHasValidTexture = true;
+ // set our size to be the size of the tga
+ SetSize( m_iImageWidth, m_iImageHeight );
+ }
+ else
+#endif
+ {
+ m_bHasValidTexture = false;
+ }
+ }
+
+ // draw the image
+ int wide, tall;
+ if ( m_bHasValidTexture )
+ {
+ surface()->DrawGetTextureSize( m_iTextureID, wide, tall );
+ surface()->DrawSetTexture( m_iTextureID );
+ surface()->DrawSetColor( 255, 255, 255, 255 );
+ surface()->DrawTexturedRect( 0, 0, wide, tall );
+ }
+ else
+ {
+ // draw a black fill instead
+ wide = 180, tall = 100;
+ surface()->DrawSetColor( 0, 0, 0, 255 );
+ surface()->DrawFilledRect( 0, 0, wide, tall );
+ }
+}