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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/SaveGameDialog.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'gameui/SaveGameDialog.h')
| -rw-r--r-- | gameui/SaveGameDialog.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/gameui/SaveGameDialog.h b/gameui/SaveGameDialog.h new file mode 100644 index 0000000..9557d42 --- /dev/null +++ b/gameui/SaveGameDialog.h @@ -0,0 +1,66 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef SAVEGAMEDIALOG_H +#define SAVEGAMEDIALOG_H +#ifdef _WIN32 +#pragma once +#endif + +#include "BaseSaveGameDialog.h" +#include "SaveGameBrowserDialog.h" +#include "vgui_controls/KeyRepeat.h" + +//----------------------------------------------------------------------------- +// Purpose: Save game dialog +//----------------------------------------------------------------------------- +class CSaveGameDialog : public CBaseSaveGameDialog +{ + DECLARE_CLASS_SIMPLE( CSaveGameDialog, CBaseSaveGameDialog ); + +public: + CSaveGameDialog( vgui::Panel *parent ); + ~CSaveGameDialog(); + + virtual void Activate(); + static void FindSaveSlot( char *buffer, int bufsize ); + +protected: + virtual void OnCommand( const char *command ); + virtual void OnScanningSaveGames(); +}; + +#define SAVE_NUM_ITEMS 4 + +// +// +// +class CAsyncCtxSaveGame; + +class CSaveGameDialogXbox : public CSaveGameBrowserDialog +{ + DECLARE_CLASS_SIMPLE( CSaveGameDialogXbox, CSaveGameBrowserDialog ); + +public: + CSaveGameDialogXbox( vgui::Panel *parent ); + virtual void PerformSelectedAction( void ); + virtual void UpdateFooterOptions( void ); + virtual void OnCommand( const char *command ); + virtual void OnDoneScanningSaveGames( void ); + +private: + friend class CAsyncCtxSaveGame; + void InitiateSaving(); + void SaveCompleted( CAsyncCtxSaveGame *pCtx ); + +private: + bool m_bGameSaving; + bool m_bNewSaveAvailable; + SaveGameDescription_t m_NewSaveDesc; +}; + +#endif // SAVEGAMEDIALOG_H |